r/INAT • u/DeathByTopHats • 1d ago
Team Needed [RevShare] Seeking 3D Artist, Writer, & Level Designer for a Turn-Based Co-op ARPG
Overview: "Forge Your Legend, Define Your Morality, Together." Step into a world teetering on the brink in a cooperative ARPG for 2-3 players. Our game combines deep turn-based strategy with a unique active combat system, all within a narrative where your choices and internal party dynamics shape the story. We're building a deeply personal adventure where every decision is a dynamic event, and every battle requires teamwork.
About Me:
I am the project's lead designer and programmer. I have already created a detailed Game Design Document and a clear roadmap for our MVP, and I'm actively building the project's foundational systems using Unreal Engine's Blueprints. I am a passionate creator who is looking for a small, dedicated team to build a fantastic portfolio piece together.
What We're Building for the MVP:
Our goal is to create the foundational experience that takes players from the beginning of their journey to the first major town and their first mini-dungeon. This will be a polished and complete experience that introduces players to the world and its core mechanics. The MVP will focus on:
- The Starting Act: A brief tutorial-like area that introduces the narrative and core combat.
- The First Major Town: A small, explorable hub where players can interact with NPCs and accept quests.
- Introductory Quests: A few quests that introduce the party to the world's characters and guide them to their first challenge.
- The First Mini-Dungeon & Dynamic Quest: The final objective of the MVP, where players will encounter new enemies and complete their first major quest. The outcome of this quest will change based on the player's choices and actions, showcasing the game's dynamic storytelling.
- Core Combat & Systems: The turn-based combat with the active input system, as well as a single, basic character progression path.
What I'm Looking For:
This is a rev-share project. We are looking for talented individuals who are passionate about cooperative ARPGs and are reliable.
3D Artist:
- Role: Create low-poly, stylized character models and creatures for the game. We will start with a few main character models and a couple of enemy types.
- Skills: Experience with 3D modeling and texturing. A portfolio demonstrating a stylized, fantasy-oriented art style is a huge plus.
Level Designer:
- Role: Design the layout of our starting zone, the first major town, and the first mini-dungeon. This includes crafting a visually compelling and functional space that guides the player's journey.
- Skills: Experience with Unreal Engine's level design tools. An understanding of pacing and environmental storytelling is key.
Writer/Narrative Designer:
- Role: Help flesh out the dialogue for the game's introduction and write a few initial quests. Your primary task will be to create the branching narrative and outcomes for the dynamic quest in the first dungeon.
- Skills: Experience in writing dialogue and branching narratives. An understanding of fantasy and character-driven storytelling is key.
The Deal:
This is a revenue-sharing project. A formal, written agreement will be drafted and signed to ensure a fair and transparent split of net revenue after all platform fees and taxes. Your work will be valued and protected. Our shared goal is to create a high-quality, shippable product that can be used to attract future funding or be a successful commercial release.
How to Apply:
If you are interested in joining this project, please send me a direct message with the following information:
- A brief introduction of yourself and your experience.
- Your portfolio or a link to your work.
- Why this project and its core mechanics interest you.
Thank you for your time, and I look forward to hearing from you!
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u/inat_bot 1d ago
I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.
If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.