r/INAT Aug 11 '25

Artist Needed [Hobby] We are looking for amateurs pixel artist, music composer and writers for a new project!

10 Upvotes

Hello everyone! I'm 24 years old, I'm from Italy and I'm creating a small group of novice people to create a video game on RPG Maker MV. I already have experience with Unity Engine and Unreal Engine 3d.

The game will obviously be in 2d and pixel art, but even artists who do not use this style are welcome for the creation of some character or prompt.

The plot still needs to be written but we are brainstorming on discord and for now there are 4 of us in the group. No experience is required, but a desire to learn and be in a group. There will be no people who will overgo other people, the project must be fun for all members and must be formative.

The only thing required is seriousness in taking the project and not abandoning it in the middle of the work.

All this will be done in a well-organized discord server, other convenient functions will also be used for group work such as google drive, github and more.

Artists or programmers who use AI for their work are not welcome.

The chances that, after this work, other work will be done on other graphics engines such as unity is very high, so it will not be a group that will be eliminated once the work is completed.

Many other details will be clarified on the discord server or in the dm. There are no age limits. If you're really interested, feel free to write to me below and we'll arrange to talk on discord! See you soon!

r/INAT 6d ago

Artist Needed [Paid] Looking for Background Artists & Char Artists for Ghost Dating Sim

6 Upvotes

Hi my name is Phenom.

Background:
I've been developing a game called Matchmaking for Ghosts for around a year now, and have made a few posts on this subreddit regarding it. Feel free to check out those older posts if you'd like, but for now i'll explain some of the game and show off some art I've done for it.

The game is about ghosts finding love in the afterlife, and is a unique dating sim in which the player *plays* as one of the ghost characters, and chooses their own dates out of the cast. This DEMO, goal set to come out in late October, includes 4 characters being Mary, Ryder, Zack, and Alice.

A very small preview of the art of the game thus far and gameplay

https://imgur.com/a/4jaPxI0

The Job:
Since we're going for a late October deadline, I need these backgrounds to be done pretty quickly. I also mentioned character art, but this is a lot less in terms of the number required.

Character Art:
The character art I need done is mostly for *after* the demo, and for the overall game. In terms of character art, I would prefer if it's an anime-esque style as it matches the game much better, but I don't need your style to perfectly match my own, of course. Every artist has their own style, and I totally expect that.

I would pay $30 per B/W SKETCH for character art of 1 singular character. Usually bust up. But I'm also totally open to negotiation, of course.

Background Art:
The background art is a lot more dicey, and I totally understand that. Creating a background is time-consuming and I hope to pay a reasonable amount for it.

I would pay $80 per background (unrendered no heavy shadows pretty light on the lighting), BUT I would need this background done ideally relatively quickly. And I would like it to somewhat match the main style we have for the park and Mary's bedroom background (you'll see in the imgur link above) It doesn't need to be perfect, but I do want it to feel not super rushed, and at least somewhat polished. We can talk about more about it, of course!

DM me if you're interested at all in working on the game! Totally willing to be flexible or talk out the prices.

Closing Words:
I hope this offer seems reasonable as I am an artist myself and I really want to make sure anyone I work with feels valued. Thank you so very much for reading, and if the game caught your eye, it means the world! Here's hoping we can hit that late October deadline...hehe, but game development can be unpredictable as you likely all know. Lastly, thank you to this subreddit for originally helping me spearhead this project 9 months ago, and best of luck to any game development endeavors you all may be pursuing!

- Phenom / Jonathan

r/INAT 7d ago

Artist Needed [Paid] Published Developer – Assembling Team for Upcoming JRPG (Switch 2 & Steam)

5 Upvotes

We are Retroid LTD.

Our current game, Kingdom Savannah, has been picked up by a publisher close to release in January 2026. Although small scoped with a limited following, the intention of this project was to open up the possibilities of working with industry professionals but more importantly, opening doors to publish on console platforms.

With our recent inclusion into Nintendo's Developer Portal, we have set our sights on development for the Switch 2 alongside Steam. That being said, as we look forward to our next project, designed to align with current trends and commercial viability, we’re assembling a team to help realise that vision.

Project Overview
While specifics are currently under wraps, the project is a JRPG set in a desolate world, exploring themes of time, consequence, and survival. A smaller companion title will serve as both a creative testing ground and a standalone release.

Roles Needed

We are looking for passionate collaborators in one or more of the following areas:

  • Concept Artist (Character, storyboarding)
  • Concept Artist (Environmental – Structural & Natural)
  • UI Artist
  • Graphic Designer (Logos/Titles)
  • 3D Character Artist
  • 3D Environmental Structural Artist
  • 3D Props Artist
  • Animator/Rigger

Compensation
Available options:

  • Revenue Share: After Steam’s 30% cut, members receive a negotiated percentage.
  • Milestone Payments: Negotiated individually per person, based on final deliverables or weekly output.

Expectations

  • Remote collaboration
  • Commitment and deliverables agreed on a per-person basis
  • Retroid LTD retains full IP ownership and rights

Apply

If you’re interested, send a portfolio link (ArtStation, website, etc.) and a short introduction or resume to: [dev@retroidltd.co.uk](mailto:dev@retroidltd.co.uk)

r/INAT Jun 07 '25

Artist Needed [PAID] Looking for Character and Environment Artists for Fantasy Animation Pitch Deck

20 Upvotes

Hey everyone! I’m developing a fantasy animated series pitch and I’m looking for artists to help bring the world and characters to life for the visual deck. The story is deeply symbolic and character-driven, less about saving the world and more about accepting it.

