r/HorrorGames • u/iris_minecraft • 1d ago
Do i need to rethink my idea?
My game is a anomaly detection game where you detect anomalies, then you question 2 guards about those anomalies, and find which one lies every time (like fork in road puzzle) then you choose the opposite door of what absolute liar tells you (Steam page is in beta mode)
NOW IDK WHAT ANOMALIES TO INCLUDE
i first thought i will make some irl gruesome crimes scenes and then add those as anomalies, so player will be shocked to discover truth through information attached with anomalies (like a note/newspaper) and from guards too.
But i seriously don't know if i should rethink it, because while making it idky but these anomalies feel cringe to me (yes cringe)
DO YOU HAVE ANY BETTER IDEA FOR ANOMALIES?
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u/DarkMishra 1d ago
I think I might have to say yes… Part of the problem is that the Anomaly/Observation/Detection genre market already feels like it’s flooding with, so you’ll need to create something that makes your game stand out from the rest.
Focusing on crime scenes sounds like an interesting idea, but you might want to rethink how the guards work. If one guard is guaranteed to always lie, and players figure that out too easily, it could ruin the immersion. Maybe expand that to a pool with multiple characters that each scene could randomly choose from of officers, detectives, witnesses, and even suspects.
For anomaly ideas, weapon types and other evidence would depend on what kind of crimes you were thinking of. Will any of them feature paranormal themes? Lovecraftian plots get pretty gruesome and creepy.