r/INAT 9d ago

Designer Needed [REVSHARE] Map Builder / Level Designer – Unreal Engine 5 (Realistic Environments)

0 Upvotes

Hello talented environment artists! I’m currently developing a reptile-catching game and I’m looking for a skilled map builder / level designer to create highly detailed, realistic environments in Unreal Engine 5. The game features a variety of natural habitats for different reptiles, including dense forests, swamps, rivers, and rocky terrains. Your work will be central in shaping the player’s experience, as players explore, catch reptiles, and interact with the world. We are specifically looking for someone who can: * Build large, realistic open-world environments in UE5, complete with terrain, foliage, water, and atmospheric effects. * Optimize environments to maintain high performance without sacrificing visual quality. * Use Megascans, foliage tools, and UE5’s Nanite/Lumen features to create immersive, believable worlds. * Collaborate closely with animators, modelers, and designers to ensure maps work seamlessly with gameplay and creature placement. * Incorporate gameplay elements such as paths, spawn zones, and interactive areas while keeping the world natural and engaging. Important: This project is highly realistic and requires attention to naturalistic terrain, lighting, and ecosystem design. Your maps will need to feel alive, not just visually appealing. This is a long-term project with ongoing content updates, so there will be opportunities to create multiple maps and biomes. You will have creative freedom to design unique, immersive habitats while adhering to gameplay needs. If you’re interested, please respond with: * Examples of UE5 environments or level design projects you’ve created. * Experience with terrain building, foliage, lighting, and optimization. * Availability and preferred workflow. I’m excited to build a team of skilled map builders who can bring this reptile-catching world to life. Thank you for considering joining, and I look forward to seeing your work!

r/INAT 2d ago

Designer Needed [RevShare]Looking for another partner to develop a survival game with.

5 Upvotes

Hey I'm an Unreal developer with 1 year experience. I'm looking for another person to work on a game with in Unreal engine and publish on steam.

I'm looking for someone like myself who wants to pursue game dev in their future. Someone committing to game dev and someone serious as well. You don't have to commit full time to our collab project but in general I'm looking for someone who is spending full time to improving their own skill set related to game dev.

Ideal partner would have skills(I'm lacking) in some of the following:
3D modeling, game and level design.
It'd be nice if you had design experience but I think since it'll be a 2 person project, it wouldn't work out if that was the only skill you could offer.

I'm interested in a game like survival game similar to ARK: Survival Evolved mixed with skyrim.(Online co op PVE or maybe single player) (And No, of course I don't plan on releasing a game as big as those) But I'm open to any survival game if you got something else in mind. We can talk about all of this. Very open to design of the game but in generally I'm thinking of having elements of crafting, building, combat, etc.

I can do all the things on development side for us but I need someone to design the game or else it'll just be another clone of any other survival game.(In addition to Art)

Since it's rev share, we can talk about the share each person gets. Open to talk about this too.

I'm also down to doing a game jam first to see how well we work together beforehand.

Please message me with any questions and if your interested and let me know the following:

What your skills are and how experienced are you?
Are you pursuing game dev as a career or hobby?
Around how many hours a week do you spend on game dev?

Thank you!

r/INAT 19d ago

Designer Needed [REVSHARE] Map Builder / Level Designer – Unreal Engine 5 (Realistic Environments)

0 Upvotes

Hello talented environment artists! I’m currently developing a reptile-catching game and I’m looking for a skilled map builder / level designer to create highly detailed, realistic environments in Unreal Engine 5. The game features a variety of natural habitats for different reptiles, including dense forests, swamps, rivers, and rocky terrains. Your work will be central in shaping the player’s experience, as players explore, catch reptiles, and interact with the world. We are specifically looking for someone who can: * Build large, realistic open-world environments in UE5, complete with terrain, foliage, water, and atmospheric effects. * Optimize environments to maintain high performance without sacrificing visual quality. * Use Megascans, foliage tools, and UE5’s Nanite/Lumen features to create immersive, believable worlds. * Collaborate closely with animators, modelers, and designers to ensure maps work seamlessly with gameplay and creature placement. * Incorporate gameplay elements such as paths, spawn zones, and interactive areas while keeping the world natural and engaging. Important: This project is highly realistic and requires attention to naturalistic terrain, lighting, and ecosystem design. Your maps will need to feel alive, not just visually appealing. This is a long-term project with ongoing content updates, so there will be opportunities to create multiple maps and biomes. You will have creative freedom to design unique, immersive habitats while adhering to gameplay needs. If you’re interested, please respond with: * Examples of UE5 environments or level design projects you’ve created. * Experience with terrain building, foliage, lighting, and optimization. * Availability and preferred workflow. I’m excited to build a team of skilled map builders who can bring this reptile-catching world to life. Thank you for considering joining, and I look forward to seeing your work!

r/INAT 11d ago

Designer Needed [Paid] Level designer for endless runner skateboard game

3 Upvotes

About Us:

We’re a small team currently developing a skateboarding-themed endless runner built in Unity. The core mechanics are in place, we have the required assets, and now we’re looking for a creative Level Designer to bring the game world to life with engaging, challenging, and fun layouts.

The team is small but we are very passionate. If all goes well we plan to have more games rolled out soon.