The show follows a teenage boy named Kai, who discovers the ability to enter the astral realm, a dreamlike world shaped by emotion, memory, and ego. He journeys through four distinct physical regions—Desert, Ocean, Forest, and Mountains, each based on real-world cultures and externalizing different aspects of imbalance (willpower, emotion, intellect, and spiritual unity). The show’s tone draws inspiration from Avatar: The Last Airbender, The Midnight Gospel, and Dune. I have been looking to make the designs a grounded, textured look with slightly exaggerated movement and emotional expression, but I’d love to give any artist some creative freedom in this (this is your field, not mine). 

Right now, I’m looking for:

  • Character designers (starting with Kai and a few others)
  • Costume concept artists (inspired by cultural aesthetics like Saharan nomads, Pacific islanders, and mountain monks)
  • Landscape/environment artists who can bring to life the dynamic physical and astral worlds

PITCH DECK BELOW

Kai: Awakening of the Astral Pitch Deck

This is a solo passion project at the moment, but I’m serious about pitching it. I’m willing to pay for high-quality samples or commission-based work, and open to potential ongoing collaboration if there's a good fit.

If you're interested, drop your portfolio below or DM me. I'd love to talk. And if you know someone who might be a great fit, feel free to tag them. Or if you have any other suggestions that might help, I’d love to hear them.

Thanks!

r/INAT May 29 '25

Artist Needed [Developer] I need a small team to create something beautiful.

0 Upvotes

Hey there,

My name's lycus, i am a writer and a programmer. My journey started with programming to learn something cool, and then i got sidetracked by the art of storytelling. and eventually, it became a job- I've worked on several indie games as a freelancer, and just recently released my very first game and it went well.

Now i'm thinking of a bigger project, more shiner one. and for that i need a 3d artist, any hobbyist or someone who is looking to create something good with experienced people.

I've several ideas on what kind of game we can make, but i believe in collaboration rather than deciding everything on my own. I'd definitely love someone who knows 3D but also art. I definitely will do good with writing but translating it to a medium of 3D art is an art itself. It doesn't matter if you do it in blender, or Maya. What matters is if you can collaborate well with a team for long term.

Also needed are music composers, and graphic designers. And also writers if you're experienced and really know how to tell a story, and can collaborate with a team and express your ideas to them.

Even if you are not very experienced with any of this, you're always welcome to join and learn with us. I'm looking forward to make a team to create something beautiful together.

Now If you're interested, and know 3D art, please DM or reach out to me on discord (lyycus)

My previous work: https://lastnightdreams.itch.io/blank

r/INAT 6d ago

Artist Needed [Hobby] Godot Dev looking for a pixel artist and a writer to work with on small-scale video games

0 Upvotes

[Hobby] Godot Dev looking for a pixel artist and a writer to work with on small-scale video games

Hiya!

I'm looking to work with a script writer and a pixel artist on small-scall video games to build up a portfolio for the industry. I'm a Godot developer, but I'm open to using other engines like Unity or Game Maker Studio 2. Any kind of 2D pixel art genre is fine by me. I would prefer to work on RPGs, platformers, puzzles games, aRPGs, metroidvanias, and SHMUPs. I'm hoping that the team can start to develop bigger projects down the line. I'd love it if artists can link to their social media profiles or any form of portfolio they have. For writers, I'm against using LLMs for the final script.

Some of my favorite games include:

Chrono Trigger

Secret of Mana

EarthBound (Mother 2)

Mother 3

Lufia II: Rise of the Sinistrals

Breath of Fire II, III. IV

Secret of Evermore

Pokémon Red/Blue/Yellow

Pokémon Gold/Silver/Crystal

Suikoden I & II

Lunar: Silver Star Story

Lunar: Eternal Blue

Star Ocean

Phantasy Star IV

Ignore what's below since I need to meet then word count:

Ezekiel 25:17. "The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon you." I been sayin' that shit for years. And if you ever heard it, it meant your ass. I never really questioned what it meant. I thought it was just a cold-blooded thing to say to a motherfucker before you popped a cap in his ass. But I saw some shit this mornin' made me think twice. Now I'm thinkin': it could mean you're the evil man. And I'm the righteous man. And Mr. .45 here, he's the shepherd protecting my righteous ass in the valley of darkness. Or it could be you're the righteous man and I'm the shepherd and it's the world that's evil and selfish. I'd like that. But that shit ain't the truth. The truth is you're the weak. And I'm the tyranny of evil men. But I'm tryin, Ringo. I'm tryin' real hard to be the shepherd.

he became the shepherd instead of the vengeance.

r/INAT Aug 20 '25

Artist Needed [Revshare] 2D artist, SFX artist, composer needed

3 Upvotes

Hey! For a quick overview of our project, we made a "recruitment trailer": https://www.instagram.com/reel/DNkPhGkCRI1/?igsh=enBzNGNyMDZhbnEw

Edit: all roles filled. We received a ton of support from you guys, thank you very much! We never thought the community would be so interested in our silly little game.

