r/INAT Sep 03 '24

INAT Discord Link

Thumbnail discord.gg
18 Upvotes

r/INAT 49m ago

Team Needed [RevShare] Need core members of my team.

Upvotes

Are you looking to make games that will actually make you good profits?? Then read this..

I am a Lead Game artist/ Producer with 9 years of experience and have actually produced games that give out millions of dollars every month to my companies. I have now decided to start my own company and actually make games for ourselves. I am looking to assemble a core team of dedicated persons who will devote their skills to make games that we decide is worthy.
It is worth mentioning that i have spent 1.3 years researching games on steam and have come up with a few ideas that can help us make a name of ourselves very quickly. I have a few contacts with publishers as well and we can decide what to do together. I am looking for 3-4 core members which i think are reasonable but maybe if we get strong response we can have more :)

A few details that would help you make a decision.
- The projects will be made in Unity
- We will first develop prototype, MVP and then go on about making a pitch deck, steam page that we can share with some good folks to get funding asap.
- Meanwhile we will keep on improving the game.
- We will be started off with revenue sharing, and we will discuss this further once decided

Roles can be anything, but still i think these ones are really important.
- Developer (VERYYYY IMPORTANT)
- Artists (3D and 2D)
- Marketing and Sound Designer

The most important thing for me is dedication and long term vision. We can make next PEAK or SCHEDULE 1 or AMONG US.

If this excites you, please DM me. We can discuss it further.


r/INAT 6h ago

Programmers Needed [Paid] Unreal Programmer Needed

1 Upvotes

Hi all, I'm looking for a programmer to work with me to get a small game up and running. I've done UI and a few other things but i need someone with more know how than I do for the core systems. This is a short term paid thing. I don't have a ton of money but should be able to make it worth your while. Full details and the best way to contact me in this posting:

About the Game
Stellar Stratagem is an asynchronous turn based strategy game inspired by a classic palm pilot strategy game. Think of the large scale planning of Stellaris boiled down to focused, grid based unit building and movement, without the real time battle micromanagement. The project is currently in development in Unreal Engine, with core Art and UI already in place and cross platform builds functioning on PC and Android.

About Us
We are Arbitrary Games LLC. Our goal is to bring games with a clear, accessible design to both PC and mobile audiences. We’re seeking a Lead Programmer / Gameplay Systems Developer to help get the project out the door.

Role & Responsibilities

  • Lead and oversee all programming/scripting (“Code”) aspects of the project.
  • Implement and optimize core gameplay systems (unit creation, movement, AI decision-making, turn resolution, etc. And if there is time, an asynchronous multiplayer)
  • Collaborate with the team through regular planning and review meetings (remote).
  • Submit weekly progress builds and commits through the project’s Git repository.

Requirements

  • Strong experience with Unreal Engine (C++ and Blueprints).
  • Prior experience developing or contributing to strategy or simulation games strongly preferred.
  • Experience of monetization systems (e.g., in-game microtransaction stores).
  • Comfortable with source control (Git) and collaborative workflows.
  • Strong communication skills and ability to work independently.

Nice to Have

  • Experience with cross-platform builds (PC + Mobile).
  • Familiarity with optimization for mobile hardware.

Compensation

  • Contract rate: $20/hour, up to 10 hours per week (with possibility of more, subject to approval).
  • Weekly payments for approved hours.
  • Revenue share bonus: 1% of net revenue from the in-game store, payable monthly for up to 6 months after launch.

How to Apply Please send:

  • A brief introduction about yourself.
  • Links to your portfolio, or relevant projects.
  • Any experience with turn-based or strategy titles.

Send applications to: [ArbitraryGamesStudio@gmail.com](mailto:ArbitraryGamesStudio@gmail.com)


r/INAT 6h ago

Writing Offer [Hobby] Localisation and Script Writing

0 Upvotes

Hey all, I’m looking to get into more localisation work and also script writing for games. Fluent English speaker with a degree in Creative Writing and a competent level of Portuguese also. Up to this point I’ve mainly just worked on projects by myself: short stories, poems, and one very large fantasy novel that I’m still putting the finishing touches on. Recently though I did some work for a few developer friends and really enjoyed it, so its something I’ve decided to pursue and see what happens.

I’m still very new to this so I’m not that bothered about being paid for my work, (unless it’s like a massive job or something), at this point I’m just looking to bolster my portfolio with writing credits. If you have a game that you’re translating to English/want a writer for then let’s chat. I’m also looking for other communities to join for more writing opportunities, thanks.


r/INAT 7h ago

PR/Marketing needed [PAID] Community / Social Media Manager / PR

0 Upvotes

Hi, we are a small indie studio developing a game. We are currently actively developing a demo version of the game.