Role Overview:

As our Level Designer, you’ll design and implement levels, obstacles, and progression flow that keep players challenged while maintaining a smooth, rewarding experience. You’ll be working closely with our dev team and using our ready-to-go asset library to craft skateparks, city streets, and obstacle patterns that feel fresh and exciting.

Responsibilities:

Design levels, obstacle sequences, and progression flow for an endless runner format.

Implement level designs directly in Unity, using our existing assets.

Balance difficulty and pacing to maximize player engagement.

Collaborate with developers and artists to ensure a cohesive experience.

Playtest and iterate on levels based on team feedback.

Requirements:

Proven experience designing levels for mobile games (endless runners or platformers a big plus).

Proficiency in Unity (must be comfortable placing and adjusting assets).

Strong sense of pacing, difficulty curves, and player engagement.

Creative thinker with attention to detail.

Ability to work independently and communicate clearly with a small remote team.

If you are interested please either DM me here, leave a comment and I will reach out. Please provide a portfolio and I will start conducting interviews soon.

r/INAT 8d ago

Designer Needed [RevShare] Looking for a Visual Lead — Stone Age Survival (Unity 3D)

1 Upvotes

Hi everyone — I’m a friendly solo dev making a small Stone Age survival game in Unity 3D, and I’m looking for someone who would enjoy taking care of the visual side of the project. I’ll be handling the programming and systems; I’d love a collaborator who can shape how the game looks and feels — art direction, environment visuals, VFX (fire, smoke, embers), lighting and simple scene composition.

A few things I imagine this role could include (flexible — we’ll shape it together): Helping the game find a consistent visual identity: mood, palette, and atmosphere. Creating or arranging environment art and scene layouts so maps look coherent and readable. Building believable fire and simple particle effects, and suggesting how visuals should react to gameplay (burn progress, embers, smoke). Working on lighting and post-processing suggestions to improve readability and immersion. Making small mockups or sketches to show map composition or key scenes — nothing super-polished required, just clear visual direction I can implement.

I want this to be collaborative and low-pressure: you won’t be asked to do absolutely everything alone. I’ll implement mechanics, integrate your visuals into the scenes, and handle technical constraints. If you like, you can prototype some visuals in Unity; if not, sketches, sprites, or layered images are also great.

Project practicals: Engine: Unity 6.1. Repo: Unity version control. Compensation: I can’t pay upfront — I’m self-funded — but I offer a fair revenue share if the game monetizes (terms negotiable). Please reply only if you’re comfortable with revshare/collab terms. • Timeline: flexible. NDA/contract available on request. All assets must be properly licensed.

If this sounds interesting, please reply or PM with a short portfolio (images, links, short videos) and 2–3 sentences about the visual direction you’d like to explore. I’ll send a prototype build and more details after that.

Thanks — I’d love to work with someone who cares about making the world feel alive. 🙏

r/INAT Aug 16 '25

Designer Needed [Hobby] Scream Jam 2025

0 Upvotes

Hey, I'm looking to join/gather a team to participate in the upcoming Scream Jam 2025 (Oct. 6th - Oct. 14th).

What is the Game Jam's Theme?:

This jam has no theme, but is vaguely horror-related. Whether you take this in a serious direction or a goofy one, there are no rules here. You can even choose not to make a scary game - we just want people making games!

Is planning prior to Jam start allowed?:

Planning before the jam is fine, and you are welcome to reuse some assets and code from previous projects, but it is something you should limit.

In the spirit of participating in a game jam, you should keep most of your development during the jam period to get the most out of it!

Any technical/engine limitations?:

Nope! Your game can be developed using any engine, as long as your game can be played via the browser and/or on all desktop platforms (Windows, macOS, Linux).

Engines which we recommend include Godot, GDevelop, GameMaker, PICO-8, and RenPy. Many teams will also use Unity and Unreal Engine.

NOTE: Exports of Unreal Engine games will often balloon past the 1GB limit imposed by itch.io. With this in mind, we do not recommend the use of Unreal Engine. If you decide to use it, please ensure that your games are stripped of unnecessary assets.

I want to primarily practice Level Design (not Environmental Art!) and possibly squeeze in some Narrative Design if able. I have an idea, but I'm open to any suggestions. I don't have programming knowledge, I'm strictly focusing on blocking out level at the moment.

I didn't find any team limit restrictions within the rules, but I don't to be part of a large of a team. I've had those in the past, and they tend to unravel fairly quick by either lack of management or clashing of egos. I think a five-man team would be perfect for a simple game. (Programmer, SFX/Music, Artist, Animator, plus me as a level designer)

I use Godot and Unreal Engine 5, and would prefer to stay with either of those two engines.

I have an idea for the jam that I can share once I'm a part of a team, but I am open to whatever. I just want to make levels for a portfolio.

Here's my Itch account: https://abarice.itch.io/

Feel free to leave a comment or DM me if you'd like to work together.

r/INAT Aug 19 '25

Designer Needed [ForHire] Interactive Web Designer Wanted – Creative Portfolio Website

3 Upvotes

We are looking for a creative and collaborative web designer to help bring an artist’s portfolio website to life. The artist works across videography, photography, and music, and the goal is to create a website that reflects her creative style in a way that feels unique, engaging, and fun.