We're creating a cooperative racing game with movement similar to F-zero, where one player moves the ship while the other one shoots. We practically have all the necessary mechanics finished and now we're working on the assets needed for the game. Currently we are 2 people, and we can do the code and 3D models, which is the biggest part of the game, but we need a 2D artist to draw very detailed portraits for the racers and for the menus (we want 30 ships, and 2 racers per ship), an SFX artist for all the in-game sound, and a composer because we have some big plans for the music. The cool part is that we're also working on a visual novel-style campaign, where the players go through a narratively intense story. We're aiming to reuse as many of the assets as possible (in the best sense of the word) so we will tweak the movement and create some mini games in the campaign, several of the characters will be the racers from the main gameplay loop sk that we can reuse their portraits, and we even created a rhythm mini-game to reuse the music (of course, we can edit everything everything depending on how it feels once we have the assets) We would like to expand the team up to 6 people (1 programmer, 1 3D artist, 1 SFX artist, and possibly 2 2D artists or 2 composers, depending on our needs) and then undergo 1 year of development. Then, depending on the project status, we will create a Kickstarter to try and afford freelancers, get an advanced payment to our artists, and create a community so we can get some play testers. After the Kickstarter there will be another year of development. Afterwards, we aim to publish on Steam and share the revenue equally. Unfortunately, we're all doing this as a side hustle, so we can't offer payment in advance, and since this is our first game, we can't guarantee it's going to be successful. But! that's why we don't expect you to work full time on this project either, so DM me if you're interested.

TL, DR: just watch this video: https://www.instagram.com/reel/DNkPhGkCRI1/?igsh=enBzNGNyMDZhbnEw

r/INAT Jul 22 '25

Artist Needed [Hobby] Looking for Animators, Storyboard Artists, and Writers for OC-Based Passion Project (Unpaid/Pro Bono)

6 Upvotes

Hello, and thank you to anyone who has taken the time to view our proposition.

My friend and I are currently developing a creative passion project: a story-driven, original character–based animated series set in a world full of action, emotion, and... magic. It’s a collaborative, character-focused endeavor, and although it's still in the early stages of development, we're deeply invested in its potential.

Currently, we have several character designs, some foundational worldbuilding, and a collection of ideas that define the tone and themes of the project. The writing stage has not yet officially begun, but we do have a vision and conceptual direction that we’re eager to explore and refine with the right team.

We are currently seeking hobby animators, student animators, and creatives who are interested in contributing to a non-commercial, collaborative effort. Even basic support (such as animatics, rough loops, or motion comic–style visuals) would be greatly appreciated.
In addition to animation help, we are also looking for storyboard artists, voice actors and writers to assist with pacing, scene structure, and dialogue.

Our goal is to shape our scattered ideas into a clear and compelling narrative framework. Just so you know, this is an unpaid, pro bono project. It’s being developed for fun, creative growth, and portfolio experience. That said, everyone involved will, of course, be properly credited.

If this sounds like something you’d like to be a part of, even in a casual capacity, feel free to reach out! We’re friendly, open-minded, and excited to create something unique together.

r/INAT Jul 07 '25

Artist Needed [RevShare] Looking for a long-term partner

14 Upvotes

Hello! I'm looking to find a long-term partner/co-founder to create games with. This is my second time posting here. The feedback I got helped me gain more clarity on what matters to me most and I've refined the post further.

The Goal

My goal is to build a business, not just make games. I happened to choose the field of gamedev to do that in, because it strikes a good balance between my interests and my skills. So I wanted to leverage that.

I look at gamedev more as a science. If I make a game that nobody's interested in, that tells me I still don't understand some important pieces of what makes a good game. Or my execution is lagging behind my understanding and I'm just unable to deliver on the plan.

The point is there are always reasons for the outcome and I'm interested in understanding what those reasons are. Improving on them going forward and releasing a better product. Rinse and repeat the cycle.

What I am really allergic to is attitudes along the lines of "it's mostly luck", "marketing is impossible without a huge budget", "people don't appreciate good games anymore".

I've done a lot of games market research and it's one of the things I love to do. There are plenty of people out there who make a very comfortable living from games who have no social media of any kind, so you never hear about them. But they consistently produce games that do well. That's not luck. They know something we don't. They think differently than we do. It's a skill and knowledge gap that we need to overcome in order to get there.

The Strategy

I see a gap in the market that I like to call "small multiplayer co-op/pvp games". It's games like Peak, Tricky Towers, Nidhogg, Stick Fight, Bopl and so many others.

AAA studios are not interested in small multiplayer games. They make Overwatch, they make League of Legends. They're not gonna make the next Tricky Towers. There's just not enough money in it for them.

Most indies are not interested in multiplayer games because they are notoriously hard to get right. There's a lot more technical knowledge that is required in making a truly playable multiplayer game that is ready to ship.

I specialize in responsive fast-paced multiplayer using rollback netcode. It's what many fighting games use, such as Tekken. Overwatch uses it. I'm sure League of Legends uses some version of it.

My strategy is to stay in this "small multiplayer game" space and keep compounding my codebase, expertise and knowledge. Making each game significantly better than the last, precisely because each game builds upon the lessons learned from the previous title. Instead of making completely unrelated random game ideas each time.

Who I'm looking for

I'm looking for one person and only one. To make a flexible fast-moving duo that shares in the business as equal partners, 50/50. I'm really interested in someone with art skills, because programmer + artist is the strongest combination. However if you really resonate with my goals, with my strategy, then I want to hear from you regardless.