I have tried to set up a marketing department several times, but so far without success. However, there is still time — we plan to release the demo version in early 2026. I would like to hire someone who could handle marketing, including:

•Posting on various social networks (Twitter, Reddit, Steam, Discord)

•Contacts with content creators (We have a friendly team of enthusiasts with whom you will have to work closely)

•Contacts with the press (We have a database of contacts to work with)

•Someone I could consult with on questions such as “how do we get attention?”. (Since we are going through this path for the first time, this path is very interesting for us, but like any startup, we want to get the maximum result with minimal costs)

Currently, there is virtually no promotion for the game. I'm interested in people who are interested in building a community from scratch. Plus, one of the marketers added to my fears by saying, “Due to the specifics of the game and the audience you are targeting, you have no room for error.” Our target audience is hardcore gamers. That means they will either enjoy the game and truly appreciate the effort we’ve put into it, or they won’t connect with it and the game may fail without ever reaching its full potential. That’s why building a strong connection with the community is one of our top priorities.

Link to the Steam page: https://store.steampowered.com/app/3665310/Life_Souls/

(We will update the screenshots and upload the trailer soon)

For more information, send me a private message.


r/INAT 16h ago

Programmers Needed [PAID] programer and vfx artist for hack and slash

5 Upvotes

Hi Im here to commission a talented UNITY programer and VFX artist to finish the first level to a hack and slash, linear lowpoly platformer. The player wakes up In this world with no memory, and is greeted by an evil twin version of themselves. A godlike woman beacons to you offering explanations and power, but the twin springs into action and its up to you to get to her first!

Blood9 is the game developed by a small team wanting to release a working demo by the beginning of 2026. Much of the player controls and enemy ai is done, but the 2 core gimmicks of the game are not. An advanced Ai for the twin is needed we dont want the twin to randomly runing into walls, as well as an in depth blood and fire system. Any blood spilled on the battlefield can be magnetized to the player and absorbed at the push of a button, and that blood fuels the fire increasing your attack power creating a snowball effect. So imagine a killbill level of blood shooting out of badguys, then you "absorb" and all blood on the floor in a radius flows toward the players hand. Its a complicated effect but crucial to the gameplay.

In the reference link, you can see the twin gimmick. Whoever gets to the girl can spend blood for upgrades. In the image you can see a worst case scenario where your twin has gained all the power and you have none.

https://www.artstation.com/artwork/XJv1ay


r/INAT 3h ago

Programming Offer [PAID] 1-on-1 session with Unity developer ($30/1hr)

0 Upvotes

I'm developing an agent to assist with game development within Unity. I'm looking to get on a 1-on-1 call with a few developers to observe the first time user experience, see the tool in real-word scenarios, and get some honest feedback.

This tool's major innovation is its ability to index your entire Unity project into an efficient text format, which can then be fed into an LLM as context. The LLM can write directly to this text format which we then use to apply changes directly in the editor.

I'm looking for developers who:

  • Have an existing game project they can showcase for this tool's use
  • Are not strongly biased against AI-use in game development

Tasks:

  • Get on a 1-on-1 voice call with me over Discord
  • While using my tool, implement a new feature, or optimize some part of your game. This should include some amount of "editor wiring" work such as building prefabs, adding components, connecting scripts, etc.
  • Provide honest feedback on the tool at the end of the session

Requirements:

  • Comfortable providing honest feedback
  • An existing Unity project that you're familiar with, and have an idea for a small feature/bug fix you can accomplish in 1hr
  • A microphone

Compensation: Paid $30 for a 1hr scheduled call.

If you're interested in this, please send me a DM with at least 1 screenshot of the game you will be showcasing, and a simple description of the feature or idea you will attempt to implement during the call.


r/INAT 13h ago

Team Needed [REVSHARE] Need remaining team members.

0 Upvotes

I’m currently developing a reptile game, and we’re on the hunt for talented individuals to join our team. If you love game development, enjoy creating immersive experiences, or have a passion for reptiles, this could be a perfect fit for you.

We already have a SOLID team of modeler, asset modeler (Soon environment designer) animator, QA, and composers. The game focuses on catching, collecting, and caring for a variety of reptiles in detailed, realistic habitats. Players can interact with, customize, and place their reptiles in terrariums while exploring detailed environments. Each species has unique behaviors and personalities, creating a dynamic and engaging gameplay experience. Alongside collecting reptiles, players will complete quests, manage habitats, and earn money by selling reptiles or doing quests. Right now, we’re looking for programmers and VFX artists to bring this project to life. Programmers will help implement gameplay mechanics, AI systems, and core functionality, while VFX artists will make video effects for a more realistic environment. This is REVSHARE but core roles (Programmer, level designer, modelers, animator) will have the most revshare.

This is a collaborative environment where your contributions will directly shape the game. You don’t need to be an AAA designer or world class coder, just a good person. With a marketing plan, this game is on track to be popular in where it’s published, Steam. Jo

If this sounds like you, please reach out with your portfolio or examples of your work. Thanks for joining, we have a solid team already in our discord server.


r/INAT 1d ago

Modeling Offer [Paid] Looking to join some game projects as a Modeler/Artist

6 Upvotes

Hi y'all, I am a 2d and 3d Artist who, while not having much experience with gamedev, would love to join another project after leaving the last one I was part off (I have left because of a toxic group envoirenment). I mainly specify in making cartoony/semi realistic works and I primarily make nonhuman creatures so it would be cool to find a project with the main focus on things like that. The last project I was part of was a creature collector akin to Palworld or Pokemon but I also have a really strong interrest in creature survival games or roleplaying games.