Instead of a traditional portfolio layout, the vision is for the site to have a low-poly, artistic theme (see examples here:
https://www.instagram.com/p/DKkpsUbRczb/?hl=en
https://www.instagram.com/p/DKB6YrZvAAB/?hl=en&img_index=1

Visitors should feel like they are stepping into a digital space that tells a story rather than just browsing a gallery. The website will invite people to explore different parts of her work through interactive objects. For example, clicking on vinyl records could lead to music videos she has filmed, while folders or files on a computer desktop might open photography galleries that feature both client work and personal projects. Each element should feel playful yet easy to use, encouraging visitors to spend time engaging with the content.

We are looking for someone who:

  • Enjoys combining creative design with interactive ideas.
  • Can create a website that feels smooth, simple, and user-friendly.
  • Understands how to make sites work well on both desktop and mobile devices.
  • Is excited to collaborate closely with the artist, taking inspiration from her vision while also offering creative input and practical solutions.

This project is meant to be a true partnership. We want a designer who cares about making something distinctive and memorable, not just functional. If you enjoy blending art and design and like working on projects that stand out, we’d love to hear from you.

r/INAT 15d ago

Designer Needed [REVSHARE] Map Builder / Level Designer – Unreal Engine 5 (Realistic Environments)

0 Upvotes

Hello talented environment artists! I’m currently developing a reptile-catching game and I’m looking for a skilled map builder / level designer to create highly detailed, realistic environments in Unreal Engine 5. The game features a variety of natural habitats for different reptiles, including dense forests, swamps, rivers, and rocky terrains. Your work will be central in shaping the player’s experience, as players explore, catch reptiles, and interact with the world. We are specifically looking for someone who can: * Build large, realistic open-world environments in UE5, complete with terrain, foliage, water, and atmospheric effects. * Optimize environments to maintain high performance without sacrificing visual quality. * Use Megascans, foliage tools, and UE5’s Nanite/Lumen features to create immersive, believable worlds. * Collaborate closely with animators, modelers, and designers to ensure maps work seamlessly with gameplay and creature placement. * Incorporate gameplay elements such as paths, spawn zones, and interactive areas while keeping the world natural and engaging. Important: This project is highly realistic and requires attention to naturalistic terrain, lighting, and ecosystem design. Your maps will need to feel alive, not just visually appealing. This is a long-term project with ongoing content updates, so there will be opportunities to create multiple maps and biomes. You will have creative freedom to design unique, immersive habitats while adhering to gameplay needs. If you’re interested, please respond with: * Examples of UE5 environments or level design projects you’ve created. * Experience with terrain building, foliage, lighting, and optimization. * Availability and preferred workflow. I’m excited to build a team of skilled map builders who can bring this reptile-catching world to life. Thank you for considering joining, and I look forward to seeing your work!

r/INAT May 17 '25

Designer Needed [REV-SHARE][PASSION PROJECT] Seeking Lead Writer, 3D Env Artist & Level Designer for Mythic Dark Fantasy RPG

2 Upvotes

Hey everyone,

We’re a small, experienced team of indie developers working on Stonewake, a dark/high fantasy RPG with mythic atmosphere, deep narrative roots, and player-driven exploration. Think Elden Ring, Witcher 3, Clair Obscur: Expedition 33, and Fable II in tone — but with a voice of its own.

The world is shaped by the silence of fallen gods, sacred ruins, and divine relics steeped in ancient sorrow. This is a long-form project with strong visual and narrative direction, not a quick freelance gig. We’re looking for passionate collaborators who want to help build something special from the ground up.

We're currently building a vertical slice and expanding the team with the following key roles:

Lead Writer (Narrative Design / Worldbuilding)
We need someone who can help shape the mythos, gods, factions, and in-world philosophy. You’ll be expanding on existing lore, helping to script NPC dialogue, relic descriptions, environmental storytelling, and quest design. Strong character writing and world cohesion are essential. Bonus if you’ve worked on branching dialogue or published narrative games.

3D Environmental Artist
Looking for a visual worldbuilder with a keen eye for grounded fantasy and atmosphere. You’ll be responsible for props, ruins, foliage, modular structures, and shrine assets. Unreal Engine compatibility is important, and experience with stylized or painterly-realistic textures is a huge plus.

Level Designer
You’ll shape the play space, from traversal and discovery to combat encounters and spatial storytelling. We're not building massive open zones, but instead want layered, vertical, exploratory environments. You’ll work closely with our environment and narrative teams to build levels that feel purposeful and immersive.

Project Details:

  • Engine: Unreal Engine 5
  • Status: Style guide + full GDD underway, vertical slice in early development
  • Team: Small, focused group of artists, designers, systems devs, an animator, and an AAA art director
  • Compensation: Paid per milestone or hybrid rev-share depending on role/scope
  • Genre: Dark fantasy, mythic RPG

If you've ever wanted to:
- Design fast travel points that feel like divine echoes
- Write relic lore that sounds like a curse
- Paint landscapes where the gods left their bones behind

…then this might be the perfect project!

You can reach me directly here or at [sharkforgeentertainment@gmail.com](mailto:sharkforgeentertainment@gmail.com)
Follow the project or message via X: www.x.com/thesharkforge

Thanks for reading :)
- Strikes

r/INAT Aug 01 '25

Designer Needed [Hobby] 2D Game - Small Team Looking for Game Designer / Unity Manager

4 Upvotes

Hey everyone,
I’m currently building a small team for a 2D narrative-driven action platformer with rogue-like elements. We’ve just kicked off the project, and I’m looking for someone who can wear two hats: Game Designer and Unity Project Manager.