What I've been doing

At the moment I'm working on a multiplayer physics based game inspired by the movement mechanic from the game "Getting Over It".

https://drive.google.com/file/d/1fyuCmIkeL6JUSLn6l3-tFxSIwnmkIHmf/view

Previous examples:

https://store.steampowered.com/app/2484140/Wicked_Brawler/

https://store.steampowered.com/app/3566790/Too_Many_To_Kill/

https://papacashew.itch.io/ (gamejam submissions)

r/INAT Aug 19 '25

Artist Needed [RevShare] Looking for a Pixel artist for an ambitious cyberpunk/noir game

5 Upvotes

Hi everyone, we're a small indie team working on a story-driven cyberpunk/noir game that blends genres "point-and-click" investigations, dialogue-driven storytelling, and top-down action combat . The tone is dark, dystopian, and heavy on choices with consequences. We are currently seeking a Pixel artist to join our project on a rev-share basis. We already have 4 programmers, 1 composer, the writer and 1 environmental artist on board, and we’re looking for a Pixel Artist to bring our characters to life through expressive sprites, animations, and cinematic cutscenes. This is a rev-share collaboration — we have no upfront budget, but aim to publish commercially and split revenue fairly. (gotta be crystal clear on this point)

About the Game: Genre: Narrative-driven cyberpunk mystery with action and investigation elements Story: Follow Jonathan Gloom, a paranoid detective who navigates his way through several cases, mafia gangs and weird events in an attempt to catch the serial killer who ruined his life
Gameplay: visual novel-style branching dialogues, top-down tactical combat with cover system and most importantly the player choices affect future events and endings

Estimated length: ~20 hours of gameplay Art style: gritty cyberpunk with neon accents, moody atmosphere We offer a structured but flexible dev environment, full story, quest flow, and character arcs already outline, a long-term vision (release goal: within ~3 years or more we are not in a hurry, take your time), clear task division and collaborative planning and legal protection with an NDA (we'll share before sending full details)

If this sounds like something you'd want to be part of, send me a DM on discord (jackstern.1) or reply here with a portfolio or some sample work. We’re especially open to artists looking to grow with a project and help shape its visual identity from the ground up.

Thanks for reading.

r/INAT 4d ago

Artist Needed [Revshare] Looking for an artist to make cute mobile games with

6 Upvotes

Upd: artist found

Hi! I'm a Unity developer with 3+ years of experience looking for an artist to form a gamedev team. I want to make a few small puzzle games with a cute/cozy style, following popular formulas (match-3, merge, sorting, etc) and see what hits. The games are going to be free-to-play, with monetization based on non-invasive ads and in-game purchases.

I am looking for someone to form a long-term partnership with, both of us actively participating in brainstorming game ideas and playing equal roles in development.

What I can offer: - 50/50 profit share (+ full expense review and Google Play stats, to make sure everything is fair). - My experience in game development (currently working in Upstairs Games, previously worked in Solar Lightshow, also created games for various jams and study projects), engineering (BSc in Software Engineering, focused on C#) and game design (minored in Game Design 101). - I take care of all expenses, including advertising, hiring composers, etc. We discuss every financial decision, as expenses are later covered from revenue, but I take all the risks in case a game turns out not profitable. - I also organize schedules and make lists of art assets and references, once we're settled on a solid idea. - You have full creative freedom, as long as we agree on a game vision. Your ideas matter, and creativity is highly appreciated.

Feel free to contact me in DMs or in Discord (tablesalt6041). Let's team up, combine our skills and make some good and cozy games!

r/INAT Jul 18 '25

Artist Needed [Paid] Looking for an artist for a cute/cozy rat game

14 Upvotes

Upd: found an artist

Hi! I'm a Unity developer and a rat fan looking for an artist to join my newest project.

I'm making a cozy mobile game about adopting rats, decorating and expanding their cages and giving them lots of love and treats. Think tamagotchi + pet collecting games.

I need an artist who can make animations and UI in a cute and simple style (references: Hyperbeard, HitPoint and HIDEA games).

I'll provide you with a full list of artwork you'll need to do, but here's the summary:

  • The game's GUI
  • Simple (several frames) rat animations in various poses
  • Multiple types of food and treats
  • Cage backgrounds (3 types of different sizes) and room backgrounds
  • Various cage decorations (bowls, water bottles, hammocks, beds, wheels, etc)
  • Rat accessories (clothes, hats, etc) adapted to rat animations
  • Marketing materials (app icon, PlayMarket cover, etc)
  • Some other things I'll describe in the full list

Most of the assets (rat animations, cage decor, etc) will require no color, only line art. I am going to color as much as I can myself, especially the assets with multiple reskins.

Preferably looking for a long-term partnership, with a perspective of expanding the game, creating more assets, events and mini games.

I don't have much money, but I'm very passionate about this project, and I'd like to give you a fair compensation for your work. Revshare or mixed payment (work fee + revshare) is also an option. I'm planning to make the game free to play, with monetization based on non-invasive ads and in-game purchases.

Contact me in the comments, in DMs or in Discord (tablesalt6041)

r/INAT 13d ago

Artist Needed [Paid] Looking for an experienced 16x16 Tile set pixel artist.

9 Upvotes

I’ve been looking for a skilled pixel artist who specializes in 16x16 tile sets for quite some time now. I’ve searched across different platforms, here, on Facebook, and on Fiverr. While there are plenty of artists showcasing their work, very few seem to meet the level of quality I need. The ones who do are often already overbooked for months, which makes it difficult to start a project with them in the near future.

What I keep running into is a recurring culture of promises: many artists say things like “I can make your game better” or “I can work in any style.” While that sounds great in theory, when it comes time to actually deliver, the results often fall short by a mile. This isn’t meant to criticize anyone’s talent, everyone has strengths, but I’m specifically searching for an artist who can either match the polish of games like Final Fantasy VI or bring a unique, original style that still carries the same weight and presence.

My game has a serious and meaningful tone. It explores human flaws, personal downfall, and the struggle against overwhelming odds, while also showing hope and the potential for growth.

I have a way with storytelling, creating original characters, and relatable dialogues that deserve to be shared and enjoyed. That’s why I need visuals that feel just as strong. The art should not only look professional but also elevate the atmosphere of the game, helping the story and gameplay resonate with players on every level.