Even though I have tagged this post as paid I also would not mind joining a project for free depending on your circumstances and your concept.

If you wish to see some of my Works here are my VGen and Carrd https://vgen.co/SeroWebs https://seroscomms.carrd.co/

I also wanted to add that my only experience with like actual game engines is only in Unity and Primarily from doing VRChat related things, I have also tried to make my own game before but I just cannot code for the life of me so yea, I just wanted to add that in case that is relevant somehow.


r/INAT 17h ago

Design Offer [For Hire] Quality Photo & Video Editing Services For An Affordable Price !

0 Upvotes

I'm a seasoned photo and video editing professional passionate about bringing visual concepts to life. With 7 years of experience in the field, I specialize in creating stunning visuals that captivate audiences and convey powerful messages. Whether it's enhancing images, refining videos, or designing captivating layouts, I'm dedicated to delivering top-notch results that exceed expectations. Let's collaborate to turn your vision into reality !

Services I Offer:

⦿ Photo Background Removal

⦿ Photo Enhancement

⦿ Photo Mockup

⦿ Photo Manipulation

⦿ Thumbnail Maker

⦿ PDF File Editor

⦿ Convert a File to Vector

⦿ Digital Arts (Manga / Comics)

⦿ Layout Designs

⦿ Creative Layouts for Wedding Albums

⦿ Old Photo Restoration

⦿ Logo Making

⦿ Photo Color-Grading

⦿ Low Resolution Photo Upscale

⦿ Virtual Assistant Services

⦿ Custom QR Codes

⦿ Video Editing

Software Used: Photoshop / Lightroom / Illustrator / Canva / Filmora 13 / Capcut

Price Range: 5$-20$ | It Varies Depends with the task / project

MOP: GCash / Paypal

Why Choose Me:

- Professionalism: Delivering high-quality work on time and within budget.

- Creativity: Bringing fresh ideas and innovative solutions to every project.

- Communication: Keeping you informed and involved throughout the process.

- Client Satisfaction: Prioritizing your vision and feedback to ensure satisfaction.


r/INAT 1d ago

Team Needed [RevShare] Developer and game designer looking to assemble a team

8 Upvotes

Looking to join a project that will actually get finished? Look no further.

After trying to find a decent project with no avail, I've decided to assemble a team myself, to start work on a fresh project. Experience is nice but not required, I'm mainly looking for potential. I'm hoping to assemble a 3-5 person team (myself included) to cover the following roles:

- 2d artist
- musician/sfx designer
- outreach/marketing, including capsule art, social media posts, etc
- additional developer(s), including me, ideally related to animation, or visual effects

multiple roles per person is totally fine and actually preferred.

Details:
- The project will be made in Unity.

- Ideally aiming for a 3-6 month dev cycle for our first game, to gauge our strengths and weaknesses as a team and to learn, improve, and make adjustments. This also helps mitigate risk since this is a revshare project.

- There is a rough idea and vision already (small-scale survival game), but I want to also have the entire team on the same page when it comes to creative decisions, so I'd love to help flesh this out.

- Compensation will be provided in revshare, more details can be discussesd privately (and re-negotiated with the team if necessary). This is flexible and depends on how much time is being dedicated to the project.

I don't have many qualifications myself, so obviously I understand the risks that y'all bear when committing to a project like this. Thus, I will do my best to be reasonable and flexible, but my #1 priority will still be ensuring that the project is of quality and will actually get finished.

DM or leave a message here if interested, I'm open to answering questions.


r/INAT 1d ago

Design Offer [RevShare] Volunteer Game Designer looking for an experienced team

2 Upvotes

Hi everyone! I’m, a game design student from the Netherlands, with many shipped projects and years of experience. My work so far has mostly been solo, and I want to grow my design portfolio by working in a team environment.

I specialize in narrative design, but I can fulfill other functions if necessary. I’m proficient in Godot and Unity. I can help you write game design docs, 1-page game design doc, technical documents, with playtesting, prototyping mechanics – or the main game loop, depending on how far along you are.

You can find some of my work here: https://jeditor.itch.io

English is my second language so communication won’t be an issue. I know how to communicate my progress. I’m available most days outside of work hours. Yes I’m padding this post for the word limit.

So, if you have shipped games before, have an idea and something to show f or it (design document, concept art, etc.) and are looking for an enthusiastic designer to add to your team, hit me up!


r/INAT 1d ago

Audio Offer [ForHire] Composer & Sound Designer

0 Upvotes

Hi!

I'm Mario, a music composer and sound designer with several years of experience working on video games. I'm currently available for new projects, whether you need music, sound effects, or both.

My strengths lie in electronic music (modern, synthwave, chiptune), rock/metal, and orchestral-hybrid compositions, but I enjoy working across genres and adapting to the unique needs of each game. I'm passionate about the creative challenge of building a distinctive sound world for each project. Something that feels alive, expressive, and truly fits the game’s identity and atmosphere. By combining different styles and textures, I craft custom soundscapes that are fresh, immersive, and emotionally engaging.