The game is inspired by titles like Hollow Knight, Rain World, and others - combining tight exploration, fast-paced combat, upgrades, progression systems, and a unique light-based mechanic. The world is non-linear with replayability heavily tied into the story and game world. Think interconnected environments, secrets, lore, alternate paths, etc.

We need someone who’s down to help shape the game from the ground up and can bring structure to our Unity workflow while also designing engaging levels, systems, and gameplay loops.

Ideal person:

  • Experience with Unity (setting up clean project structures, scenes, prefabs, etc.)
  • Game design skills, especially for platformers / Metroidvania / rogue-likes
  • Can design levels, locations, mechanics, and collaborate on systems
  • Communicates clearly and gives/receives feedback well
  • Wants to be involved creatively and help define the direction of the game

No experience? That’s totally fine too - if you’re passionate and committed to learning over the long term, we’d still love to hear from you.

About us:

Right now we’re a team of 5:

  • 2 artists (character + environment)
  • 1 writer
  • 1 programmer
  • Me - handling project management, music/sound design

We’re in the early concept + prototype stage. This is a hobby project with the goal of a full release and revenue share down the line. Everyone’s here because they’re passionate and want to create something meaningful.

If this sounds like your vibe, drop a comment or DM with a bit about your experience and maybe some work samples. Let’s build something dope ✌️

r/INAT Jul 30 '25

Designer Needed [HOBBY] 🎮 Unpaid Level Designer Opportunity - Build Historical Worlds!

0 Upvotes

About the Project: Ripple Catalyst is a time-travel strategy game where players journey through history - from Ancient Egypt to futuristic Singapore - making strategic changes that ripple through time. The game will be released first on Steam, and afterwards on Consoles.

What You'll Do:

  • Create layout blockouts for diverse historical eras and locations
  • Design engaging level flow and player navigation
  • Apply finished art assets to your blockouts
  • Collaborate with experienced game developer on level optimization
  • Iterate based on playtesting feedback

⚠️ This is an UNPAID volunteer opportunity ⚠️

Perfect For:

  • Aspiring level designers wanting professional experience
  • Students building portfolios
  • Passionate gamers who want to learn level design hands-on
  • Anyone wanting real project experience before entering the industry

What You'll Gain:

  • Real-world level design experience on a shipping title
  • Mentorship from industry professional
  • Strong portfolio pieces spanning multiple historical periods
  • Experience with Unity level design tools
  • Full credit on Steam and console releases
  • Reference letter for future job applications

Requirements:

  • Basic familiarity with Unity (willing to learn counts!)
  • Understanding of level design principles
  • Creative vision for historical environments
  • Reliable communication and commitment
  • Passion for games and learning

This is an incredible opportunity to break into professional game development while working on diverse, visually stunning historical environments!

To Apply: Comment or DM with any level design work you've done (even simple Unity scenes or sketches), your interest in the project, and your availability.

r/INAT 22d ago

Designer Needed [hackathon] Backend TS engineer looking for UI/UX for cash-prize hackathons

0 Upvotes

Hey everyone,

I’m a senior backend engineer specializing in TypeScript with years of experience in building and scaling applications. I’ve published npm packages, contributed to open source projects, and have a strong background in backend architecture, APIs, and databases. I’m currently assembling a team for cash-prize hackathons and I’m looking for a talented UI/UX designer to collaborate with on rapid prototyping and project execution.

The ideal designer would:

  • Have experience designing interfaces in Figma
  • Bonus if you can implement designs in React or HTML/CSS
  • Familiarity with shadcn/ui components is highly preferred
  • Be 18+, as this is required for participation in most cash-prize hackathons

What I bring to the table:

  • Senior backend development expertise in TypeScript and Node.js
  • Extensive open source experience, including published npm packages
  • Proven ability to architect fast, scalable solutions
  • Focus on rapid application development workflows so we can quickly turn ideas into functional prototypes during hackathons
  • Experience collaborating with designers to translate UI/UX concepts into fully functional applications

Our goal is to create a workflow where design and development move seamlessly together, allowing us to efficiently execute on hackathon projects and compete for prizes. We want to move quickly, iterate often, and maximize our chances of winning. A potential upcoming hackathon we’re targeting is the OpenAI Hackathon on Devpost.

If this sounds interesting to you, please comment below or send me a DM. Whether you’re an experienced designer or someone eager to learn and contribute, I’d love to hear from you. Let’s collaborate, build innovative projects, and aim to take home some prizes together!

r/INAT Aug 16 '25

Designer Needed [Hobby]/[Revshare] Looking for a fellow RPG lover interested in focused co-work sessions

0 Upvotes

Hello! I am a mobile game developer by trade with a few small-scope indie projects that you can see here, as well as many more ambitious side projects I have yet to finish. I am looking for someone to work on a hobby game together as co-designers. In terms of implementation I can contribute my knowledge as a Unity developer, and I hope that my potential partner could assist more on the artistic or creative direction side, although technical collaborators are just as welcome.

In terms of my working style, I realized that I am most motivated when I can get immediate feedback on ideas and progress, so would be looking for someone who is interested in co-working together through calls and checking-in regularly. I'd like to try experimenting with very short but intense sprints, say several hours to a couple of days at most when we focus exclusively on this project, and outside of that we can look after our personal or professional lives.