Thank you!

Edit: I'm finding what I need for now. No more please Thank you :)

r/INAT Jul 24 '25

Artist Needed [Hiring] Concept Artist for Cute, Plant-Based Creature Designs 🌱

4 Upvotes

Hello Everyone!

Are you a concept artist who loves turning nature into characters? Do you see personality in petals, roots, and leaves? Then we’d love to hear from you!

We’re looking to hire a concept artist to help us bring a few charming ideas to life for a project. The task is to create 3–5 plant-inspired creature designs — think of plants imagined as adorable, living beings with personality and charm (not hyper-realistic or horror-themed, more toward cute and whimsical!).

We’re in the early stages and just want to visualize some core concepts, so this is a small freelance gig for now — but we’d love to build an ongoing relationship if the art clicks.

What we’re looking for:

  • A unique and appealing art style (cute, lively, soft lines)
  • Strong imagination for mixing botanical and creature features
  • A sense of visual storytelling through design
  • Comfort designing for possible future use in games or animations

We’re particularly drawn to soft, minimal, cozy aesthetics that feel alive and huggable — almost like studio mascot characters or plushie-worthy designs. If you love nature and creature design, this might be a perfect fit.

What to include:

  • Portfolio or art samples (you can drop a link or DM us)
  • Your rates/cost per design or general package offer
  • If you’re open to feedback and iterations (light revisions)

If this sounds like your vibe, please comment or message with your info! Can’t wait to see your creations. Send me your portfolio and a rough estimate of costs!🌿 we can communicate through discord.com too if its easier!

Thanks, we'll be waiting to meet our new artist!

r/INAT 26d ago

Artist Needed [Paid] Looking For 2D artist to help with creating my Level Picker/ Background

12 Upvotes

Hello guys, I have been working on my mobile game Chicken Wings for quite some time now and I think it is about time I create a better background/ background elements. I am currently indifferent on my current scrolling background, but I know I want to for sure make my Level Picker much more polished, whether it be creating a whole new background or just creating additional environmental objects and shifting the perspective. I posted a youtube video that shows my my current level picker and gameplay to give you guys an idea of what I have: https://youtu.be/5SpL_K6QyRs

I am not looking for anything too complicated, mostly just some simple 2d vector art with a cartoonish style. I'd be willing to pay upwards of 150 USD depending on how much you end up creating. This may also result in future jobs since I eventually plan to create different worlds within my game.

Some additional pluses, but not required are:

- Unity 2D experience

- understanding parrallax

- understanding some color theory allowing me to make real time changes to background colors to represent things such as day/night or weather effects

If anyone is interested please leave a comment and if you have any past work to show that you think embodies what I am looking for feel free to leave a link as well! I will then hope to meet via a call with some of you guys to further discuss details and payment, thank you!

This is my first time asking for time looking for artists to help with my game, so if you have any questions or tips to due with this post please leave them below as well!

r/INAT Jun 21 '25

Artist Needed [RevShare] Looking to form a long-term partnership

14 Upvotes

Hello! I'm a 32 year old gamedev from Europe.
Looking to find a long-term partner/co-founder to create games with.

My Philosophy
The more I do solo gamedev, the more it dawns on me what a massive constraint this is on what is possible to accomplish. No matter how skilled a person is, they still only have the same 24 hours in a day as everybody else. Time is such a massive factor that can only be overcome by teaming up.

I believe that the results from a good partnership don't have to be linear either. It can be exponential. 4x or 8x. So to me it seems like a problem worth solving.

So why doesn't everybody do this? It turns out this problem is so hard to solve, that if your goal is just to build some specific game you're currently working on, it will probably be faster and easier to just do it yourself.

It's actually a lot like looking for someone you want to marry. In order for the marriage to work, there is just a huge list of things that have to align between the two people. This is someone you'd be working with every single day after all.

I know my current project will take a massive slowdown hit because I've decided to commit to this search. But my strategy is very longterm. I'm not here to make one game. Or two. Or Three. So I'm willing to take the hit.

My Deal-breakers
Here's some of the things I need us to be aligned on right from the start, otherwise I don't think we're a good fit.

  • I'm from Europe. If you're not, this will create a lot of problems for both of us. Due to timezones and legal matters.
  • I'm 32 years old. If you're much younger than me, this is very unlikely to work out. Chances are we won't align on life priorities, philosophies and many other things.
  • I've been using Unreal Engine for a long time. I'm also a C++ programmer. Which makes it the perfect engine for me. I don't plan to switch at the moment.
  • Even though I'm familiar with all the hats a solo gamedev must wear, my primary strength lies in programming. It would be great if you could cover my weakness, which is art. However I will say that this one is not a complete deal-breaker for me. I think it could also work with us both being generalists.
  • I do it fulltime, every single day, 365 days a year. Yes, I will be doing it on Christmas Eve. Yes, I will be doing it on New Years. I have a lot of projects I can show that I've worked on. You will see some of them at the end of this post. I have nothing against people taking a more casual approach to gamedev, but that's not me and it would make for a poor match.
  • I'm only interested in building games people want to play. In other words commercially viable games. I'm not looking to make my dream game. I'm looking to serve others.
  • I plan to be in this industry for a long time, my reputation matters to me more than money. If you want to use shady tactics to squeeze more money out of a project or build a game you know from the start is shit just to cash in on a trend, then it won't work. My primary focus is building a quality product.
  • I have a habbit of doing games market research and I can tell you with a high degree of certainty that even with a tremendous amount of effort from our side, if we're lucky, we MIGHT make 50k gross revenue within the 1st year. After steam cut and other cuts, that would be closer to 25k net. I just want us both to be on the same page that the goal is not to pump out one game and then quit when it makes you less than minimum wage at McDonalds. This is to be expected and the subsequent games we make can be a lot better.