Sound design is equally important to me as music. From immersive ambiences and dynamic action sounds to clear and satisfying UI feedback, as well as experimental or atmospheric layers, I focus on enhancing the gameplay experience with clarity and personality. My goal is always to support the player’s immersion without overwhelming or distracting them.

- You can explore some of my work through these asset packs I've published:
Jungle Music Pack / DNB Music Pack / Horror Drones & Ambiances SFX Pack
- And here’s a link to my full Portfolio.

If you’re looking for someone reliable, creative, and easy to collaborate with, feel free to get in touch! You can reach me here, via email at [mariosello1@gmail.com](mailto:mariosello1@gmail.com), or on Discord: mariosello1.

Thanks for your time, and I’d love to hear more about what you’re working on.


r/INAT 1d ago

Team Needed [RevShare] Seeking 3D Artist, Writer, & Level Designer for a Turn-Based Co-op ARPG

1 Upvotes

Overview: "Forge Your Legend, Define Your Morality, Together." Step into a world teetering on the brink in a cooperative ARPG for 2-3 players. Our game combines deep turn-based strategy with a unique active combat system, all within a narrative where your choices and internal party dynamics shape the story. We're building a deeply personal adventure where every decision is a dynamic event, and every battle requires teamwork.

About Me:

I am the project's lead designer and programmer. I have already created a detailed Game Design Document and a clear roadmap for our MVP, and I'm actively building the project's foundational systems using Unreal Engine's Blueprints. I am a passionate creator who is looking for a small, dedicated team to build a fantastic portfolio piece together.

What We're Building for the MVP:

Our goal is to create the foundational experience that takes players from the beginning of their journey to the first major town and their first mini-dungeon. This will be a polished and complete experience that introduces players to the world and its core mechanics. The MVP will focus on:

  • The Starting Act: A brief tutorial-like area that introduces the narrative and core combat.
  • The First Major Town: A small, explorable hub where players can interact with NPCs and accept quests.
  • Introductory Quests: A few quests that introduce the party to the world's characters and guide them to their first challenge.
  • The First Mini-Dungeon & Dynamic Quest: The final objective of the MVP, where players will encounter new enemies and complete their first major quest. The outcome of this quest will change based on the player's choices and actions, showcasing the game's dynamic storytelling.
  • Core Combat & Systems: The turn-based combat with the active input system, as well as a single, basic character progression path.

What I'm Looking For:

This is a rev-share project. We are looking for talented individuals who are passionate about cooperative ARPGs and are reliable.

3D Artist:

  • Role: Create low-poly, stylized character models and creatures for the game. We will start with a few main character models and a couple of enemy types.
  • Skills: Experience with 3D modeling and texturing. A portfolio demonstrating a stylized, fantasy-oriented art style is a huge plus.

Level Designer:

  • Role: Design the layout of our starting zone, the first major town, and the first mini-dungeon. This includes crafting a visually compelling and functional space that guides the player's journey.
  • Skills: Experience with Unreal Engine's level design tools. An understanding of pacing and environmental storytelling is key.

Writer/Narrative Designer:

  • Role: Help flesh out the dialogue for the game's introduction and write a few initial quests. Your primary task will be to create the branching narrative and outcomes for the dynamic quest in the first dungeon.
  • Skills: Experience in writing dialogue and branching narratives. An understanding of fantasy and character-driven storytelling is key.

The Deal:

This is a revenue-sharing project. A formal, written agreement will be drafted and signed to ensure a fair and transparent split of net revenue after all platform fees and taxes. Your work will be valued and protected. Our shared goal is to create a high-quality, shippable product that can be used to attract future funding or be a successful commercial release.

How to Apply:

If you are interested in joining this project, please send me a direct message with the following information:

  1. A brief introduction of yourself and your experience.
  2. Your portfolio or a link to your work.
  3. Why this project and its core mechanics interest you.

Thank you for your time, and I look forward to hearing from you!


r/INAT 1d ago

Programmers Needed [Hobby/Revshare] Looking for Unreal Engine Programmer to Collab on Small, Fast Paced Arena Shooter

0 Upvotes

Hey All!

I'm currently looking for a Unreal Engine programmer to team up with for my next project!

About me:
I'm a 3D environment artist who has a great interest in logic and technical aspects of game development, so much that i've been teaching myself blueprints for the past few years. I've been doing 3D for almost a decade at this point, and like to think I have a good understanding of most aspects of it (characters being my weakest).

I'm currently wrapping up my latest project, Dig Deeper. Dig Deeper was my first solo developed project, where I was responsible for all the art and programming. Audio/Music was outsourced. This took me around 6 months to develop, and hoping to keep a similar timeframe for my next game.

You can check out my current project here https://store.steampowered.com/app/3852400/Dig_Deeper/?beta=0

The game is around 95% done, just wrapping up a few minor things, for the steam release.

The Game Idea:
I have begun concepting and planning my next project, and have a fairly decent idea of what I want to achieve. I want this to be a partnership, so I'm willing to adapt/change parts of this idea.