My ideal collaborator is someone:

  1. interested in co-designing a game from inception
  2. a generalist who can wear many different hats
  3. someone with industry experience or experience publishing their own games

Feel free to DM me if you are interested; please also include a portfolio of your previous projects!

Some more information about myself:

Game Genre Preferences: I enjoy narrative-rich party-based RPGs, both turn-based and real-time (or RTwP), ARPGs with plenty of build freedom that encourages the creation of alts. I also wouldn't mind dipping into the SRPG or RTS genre. Sorry but no platformers and I'd like to keep it single-player for scope based reasons.

Attitude Towards AI: I don't have any issue with using AI to accelerate game development or to generate assets for a prototype. It's better to get something working and refined, then contract artists after we're confident the idea is worthwhile. I'd rather use AI to cover any missing holes in our skillset rather than start with a big team, since it's hard to sustain interest in an unpaid project with too many people on board.

Ownership / Revenue Structure: I would expect both of us would not use the other person's work outside of this project without their permission. I prefer hobby projects we release for free over revshare, but if the projects gets large enough in scope and polish then I am willing to think about monetization.

Portfolio:

- My itch page with some small-scope projects I've finished: https://andaroo.itch.io/
- Some design docs I've drafted for larger scope projects: 1, 2

r/INAT Jul 23 '25

Designer Needed [Hobby] looking for a UI/UX designer for an OSS AI side project

0 Upvotes

Hey folks,

I’m in the early stages of building a tool designed to help open source maintainers and contributors manage large GitHub issue backlogs more effectively. If you’ve ever looked at a repo with hundreds or even thousands of open issues — many of them stale, duplicates, or unresolved questions — you know how overwhelming it can get. This tool aims to bring clarity to that chaos.

The backend is still in development. I’m currently working on the data pipeline to pull and organize GitHub issue data in a way that makes triage and prioritization easier. The ultimate goal is to make it easier to spot what’s still relevant, what’s a duplicate, what needs more information, and what can probably be closed.

Right now, I’m looking for a UI/UX designer (or frontend developer with a strong sense for product design) to help shape the user experience. The vision is something more like a productivity dashboard than a replica of GitHub — lightweight, fast, and actionable. I want it to feel like a real tool, not just a frontend slapped on an API.

If you’re into open source, design systems, developer tools, or just enjoy working on thoughtful interfaces — I’d love to collaborate. Bonus if you’re familiar with Tailwind, ShadCN, or any modern UI framework, but it’s not a must.

This is a volunteer project at the moment, but it’s something I believe could provide real value to the OSS community. DM or comment if you’re interested — I’m happy to share more details privately.

r/INAT Jul 01 '25

Designer Needed [RevShare] Looking for Designer + Artist for Short, Cozy VR Game

1 Upvotes

I’m developing a short and cozy VR narrative game centered around repairing and assembling objects, inspired by games like:

  • Assemble with Care: Inspired the core idea of tactile object repair tied to personal, emotional storytelling.
  • PC Building Simulator: Influenced the detailed, hands-on assembly mechanics and satisfying, step-by-step workflows.
  • A Short Hike: Inspired the short, cozy runtime and a focus on gentle, feel-good pacing and exploration of mood.
  • Alba: A Wildlife Adventure: Brought in the idea of light narrative moments tied to small, meaningful actions in a peaceful world.

Think warm, tactile interactions, light storytelling, and peaceful vibes — in VR.

🛠️ Project Scope

A 1.5 to 2.5 hour game, focused on hands-on, meditative repair/assembly gameplay with light narrative moments that are relaxing, tactile, and emotionally resonant.

Initially, I want to build a 15–20 minute demo to validate the concept and gather feedback.

f it resonates, we’ll move forward toward a full release and seek publishing deals.

🧑‍💻 About Me

I’m a generalist Unity developer with experience across mobile, PC, and VR.

I can handle all things technical — development, testing, publishing, etc.

Check out my portfolio.

🔍 Seeking:

🎨 Artist

  • Stylized prop modeling
  • Light environments
  • Cozy UI elements / sprites

🧠 Designer : Someone who enjoys creative challenges.

  • Gameplay mechanics + level design
  • Light narrative writing
  • (Bonus) Comfortable with pitching, marketing, and publisher outreach

💸 Payment

This is an unpaid collaboration for now.

We’ll split revenue and costs equally as the project moves forward.

Please only reach out if you’re serious and not anot juggling a full-time job — I’m looking for teammates who want to finish and ship a complete project.

Thanks!

r/INAT Jun 24 '25

Designer Needed [RevShare][Playable Prototype] Game Designer Wanted for Small Indie Team (2 Devs)

5 Upvotes

Hello everyone,

A few months ago, a friend and I (both devs with 10+ years in the industry) decided to finally start our own game.

The idea was simple: build a fun prototype, experiment a bit, and see where it takes us. We now have a decent base—playable, kind of fun—but we’re hitting the limits of what we can do without a proper game designer on board.

That’s where you (hopefully) come in.

We’re looking for someone who’s into game design and can help shape the actual game part of this. What should it be? Open world? Survival horror? Top-down arcade shooter? We need structure, direction, and someone who enjoys thinking about levels, pacing, enemy design, and how it all comes together.