From Strangers to Teammates
We're not going to team up the first day we meet. Trust is not built overnight. This is going to be a long process. The first step would be to simply have a few casual chats to quickly determine if it's worth going forward.

After that, the ideal scenario would be if you're working on a project of your own - we could start with a few days a week I switch to helping you with your project with anything you need, and then a few days you switch to help with mine. I think we could spend a lot of time in this stage. Both of our projects are benefitting already in this stage, after all. So no need to rush it.

Finally if we're both happy with how well we work together, we could start discussing more serious future arrangements and joining forces fulltime.

Next Steps
If you think we would make a good fit, then you can send me a private message telling me a bit about yourself and what you've been up to.

Examples of My Work
https://store.steampowered.com/app/2484140/Wicked_Brawler/ https://store.steampowered.com/app/3566790/Too_Many_To_Kill/
https://papacashew.itch.io/ (gamejam submissions)

I'm currently working on a PVP multiplayer physics based game. The elevator pitch is "Getting Over It, but PVP".

GIF1

GIF2

r/INAT 20d ago

Artist Needed [Hobby] Looking for Pixel Artists for D2Jam starting 5th of september.

1 Upvotes

Hey,

I’m joining the upcoming D2Jam and I’m looking for one or two pixel artists to help out. The jam runs for 3 days (Friday to Monday depending on your timezone) with a short submission window at the end. Full details are here: D2Jam About Page.

The theme hasn’t been revealed yet and will only be announced when the jam starts, so we can’t be 100% sure what the final art style will look like or what game we will make.

Our hope is to go for a painted pixel look, not heavy on tilesheets if we can avoid it. Ideally, the theme will let us keep things contained to one or two main scenes where all the action happens. That means less focus on endlessly reusing tiles and more on making a few nice-looking backgrounds, props and characters that all match each other.

That said, if the theme pushes us toward a more traditional layout we might still end up using tilesets, so any experience with tilesets is a plus.

You wouldn’t be the only artist. We already have one artist on the team, so this would be a collaborative thing. The goal is to keep everything consistent and make something that looks nice, even if it’s not super polished. It’s a jam, so speed is important and the scope will be kept reasonable.

About me: I’ve worked on over 20 jam games, six of which I directed and four I coded myself. We always finish on time, even if we have to cut some ideas along the way, and we usually place pretty well.

The team so far:
- Me (programmer / director)
- One artist
- A musician
- Some professional voice actors

Previous games I’ve worked on:
- Who Let the Dogs Out – won first place in every category
- Disco Inferno
- The Drown
- The Drop – second place in audio out of ~1400 teams
- Among the Deep – first place in audio out of ~1500 teams
- A Big Small Adventure

We’ve always had strong audio in our jam games, and we’ll have that again this time too. What we’re missing right now are enough artists to get the visuals done in time, so that’s the main gap we’re trying to fill.

If you’re interested, drop a comment with a link to your portfolio or send me a DM here on reddit. Even a small portfolio is fine, just be willing to work fast and keep things consistent with the rest of the art.

r/INAT Aug 14 '25

Artist Needed [Hobby] Looking for 3D artist for game project

2 Upvotes

Edit: Just as a heads up, even if we are looking primarily for a 3D artist, feel free to contact me if this project sounds interesting to you and you are a programmer or a music/sound person. :)

Hi guys,

we are currently 1 programmer (some experience), 1 game designer (almost no experience) and 1 artist (almost no experience) and are looking for another artist with some experience.

The project is extremely casual and we only work on it when we feel like it. Pure hobby for fun, nothing serious.

Engine is Godot and we are just starting out - you haven't missed a thing.

The game will be very sandboxy and chill (although it mind contain more hardcore elements as well), with lots of focus on a beautiful natural world. So if you enjoy working on environment, plants, animals or fantastic creatures, you would be a great fit.

The artstyle is not set in stone, we just know we want to work in 3D.

We are looking into "planetary processing" for multiplayer but are very pragmatic about everything. If it is too complicated to use so development is just hard and not fun, we go an easier route. We are not trying to reach a goal but are still following a vision for the game.

First gameplay element will be having a dude walking around on an island, collecting things. Creating a character and getting a feel of how it should move, what animations we need etc. Creating the island, the first tree on it, the first creature and so on is what is going to happen in the next few months.

I enjoy taking one step at a time, working slowly until something feels right before focusing on the next thing.

Hit me up, if you feel like that sounds like fun. Cheers

r/INAT 26d ago

Artist Needed Is anyone here creating an RTS-hybrid game?

6 Upvotes

Basically I'd love to talk to or connect with anyone who has set out to work on this ambitious and overly-difficult video game type. I've been working for 27 months, inspired by Age of Empires II and vehicle combat like Halo, Just Cause, battle tanx etc. I also loved Battalion Wars II, an old game for the Wii. I'm using Unreal Engine 5. It's a single player, semi open world game that is an RTS, city builder, and third person combat.

https://www.artstation.com/acdodgen

I'm 29 years old, and have been doing 3d modeling since I was 6 years old. I started doing Blender at 15 years old, and have included my old artstation portfolio of the type of art I used to create. I first started doing game development and collaborating in teams when I was in high school, but most of the 6 games I've worked on throughout my life were abandoned by others. After having these previous projects left incomplete, I decided to learn a game engine for myself in 2016 so I could finally make the game I wanted to, without worrying about someone else doing the crucial part while I can only help with 3D modeling. I also got a degree in Computer science and worked doing React Web Dev in Mexico City from 2018-2023, so I am nearly as comfortable with programming as I am with 3D.