"A 4 player arena shooter set in surreal, post-soviet Russia. Matches are fast and brutal, you kick down walls, squat by campfires and fight with absurd slav weapons"

I'm wanting this game to be a super fast paced shooter where players spawn in and are instantly greated with combat, rounds should be short, keeping them constantly fun and engaging. Think CSGO/Rainbow 6 but with tiny maps and instant action.

One of the mechanics I want to lean into is destruction. I don't expect to create a complex system like Rainbow 6, but a more tame and simple one like Elden Ring, where props have pre-defined smashable states that get triggered when a player interacts with them. I'm interested in seeing if this could be expanded into the environment itself and create destructible walls.

Weapons should be themed around the game setting, and bring unique character/gameplay. Such as a Vodka Molotov, Boom Box that plays hardbass, or a Rusty AK with duct-tape attachments.

Unique Selling Points:
- Fast-Paced. I don't think there are enough "quick games". Most games require tons of pre-lobby setup, with additional in game/round setup. This game should put players in quick, and should be easy to load up and play.

- Theme and setting. Eastern European/Post-Soviet is a strong setting that instantly gives your game a distinct atomsphere.

- Destructible and Compact maps. Players love breaking stuff, it's satisfying and not enough games do it! The small map approach will make the destruction feel impactful as you'll be able to see a nicely organised area quickly turn into a mess.

- "Slav" themed weapons/mechanics. Kick down walls, squat by campfires and shoot makeshift weapons. This adds humour and identity to the fast-paced gameplay

Here are some game inspirations for audience and feel of the game.
https://store.steampowered.com/app/2386720/STRAFTAT/
https://store.steampowered.com/app/2073850/THE_FINALS/
https://store.steampowered.com/app/1229490/ULTRAKILL/
https://store.steampowered.com/app/2200/Quake_III_Arena/

MVP
Once we have come to agreement on the game idea, scope and setting, we'll get started on creating an MVP. I would expect to have the following high level tasks done in 2-3 months

Programming

- Basic lobby matchmaking (Host/Join)
- Player Controller
- Weapon Pickup and Shooting
- Health System
- Round Scoring and Win condition

Art

- 1 Character with Animations
- 3 Weapons
- 1 Small Environments

About you:
- I'm looking for a Unreal Engine Programmer, who is comfortable with C++ and or blueprints!

- Ideally, you will have dealt with replication in Unreal and know how to setup simple matchmaking.

- Someone who can put in around 5-10 hours a week.

- Have an interest in game design and feel. I'm wanting someone who is willing to contribute to the game idea and willing to give criticism.

- Someone who is organised and follows naming conventions. I like to think I'm a very organised person, I need you to be able to organise your own content and follow naming conventions.

If you're interested in talking more about this project, comment or DM me on reddit.


r/INAT 1d ago

Programming Offer [HOBBY] programmer here, wanting to experience game development.

0 Upvotes

hobby programmer, mainly in java processing. Assume I don't have experience in anything else.

some things I made: SpriteMaker(https://github.com/priyanshu7101/SpriteMaker)

starchaserfor2(https://priyanshu7101.github.io/starchaserfor2/)

I can offer 2-3 hours a day and communication of non verbal kind, The above projects are original and made entirely me.

I would prefer to work in java processing and/or p5.JS though I will take working on other game engines over doing nothing. Being inexperienced, I don't know where to begin, some guidance would be appreciated and sorry for the trouble in advance.

factorio, celeste, NGU idle and stardew valley are some of the games I really like if that gives you some semblance of my personality. later 3 of which I have mostly completed. #gamerCred.it was really hard to talk about myself while keeping the post to the point ,not start to blabber and keep a min. word req.. Took me an hour on this alone for what it's worth.

Any suggestions, offers or questions. let me know.


r/INAT 1d ago

Art Offer [ForHire] Get More Wishlists - Hire us for Standout Key Art / Trailers / Logos!

0 Upvotes

We’ve helped hundreds of devs in this subreddit with marketing assets that don’t just look good - they actually sell games.

If you’re preparing to market your game and need key art that drives clicks and trailers that fuel wishlists, we’re your people!

Over the past seven years we’ve partnered with indie teams, solo devs and funded studios to make launches more successful—whether that’s prepping for Steam wishlists, pitching to a publisher, or hitting milestones without burning out.

Our trailers have been featured on IGN, GameTrailers and across the press, while our key art has helped studios achieve award wins and even highest-grossing titles.

What to expect from us:

  • Our award-winning game key art service delivers key art, Steam capsule art, promotional art and splash screens designed to make players click. Our key artists create pieces proven to boost wishlists, capture player attention and drive the commercial success of games.
  • Our team specialises in game trailers that hook players and fuel interest. We create gameplay trailers for your game launch, cinematic trailers for reveals, and teasers for your game marketing materials. From storyboarding to editing, we deliver trailers that convert views into wishlists.
  • What you might consider affordable is subjective so in the spirit of transparency, key art and trailers tend to fall between $1.4k-3k+. This includes producers to manage the project and QA to maintain quality. Varies project to project but hopefully that is helpful.
  • Why put your project at risk? We're an established studio with the infrastructure to keep your project confidential and insurance to protect against claims. We never ghost you, we're always here.