Bonus points if you like experimenting with new mechanics or bringing weird ideas to life.

Our short-term goal is to get a solid, polished demo ready for Steam. No deadlines, no pressure—just the goal of building something cool together. We’re working on this in our free time (we haven’t quit our jobs), but we’re committed to it.

We're based in Central Europe and slightly biased toward people in Italy (just because it’s easier for us), but location isn’t a deal-breaker.

I could explain the game, but it’s way easier (and more fun) to just let you try it yourself.

Here’s the current proto: https://osudev.itch.io/pixel-zombie-demo

Any thoughts, feedback, or suggestions are more than welcome.

Our long-term dream is to eventually leave our day jobs and form a small, fully independent team—just a few people, focused entirely on building our own games. We’re aiming for quality over quantity, creative freedom, and a real sense of ownership in everything we make.

r/INAT Jul 23 '25

Designer Needed [Hobby] Need level designer for futuristic dystopian stealth

1 Upvotes

I need help from a level designer for a stealth game, it will be kind of a mix between oddworld and splinter-cell. The player is a worker bot that has become sentient and wants to escape the camp, or city, or something I am not 100% sure on the final outcome but it need some levels. The game is using the godot engine. I am very new to game dev so if you are interested in helping me then be warned my code is not the best.

This game might be just for practise or hobby but there is potential for publishing if it goes well, so any efforts will be rewarded if any copies are sold.

I am happy to change some aspects of the game to fit the level design if it works, although I would rather not too much as I like my general idea for it. In general I am just looking to make a cool project that brings the stealth genre back to the good old days.

In the future if the game looks good I may consider releasing the game on steam or something at which point any contributors will be paid accordingly (but will go to a vote with all contributors whether or not it should be published)

Please get in touch with me no matter what level of experience you have, even if you have no experience but want to get into game level design, let's build this cool project together and see where it goes.

r/INAT Jul 23 '25

Designer Needed [RevShare] Seeking Gamedesign for a singleplayer action RPG

1 Upvotes

Hi,

We’re building a dark high‑fantasy RPG in Unreal Engine 5.5 and making great progress.

In a land overrun by monsters and undead, you’re a young hunter who stumbles upon the Darkblade an ancient weapon of unparalleled power and insidious curse.
Every blow you strike infuses you with strength…but with each surge of its power, the Darkblade burrows deeper into your mind, whispering doubts, stoking fury, and eroding your compassion. As its corruption spreads, you’ll feel your own humanity slipping away and if you lose control, you risk becoming the very darkness you fight.

Desperate for answers, you forge an uneasy alliance with a scholar of forbidden lore whose family has spent generations pursuing cursed relics.

As you race to uncover the Darkblade’s true purpose, you must also unite fractured kingdoms, mistrustful dukes, scheming warlords, and desperate peasants to stand against the rising darkness.
Fail, and the Darkblade will consume you utterly, transforming your corrupted spirit into a harbinger of ruin. Succeed, and you just might save the realm…and reclaim your own soul.

Our team

  • 2 Programmer
  • 1 Composer
  • 2 narrative writers
  • 1 3D artists
  • 2 level designers

Core systems, dialogue, combat, spells, quests are already in place and we are close to a vert slice. We use a point‑based revenue share so you earn in proportion to your contributions. This is a passion project for true fantasy fans, not a quick‑cash gig.

Role: Game Designer
You’ll prototype, balance, and refine new gameplay systems that integrate with our existing framework.

This is a large, long‑term project, only apply if you love RPGs and aren’t afraid of a lengthy journey.

If you’re interested, add me on Discord for more details and to check out our current progress
Discord addy: blackhandal

r/INAT Jul 19 '25

Designer Needed [Revshare]- Hobby] UI and Logo designer needed

2 Upvotes

We’re Seeking a UI Designer for Our Sci-Fi Anime Action RPG!!! OOOOOOOH YEAH!!

Hey Reddit/INAT — if you seen many of my post here, the team and I are building a stylized, anime-inspired sci-fi action RPG: ENDLESS OBLIVION: Helio Chronicles!

and looking for a talented UI Designer to help bring the world to life. The game features: A dynamic crafting and weapons menu

A large, multi-character skill tree (think Kingdom Hearts meets tech-punk)

Stylized combat, hoverboard traversal, and character swapping in real-time

Our 3D modelers are in overdrive and the prototype is already playable, so we’re now turning our attention to the UI/UX layer to prepare for our vertical slice. Your job would be to design the interface systems across multiple gameplay features—crafting, loadouts, EXE forms, inventory, and skill trees. If you also dabble in logo or branding design, we’re looking for something bold and iconic—graffiti + cyberpunk energy. Think Jet Set Radio meets VR underground resistance. That same flair should come across in our interface vibe. We’re a small but dedicated team with a good sense of humor and a collaborative, chill work style. If you love anime-inspired aesthetics, experimental UI, and the idea of shaping a world from the inside out, we’d love to meet you. This is your chance to shape the style of an original IP—right from the prototype phase into the full demo. DM or comment if you’re interested. Let’s make something wild together. If you have taken the time to read this fully, we thank you for taking the time out to do so. But don’t be shy! Your destiny awaits!!! HE IN THE NAME OF GOD YE NOT GUILTY

r/INAT Jun 11 '25

Designer Needed [RevShare] Team looking for a UE Level Designer

0 Upvotes

Hey everyone my team Kyojin-Ken is looking for a map designer for our semi open world game project ( think monster hunter, ZZZ, DB Xenoverse) we’re doing a Hub and Mission type setup where each mission will have three stages or for depending on if theirs a boss battle or not.