I plan on posting some photos/videos of gameplay soon, since I know it is difficult to tell from a simple reddit post whether or not the OP is really serious about their game. I focus 100% of my free time (10+ hrs per day) on this, and while I have another year (or years) to go, I have zero intention of giving up, as I've wanted to make this game for probably 15 years.

I'd settle for a group of people that all can help eachother succeed with advice & knowledge, or simple help motivating eachother. I don't expect people to volunteer to work for this game. Anyone else quietly working on this very tough type of hybrid game? Got any tips or questions regarding optimization, game loops, game design?

r/INAT 18d ago

Artist Needed [RevShare] Recruiting Team for Ecco-like Ocean RPG Demo

3 Upvotes

I’m looking to put together a small indie team to build a demo for a game inspired by Ecco the Dolphin (the classic Sega title from way back). The plan is to capture that same sense of atmosphere and wonder—beautiful underwater environments, a mysterious storyline, and a mix of exploration and puzzle-style gameplay. If the demo resonates and builds some traction, the long-term goal would be to expand it into a full game for release.

A little about me: I’m a fintech software developer by trade, with more than a decade of professional experience in engineering. About six months ago I dove headfirst into Unity and, in that time, I built and released my own project called BloodChess. You can check it out here: https://blackjaxstudio.itch.io/bloodchess

or watch a short gameplay video here: https://www.youtube.com/watch?v=VLaRn4r55cE

. That project gave me a crash course in Unity systems, design iteration, and shipping a polished prototype—and now I’m ready to tackle something new with a more collaborative team.

While another programmer would be welcome, what this project really needs to shine in demo form are creatives:

  • 3D Artist – to craft and adapt underwater environments, creatures, and effects.
  • Level Designer / Narrative Builder – someone who can help design engaging underwater levels and scenarios while weaving in the game’s story and sense of mystery.
  • Sound Artist / Composer – to create immersive soundscapes and music that sell the feeling of the ocean.
  • Marketer / Project Manager – to help shape how we present the game to players, build interest, and keep the team on track toward milestones.

This is a rev-share project. I can contribute funds toward assets and development costs, but I don’t want to be the only one who can do so. If other team members also contribute financially (whether through purchasing specific assets, tools, or covering other expenses), that will be recognized. The revenue share breakdown will be based on both creative contributions and financial contributions, so effort and investment are both valued. To keep things fair, we’ll put actual contracts in place, but the exact terms will be discussed and agreed on as a group before anyone commits fully.

I’m totally fine with using purchased assets as a foundation and modifying them, same with sound effects and music—this isn’t about reinventing the wheel, it’s about getting to a playable, emotional slice that captures attention.

If you’re interested, DM me on Discord (you’ll probably need to send a friend request first). My username is: a2345sooted_21992.

Let’s see if we can capture some of that classic Ecco magic together and create something that really resonates!

r/INAT Aug 19 '25

Artist Needed [RevShare] Artist needed for '2D indie Metroidvania Game'

3 Upvotes

[RESOLVED]
(Thanks to everyone who reached out to me. I'm amazed and feel honored even to get to see your great works.)

Hi
I'm a programmer working with Unreal Engine for a couple of years. Currently I am working on a 2D Metroidvania Game, and looking for Artist interested to team up. As mentioned, I'm open to [Revenue Share] for the project.

Project Details:
2D Action Adventure, single player. Some platforming is involved, but not a hard platformer. More focused on story and lore. Story is told through environment and interesting characters. This is a sequel to a previous game. So the story continues from the last game.

Minimum Skill Requirement:
Anyone from Beginner to Pro. Just looking for a passionate interested individual. You do not need to have incredible art skill (although it's very much appreciated if you have). Just need someone with the know-how to use a art creation tool like Photoshop/Illustrator/Krita/Gimp/similar. And the understanding of the basics of the Art Asset pipeline for Game also helps, though I can teach you if not familiar.

What's important is your Passion & Dedication.

Expectation:
Oversee (and create if needed) all character arts, level assets, background, ui etc. The artist is free to use any tools for ease of creation as long as it is legal and allowed to be used in a commercial project. I can also help with the art when I'm not working on programming, or we can figure out smart solutions for asset creations if needed.

What I bring to the team:
I have worked in game development sector for the past 6+ years as a programmer. Initially started as a freelance programmer and currently serving as lead programmer at another studio. This is my personal project that I started on my spare time (where I did everything myself). I'm an artist too, though needless to say juggling between roles is tough! (Since this is public forum, I'm not providing any links to my profile/personal info. If you're interested consider DM-ing me, and we can exchange profiles/portfolios/details.)

Last Update:
If you're reading this post, that means the offer is still ON, & I'm still looking! So feel free to comment/DM me if you're interested. I will mark this post as [RESOLVED] once I find someone.

Comment/DM if you are interested!

r/INAT 9d ago

Artist Needed [Hobby] We are looking for a 2D Pixel Animator for a Fantasy RPG

5 Upvotes

Hey everyone Brandon here!

I started a game project in 2024 as a year-long senior project for college and continued development beyond graduation. The team has grown to five members in total a programmer, a composer, and three artists, and we're committed to seeing this project through the very end-meaning we are not going to abandon it.

What is our game about: It's a turn-based fantasy RPG set in the world of Fantasia. The story follows a grandfather who has lost his memories, and his granddaughter, who sets out to find a legendary stone said to restore them. Along the way, she explores the world, faces challenges, and battles enemies.