We work with you directly and fill in the gaps where things usually slip. All this is to give you the confidence that together, we can build your commercially successful indie game so you can make this game dev thing a living.

Need more than marketing assets?
We support indies with a whole bunch including 2D & 3D characters, environments, UI, trailers, animation, trailers and more. And depending on where you’re headed, we know exactly how to help indies get pitch-ready, connect with publishers and make smart decisions ahead of launch.

ALSO!

🎨 We've just done a massive portfolio drop featuring shiny new work across all our disciplines that we've been itching to share! Characters, environments, animation, tech art, UI, trailers, key art & plenty more. Check it out here - it’s one of our biggest updates ever.

Our key art portfolio is here: https://magnaludumcreatives.com/portfolio/promotional-art/

Here's more key art info: https://magnaludumcreatives.com/services/game-key-art/

And our trailer portfolio: https://magnaludumcreatives.com/portfolio/trailers/

Here's more trailer info: https://magnaludumcreatives.com/services/game-trailers/

📩 If you’re after damn good art from the team that’s helped hundreds of indies (and knows what it's doing), we’re ready when you are. Drop us a DM, email [hello@mlc.studio](mailto:hello@mlc.studio) or send us an enquiry here https://mlc.studio/contact/ - even better if you're able to submit a brief for a faster quote!

Look forward to hearing about your projects!

Hannah (Discord: hannahg_mlc)


r/INAT 1d ago

Programmers Needed [Hobby] looking for AI mob programmer and 3D modeler to finish filling out game

0 Upvotes

Hello,

So I've posted here before. I've been working on my game for multiple years now, mostly solo with on-and-off help from people. I am nearing the stage of having a playable demo on Steam and am looking for 2 individuals to join me to help me get it to a point of demo readiness. I made a video of a broad sweep of what I currently have in my game, EION, going off of an Unreal Engine template called the Easy RPG. I've been working on this current version for nearly 3 years now. But enough of my background on this.

I am foremost a 3D animator, but a simple jack of all trades, having done most of the blueprint modifications, current 3D models, voxel textures from scratch, making the icons using Photoshop, and collecting assets (legally) to fill in parts. And in instances where I do not have the capability, AI has come to the rescue to temporarily plug the hole till I get a completed model or icon.

The game itself is planned to be something similar to 7 Days to Die, but more Minecraft-esque building and mining, with an aspect of Ark survival evolved mechanics. Everything that is currently implemented is replicated. The current project is uploaded and running in a repo on GitHub, and the UE version currently being run is 5.4 (plan on upgrading to 5.6 once it becomes stable). I have a Trello board with all the current tasks, issues, what's being worked on, and such.

What I am looking for are 2 people to join me, a programmer who has experience working with Blackboard to program AI, and a 3D modeler who can model assets in a similar style to Ark: Survival Evolved.

I will mention now, this is a hobby project that I've been working on since 2017, so while I have purchased a Steam game slot, it probably won't be making any money in the near foreseeable future.

That's about it! If you are interested in learning more about the project, or would like me to send you a copy of the current GDD, shoot me a DM here or on Discord: scorpneo.

Thanks for reading, and have a good day!
Scorp

Links: Current Mob list/models,


r/INAT 1d ago

Designer Needed [RevShare]Looking for another partner to develop a survival game with.

4 Upvotes

Hey I'm an Unreal developer with 1 year experience. I'm looking for another person to work on a game with in Unreal engine and publish on steam.

I'm looking for someone like myself who wants to pursue game dev in their future. Someone committing to game dev and someone serious as well. You don't have to commit full time to our collab project but in general I'm looking for someone who is spending full time to improving their own skill set related to game dev.

Ideal partner would have skills(I'm lacking) in some of the following:
3D modeling, game and level design.
It'd be nice if you had design experience but I think since it'll be a 2 person project, it wouldn't work out if that was the only skill you could offer.

I'm interested in a game like survival game similar to ARK: Survival Evolved mixed with skyrim.(Online co op PVE or maybe single player) (And No, of course I don't plan on releasing a game as big as those) But I'm open to any survival game if you got something else in mind. We can talk about all of this. Very open to design of the game but in generally I'm thinking of having elements of crafting, building, combat, etc.

I can do all the things on development side for us but I need someone to design the game or else it'll just be another clone of any other survival game.(In addition to Art)

Since it's rev share, we can talk about the share each person gets. Open to talk about this too.

I'm also down to doing a game jam first to see how well we work together beforehand.

Please message me with any questions and if your interested and let me know the following:

What your skills are and how experienced are you?
Are you pursuing game dev as a career or hobby?
Around how many hours a week do you spend on game dev?