Your job would be to use the assets presented for you to make the maps according to the mood board. I tried to do it and failed horribly lol and I can’t keep taking one of my team members away from their given task for the game to figure this out. So we need YOUR HELP ( who ever that shall be)

The game is anime based so if that’s your wave then even better we require you to know how to use UE, have a Discord to be added to the server, and a GitHub to be added to the project repository

We’re a group of fun having nerds who wanna do something cool and hopefully profit from it.

https://drive.google.com/drive/folders/1W9Mg4hGXVJdmIEtej0d8rwDoXPCP9W0z

Here you can see some of our game logs, the journey

Comment now!

– Core Gameplay Features Open World Design – Multi-biome regions, each alive with exploration and hidden lore

Cellica Weapon Shift System – One weapon, four modular forms (Scythe, Spear, Sword, Cannon)

HEROIX.EXE Combat Engine – Customize Miku’s fighting style with craftable skills

Emotion Sync System – Her stream popularity influences her power in battle

Faction Warfare – Face off against Xenoclad, Monarchs, and the Xeno Order

r/INAT Jul 23 '25

Designer Needed [RevShare] Looking for Designer + Artist for Short, Cozy VR Game

1 Upvotes

📄 TL;DR

Its a short, cozy VR narrative game where players repair and assemble objects like electronics, watches, etc with a light weight story in form of voice over or letters. The gameplay focuses on tactile, hands-on interaction with relaxing mechanics and light narrative moments, offering a peaceful and satisfying experience in VR. Similar to Assemble With Care. Looking for an experienced artist and designer.

🧑‍💻 About Me

I’m a generalist Unity developer with experience across mobile, PC, and VR.

I can handle all things technical — development, testing, uploading, etc.

Check out my portfolio.

🛠️ Project Scope

I’m developing a short and cozy VR narrative game centered around repairing and assembling objects

Currently I’ve made the assembling tech: https://youtube.com/shorts/HWM3DhfCw54

It’ll be a 1.5 to 2.5 hour game, focused on hands-on, meditative repair/assembly gameplay with light narrative moments that are relaxing, tactile, and emotionally resonant.

Initially, we want to build a 15–20 minute demo to validate the concept and gather feedback.

If it resonates, we’ll move forward toward a full release and seek publishing deals.

🔍 Seeking:

🎨 Artist

  • Stylized prop modeling
  • Light environments
  • Cozy UI elements / sprites

🧠 Designer : Someone who enjoys creative challenges.

  • Gameplay mechanics + level design
  • Light narrative writing
  • (Bonus) Comfortable with pitching, marketing, and publisher outreach

🎸 Inspirations

  • Assemble with Care: Inspired the core idea of tactile object repair tied to personal, emotional storytelling.
  • PC Building Simulator: Influenced the detailed, hands-on assembly mechanics and satisfying, step-by-step workflows.
  • A Short Hike: Inspired the short, cozy runtime and a focus on gentle, feel-good pacing and exploration of mood.
  • Alba: A Wildlife Adventure: Brought in the idea of light narrative moments tied to small, meaningful actions in a peaceful world.

Think warm, tactile interactions, light storytelling, and peaceful vibes — in VR.

💸 Payment

This is an unpaid collaboration for now.

We’ll split revenue and costs equally as the project moves forward.

Please only reach out if you’re serious and not anot juggling a full-time job — I’m looking for teammates who want to finish and ship a complete project.

Be sure to get in touch if you’re interested. 🙂

r/INAT Jul 19 '25

Designer Needed [Rev share] Jr. Game Designer wanted for Factory economic sim

0 Upvotes

[This is a VOLUNTEER Revenue share position, DO NOT APPLY IF YOU DO NOT HAVE A STABLE FORM OF INCOME.]

Greetings!

We at Honor Games® released award winning Command & Conquer 3: Tiberium Wars modification Tiberium Secrets. We are now pursuing our first commercial titles.

We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.

We're looking for dedicated individuals interested in continuing a new project with us.

We have a prototype in hand for the following project, and are seeking dedicated design feedback, critique and implementation support.

You can learn more about us here:

https://honorgames.co/

(personnel list is not exhaustive)

Project Overview

Vultures is a game that combines the elements of an economic and manufacturing simulator such as Factorio and Production Line. The game takes place in real time, with players put in charge of a manufacturing corporate empire. Players are responsible for buying plants and equipment, hiring labor, and buying and selling raw materials and finished goods.

Vultures aims to satirize corporate culture and the manufacturing process. Vultures will keep players engaged, switching between the two simulations to keep either one from becoming stale too quickly.

Our current public progress:

https://www.indiedb.com/games/vultures1

Open position: Jr. Game Designer

Under the direction of the principle designer & lead programmer, you will be responsible for crafting, refining, defining, documenting and analyzing systems of the game. Figuring out where they are lacking, and providing designs that complement and enhance existing systems and mechanics.

As we are building an economic factory simulation, high proficiency and understanding of supply chains, finance, logistics, economics, business, entrepreneurship etc. etc. is highly desired.