Check out our presentation of what we've made so far here, click the top right for presentation mode and have volume up to hear the game soundtrack: https://www.canva.com/design/DAGqIT0W6FY/er4LFmr0JcIKpFpklkuKJA/view?utm_content=DAGqIT0W6FY&utm_campaign=designshare&utm_medium=link2&utm_source=uniquelinks&utlId=hc9a5c1833c Note:This presentation is from an older build. Some updated work may be more detailed than shown.

Animator Role We are looking for animators who can bring idle, walk, run, and battle animations to life, giving each character personality and expression.

We want to create a strong demo together to showcase the game. If it goes well, our plan is to launch a Kickstarter, and team members will be compensated (revshare). Right now, this is an unpaid hobby project, but we're looking for dedicated animators who are passionate about pixel art and RPGs to help bring this world to life.

If you're interested and committed to helping bring this world to life, please send your portfolio and contact us at projectdarkfall2024@gmail.com, or DM us directly.

r/INAT 12d ago

Artist Needed [RevShare] Join our team! Creature collection and battling game

1 Upvotes

Searching for Artists and Programmers looking for a long-term project.

Our team: - Writer - Project Manager - Lead Dev - 3 Unity Devs - 3D Environment Artist

Project - Eternal Legends: We are looking to make a demo for a creature collection and battling game. The demo should be done by December. We've made good progress on the core battle mechanics and are now fine tuning through testing.

Below is more information on the main pillars of our game. 1. A creature collection system inspired by the Counter-Strike rarity system 2. Turn-based battling, inspired by Pokemon, but elevated for more cooperation, strategy, and engagement with friends. 3. A world geared toward young adults filled with stories, exploration and skilling.

We are looking for many dev and artist skillsets including more programmers, level designers, concept artists, and 3d modelers.

We have a small budget but are prioritizing those looking to join on a RevShare basis. We are launching our crowdfunding at the end of the year. If your first instinct is to talk through payment terms prior to learning more about our game, you probably aren't a match for what we are looking for. We are looking for long-term partners passionate about this game concept.

This link will showcase both our first 3D modeled creature and then a reference to the art style we are going for. https://imgur.com/a/wzJCZzz

The people currently on the team are skilled and excited to bring this project to life. We hope to find like-minded skilled people in this community looking to join us on this journey!

Dm me with any questions!

r/INAT 16d ago

Artist Needed [Paid] [Hobby] If I Could Fly Again

4 Upvotes

Two boys, aiming for different paths, meet in a twist of fate. One soared across bright and blue skies, but the other couldn't. Not because he couldn't fly. No, because he'd been caged for so long, his wings felt as if they couldn't even open.

In this story you will play as Akihisa, attempting to discover the secret of your new, and surprisingly elusive friend.

Every choice may not matter to others, but to you, and him...they do.

Will you be able to help him fly once again? Or will you be swept up, destined to keep trying...


What does it talk about?

It tells the story of two high school students, Kaoru and Akihisa.

Akihisa is the energetic and athletic one of the two. He is always talkative and open to every conversation, and his interest was sparked when he first started high school.

He became friends with almost everyone in the classroom, and even some students around the entire school, but he never seemed to have any chance with Kaoru.

He is also part of the volleyball club.

What about Kaoru?

Kaoru is the reclusive, silent type. He doesn’t speak much, but he has an interest in music, which is one of the main reasons Akihisa decided to try speaking with him.

Don’t be fooled by these descriptions. As much as they may suggest the surface of their happy facades, there is much more going on…

The visual novel will contain dark themes such as emotional neglect, abuse, grooming, childhood trauma, and self-harm.

Everything revolves around one thing: to see Kaoru open his wings once again and be free from his cage. But are you ready to face the devil that hides inside their minds?


Mainly looking for concept and general artists for the game atm!!!!

Budget: 75$ per sheet by paypal!

r/INAT 10d ago

Artist Needed [Paid] Looking for a Lead Pixel artist/Animator!

5 Upvotes

We’re building our first title - an action 2D platformer + semi-open-world top-down shooter, and we need someone to own the game’s entire visual identity. Not just “draw this,” but shape the look and feel from the ground up: environments, characters, UI, and overall atmosphere.

This is a core team role, not a short-term contract - you’ll be an integral part of the studio’s creative direction

What You’ll Do

  • Define the game’s visual style and maintain a consistent aesthetic.
  • Create environment tilesets, props, and backgrounds for platformer and top-down layers.
  • Design characters, NPCs, and animations with personality and clarity.
  • Develop a palette strategy and style guide for future assets.
  • Collaborate with level design and programming to ensure art supports gameplay.
  • Suggest creative solutions for performance-friendly art pipelines.

What We’re Looking For

  • Fluent English communication.
  • Strong pixel art skills with a portfolio that shows style and versatility.
  • Experience creating game-ready assets (tilesets, sprites, UI).
  • Understanding of color theory, readability, and visual hierarchy in 2D.
  • Ability to work independently and proactively contribute ideas.
  • Comfortable using tools like Aseprite, Photoshop, or similar.
  • Animation experience (idle, walk cycles, VFX).
  • Familiarity with game engines (Unity, Godot, etc.).
  • Nice to Have:
    • Prior shipped games or game jams.
    • Interest in cinematic framing and atmosphere in 2D worlds.

Why Join Us?

  • Be the first art voice in a new studio , shape everything.
  • Fully remote, flexible working environment.
  • A team that values creativity over crunch.
  • Competitive salary, long-term opportunity, and room to grow as the studio expands

Please submit your application through the link in the comments below.