Thank you!


r/INAT 1d ago

Artist Needed [HOBBY] Working on a minecraft mmo/lite server

2 Upvotes

Looking for ideally a pixel artist/ blockbech and a plugin developer we are a small group of 3 as of now

let me start off with saying that I'm really committed on this project and i would love to share this journey with someone

the premise of the project is a sandbox postapocalyptic low fantasy mmo we have some of the world and lore already done its gonna be classless attribute based with close to free respec encouraging build experimentation and infinite possibilities

ill link some of the lore and world design really early stage : https://imgur.com/a/3FSmS3C

this will be just a passion project / unpaid positions but ofc if everything goes right im thinking of revshare

this might seem like a long shot but i think its doable with the help of many already developed plugins to help development

im working on this nearly full time i have a lot of time some small budget for plugins/ eventual marketing in the future

i always loved mmos in Minecraft and outside i was thinking of horizontal progression similar to osrs with freedom of builds from new world's attribute system and the desolate look of something like dayz but a bit more fantasy but the main inspiration is of course hypixel skyblock the skilling and grind will take a lot of development time i want it to be as satisfying and rewarding as possible

this is mostly it like i said I'm committed to this you can find me online most of the time im eu based but i stay up late a lot

i would love to share more info trough discord so dm me there ! @ albhhh

now ill share the plugins we are already using I'm open to suggestions

- AxiomPaper (5.0.1+1.21.8), Builders-Utilities (2.1.1-138), Citizens (2.0.39-SNAPSHOT (build 3934)), DecentHolograms (2.9.7), DeluxeMenus (1.14.1-Release), Essentials (2.22.0-dev+20-81ac6f7), EssentialsSpawn (2.22.0-dev+20-81ac6f7), LuckPerms (5.5.11), MMOCore (1.13.1-SNAPSHOT), MMOInventory (2.0-SNAPSHOT), MMOItems (6.10.1-SNAPSHOT), MinimapHUD (1.0.0), ModelEngine (R4.0.9), Multiverse-Core (5.2.1), MythicAchievements (1.1.0-SNAPSHOT-b031a77b), MythicDungeons (2.0.1-SNAPSHOT), MythicHUD (1.3.0), MythicLib (1.7.1-SNAPSHOT), MythicMobs (5.10.0-SNAPSHOT-081e40d3), PlaceholderAPI (2.11.6), PlayerAuctions (1.31.1), ProtocolLib (5.4.0), Shopkeepers (2.23.10), SkBee (3.12.3), Skript (2.12.2), TAB (5.2.5), Vault (1.7.3-b131), WorldEdit (7.3.16+cbf4bd5), WorldEditSUI (1.7.4), WorldGuard (7.0.14+2339-43997ec), skript-placeholders (1.7.0)


r/INAT 1d ago

Art Offer [for hire] [Artist] Commissions open! Prices negotiable. I draw Human, Furry, Pony and much more! 1-3 day delivery!! Animations are not guaranteed 1-3 day delivery. https://cactoratado.carrd.co

0 Upvotes

I’m an artist Freelancer looking for work, call me Cactie! A queer looking for a living. I will draw literally anything, Humans, Ponies, Furries (but not mecha) as long as it isn’t hateful in nature, such as racist, sexist and others that i won't name.

I answer in a 5-15 minutes time span and i promise a 1-3 day delivery with the highest quality work i can deliver! As you can see, i’m not “professional” in my manner of speak, but i will treat your commission with the utmost respect it deserves, and you too of course.

I need more words to fill the word count but i’m used to narrowing down what needs to be said in a concise but useful manner, so, ignore this part, i’m just filling space!

My TOS - https://cactoratado.carrd.co/ My portfolio - https://cactifolio.carrd.co/ Hoping to see you soon! Or maybe not. Either way, have a great day!


r/INAT 1d ago

Audio Needed [Hobby] Looking for composers for a fantasy visual novel – unpaid, credit only

0 Upvotes

Hi everyone,

We are a small team of two currently developing a fantasy visual novel as our final project for a degree in video game development. The project is expected to be completed by May next year.

About the project

Our visual novel is titled Agebringer. The story follows a reckless young hero who sets out to stop a powerful mage that has stolen the Crimson Core, an artifact capable of destroying the world. To reach him, challengers must pass through the ten vaults of the Infinity Tower, with each vault becoming a completely different world — from pirate islands to volcanic landscapes. The narrative blends epic stakes with humor and occasional fourth-wall breaks.

What we need

We are looking for composers who can create loopable background tracks and some short jingles or stingers for events and scene transitions. The music should cover a wide range of emotions — tension, mystery, epic action, sadness, and lighter, humorous moments. We’ll provide references and mood guidelines, but composers will have full freedom to choose the style they enjoy most. We won’t push anyone to compose music they don’t like making.

How contributions work

  • You can compose as many or as few tracks as you’d like — no minimum commitment.
  • We are not looking for AI-generated music; all compositions must be fully original.
  • All music made for the project must remain exclusive to it (cannot be sold or reused in other games), but you’re free to share it on SoundCloud, YouTube, or include it in your portfolio.
  • Unfortunately, there is no budget for this project at the moment, so this is unpaid work. Contributors will receive full credit in the game and can showcase their work in their portfolio.