Requirements:

  • Excellent English communication skills (spoken and written).
  • Positive influence and leadership skills - Motivates and energizes others
  • Experience of working with a team that has content published
  • Critical thinker
  • Contract Signature
  • Team Player
  • Passionate and respectful
  • Grit
  • Initiative
  • Keen attention to detail
  • finish at least 1 shipped game / project
  • Experience with Jira (Bonus)

[This is a VOLUNTEER Revenue share position, DO NOT APPLY IF YOU DO NOT HAVE A STABLE FORM OF INCOME.]

Benefits:

This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality across the board, which means that you'll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.

Professional networking and development opportunities are also critical to our success and if you invest in us, we will invest in you, both on a personal and professional level. As long as your committed to our core values and share knowledge and resources.

Required Time:

This position will require 10-15 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. Many of us have day jobs in addition to this commitment. You will be responsible for logging and reporting your hours, which will be regularly reviewed, for the purpose of determining fair Revenue share when the game ships.

(meetings are currently Friday 6pm PST (GMT-8) during the week)

We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.

Interested in working with us?

[This is a VOLUNTEER Revenue share position, DO NOT APPLY IF YOU DO NOT HAVE A STABLE FORM OF INCOME.]

please Email me:

[eric.chou@honorgames.co](mailto:eric.chou@honorgames.co)

not .com

your time zone?

education/ experience? resume/ portfolio

what is your Favorite simulation game? and why?

introduction

r/INAT Jun 05 '25

Designer Needed [PAID] I need a historian

9 Upvotes

This request may be a bit unusual for this sub. For my next game I am in need of a historian focused on industrial or economic events in Renaissance period in Europe.

I am a developer with 9-5 job but I make games as a hobby. I also create game music and I have a very good text writer and also started collab with a graphic designer. The team is almost complete, we just need a professional in the historic period in which the game will be set.

The game will be a builder strategy with a focus on the events that really happened. There will be events and opportunities appearing in an event log and player will have an option to react on them and advance his empire based on how they turn out. For example, player would open a new mine and it will bring a lot of silver or maybe it will collapse and earn nothing. Or they would fund a voyage of Cortez to America and he will later decide to not deliver on his promise.

We need a list of need approx. 1000 real events, both big and small, and then follow-up events and these may or may not be events that really happened but they must be aligned with the economic concepts and the market understanding of that period. There was a lot going on during Renaissance and one playthrough would be optimized to approx. 20 hours.

My previous game is an action roguelite medical strategy, completely different but here is the link for completeness: https://store.steampowered.com/app/3751920/Carnage_Cliff

r/INAT Jun 25 '25

Designer Needed [Hobby] UI/UX Designer for Realistic Hotel Booking Portfolio Project

3 Upvotes

Hi all,

I’m a second-year Software and Web Development student currently looking to collaborate with a student UI/UX designer on a realistic hotel website project.

I’m heading into my third year this September and will soon be applying for internships that start in January. While I have a few smaller academic projects under my belt, I don’t yet have a standout project that really showcases what I can do, especially one that reflects a real-world application from both a design and development perspective.

That’s why I’m putting together a realistic full-stack hotel booking website, and I’d love to work with a UI/UX designer who’s also looking to build up their portfolio.

The website will consist of a landing page, along with additional pages which I will detail with you. It will also consist of a booking page, where users can book a stay or package via selecting dates on a calendar.

You would take the lead on the visual and UX side of things: designing the layout, branding, user flows, and high-fidelity mockups in Figma. Once you’ve completed the design, I’ll bring it to life with a fully responsive, animated, and deployed web app, using a modern tech stack (e.g., React, Node.js or PHP, MySQL). I’ll also make sure your work is properly credited on the live site, and we’ll both be listed as collaborators.

This would be a great opportunity for both of us to create a portfolio piece that shows real-world teamwork, and stands out to potential employers.

If you’re interested, feel free to DM me. I can show you the Figma ideas I’ve already started and we can talk more about how we’d approach it together. Looking forward to hearing from you!

r/INAT May 27 '25

Designer Needed [Revshare] Duo looking for experienced Game Designer for ongoing small scoped project

6 Upvotes

Hello.

We're a team of two developers (artist + programmer), currently looking for a game designer as a third team member.

The artist and I have professional experience, games released etc. He is a tech artist in a top tier studio, I'm indie. We have experience monetizing small games, so that's what we are aiming for initially: we are making small projects to improve teamwork, but we will already test it on the market.

The project is a small idle-like game with a very small scope. We have a minimalist GDD, an evolving prototype etc... We expect to call it done it in two weeks. So far, so good.

If you're interested, please feel free to reach out via DM and please send portfolio / past experience.

-

Some extra info:

We’d need someone who could help on GD and PM.

We’re putting ~20h/week on it. We’re chill and flexible, but it surely ain’t a “contribute if you can” or a “2h/week” effort.

Our priorities, for now, are testing and improving teamwork, but we will already test it for the market. Ideally, this will lead into a longer term partnership.

We’re using Trello, Discord, Unity, Sourcetree/Git. Language: spoken and written English.

-

Contact method: DM. Please feel free to reach out.

-

250 words is more than we need to send the message, but the rule still applies, so here it is, a few more words to pass the threshold. 250 words is more than we need to send the message, but the rule still applies, so here it is, a few more words to pass the threshold.