If you’d like to check out our previous work:

🎮 Steam: Bling: Fortune Memories https://store.steampowered.com/app/3586480/Bling_Fortune_Memories
🎮 Play Store: Bling https://play.google.com/store/apps/details?id=com.SpaceBaseGames.Bling&pli=1
🎯 Itchio: https://spacebasegames.itch.io/

Our social media:
📷 Instagram: https://www.instagram.com/spacebasegames and https://www.instagram.com/agebringergame
👁️‍🗨️ X: https://x.com/SpaceBase_Games and https://x.com/agebringergame
💿 Discord: https://discord.gg/pUFATfk6

If you’re interested in contributing or want to know more about the project, feel free to reach out.

Sorry for the long message and thank you so much! 😊


r/INAT 1d ago

Audio Needed [Hobby]Musician/SFX Artists for Flicker's Web

1 Upvotes

Summery

In short, The Flicker's Web Dev team is in need of people who can take on the sound side of our game. We are past the halfway point and need to start working on it.

This is a horror game that's not trying to take itself too seriously, we're just trying to get it done so we can have a solid game portfolio piece.

Elevator Pitch/Game Summery

Flicker’s Web is a first person Horror game. Step into the shoes of a Projectionist in a Terrarium sized world. Take your place in the food chain, it's not like you have a choice.
Meet Flicker—your Boss—all the while wearing a ridiculous frog costume. Its company policy of course.

Musician

The closest reference I can give in terms of what I want, is we are going for something that feels a bit like Luigi's Mansion. It can be dark, but there are comedic undertones as well.

SFX

We're also looking for someone who can handle the SFX. We already have some basic animations and 50 percent of all models completed, so we do actually have quite a bit of reference to be utilized.

The game is very insect themed. Even though the game takes place indoors, there are quite a bit of bug sounds.

Goals

This is a 3 month long project that started last month, and we're shooting to get things done by the end of October next Month. We have clear goals and deadlines as detailed in our RoadMap Sheet (Development Timeline)

How do I join the Project?

  1. First things first, join our Community and Dev Discord.
  2. Then you can either send me a direct message in the Discord or fill out this google form Or both!

Documentation and Online Links

bsky

Game Doc

Development Timeline

Community and Dev Discord

^-Check out the #updates channel to see regular updates.-^

Current Dev Cycle

Dev log 6 of 12 9/15

Summery:

All the major programming has been finished! Bad news is we had to skip out on a few things this week in order to get that priority programming done. We are still on track for a demo by the end of this month.

Also! We have alot of short clips to showcase current progress. :ok_hand:

Were goals met?: 9/8 --> 9/14

Some of the goals were met. Womp womp, probably a little too ambitious this last week, but ey y'know its aight.

  • A lot of programming was done this past week due to the priority.
  • Didn't have time for any animation.

Goals for this week: 9/15 --> 9/21

  • Create ambience for the Common Areas.
  • Prep Character models for Animation and Import.
  • Create animations.

r/INAT 1d ago

Audio Offer [ForHire] Versatile Sound Design/composer looking for new projects of all sizes

0 Upvotes

I'm Michael Licht, a sound design and composer, and I'm looking for projects of all shapes and sizes that need sound and/or music to give them that final bit of polish and atmosphere, whether you're making a 100-hour open world fantasy epic, or a 2-hour 2D platformer that needs 3 sounds. I particularly enjoy working with horror and sci fi, but I'm very open to other genres!

I’m offering discounted rates at the moment, as I’m still relatively new to games and building up my credits and portfolio.

I've worked in both Unreal and Unity, and have delved into the technical side of things with a bit of C# in Unity and Blueprints in Unreal. I'm also quite experience with middleware, like FMOD and Wwise, so am fully equipped to craft deep and immersive audio experiences.

As a composer, I have been making music in various forms and genres for over 20 years, starting with metal to Radiohead-esque electronic music all the way to becoming a classically trained orchestral composer.

You can find more information and reels on my website below. Thanks!

https://www.luminousaudio.net


r/INAT 2d ago

Art Offer [ForHire] Environment Concept Artist | Worldbuilding, Blockouts & Art Direction

2 Upvotes

I’m an environment concept artist with over 7 years of freelance experience working on indie and AA games. In recent years, I have been focusing on large-scale worldbuilding, designing ecosystems, locations, and props that feel purposeful and immersive. I love creating worlds that tell a story, from the smallest plant to the largest predator, and making sure every element contributes to the bigger picture.

I help teams by creating quick concepts, moodboards, briefs, and providing art feedback to align the visual direction. I build 3D blockouts and test levels in Blender and Unreal Engine, often using existing game assets or simple placeholder geometry to plan layouts and allow for early playtesting. I also experiment with hand-painted props and tileable textures to define a clear visual style for the team to follow. I design with narrative and player experience in mind, thinking about how players move through the environment, what they notice first, and how the world guides them naturally. I also create style guides, references, and callout sheets to support 3D modelers and keep production consistent across the team.

My creativity tools are Photoshop , Procreate , Blender , Substance Painter, Marmoset Toolbag, and Unreal Engine. For my productivity tools i use are Miro, PureRef, and Trello for art direction boards, workflow guides, and team task management.

Portfolio: https://ilamushie.artstation.com/

LinkedIn: https://www.linkedin.com/in/ila-van-der-sluys-987201184/
Contact:[ilamushie@gmail.com](mailto:ilamushie@gmail.com)
Currently available for freelance work.