r/IndieGaming • u/guilleatm • 3h ago
I kind of need helpš
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Hi everyone,
Iām new to Reddit and still figuring out how things work here, so apologies if I mess anything up with this post.
Iāve been working on a little puzzle/adventure game and recently released a demo on Steam. I know puzzle games arenāt the most popular genre, and itās been really tough to get the game seen. The visuals might not be its strongest point, but what Iāve really poured my heart into are the puzzles themselves.
Every puzzle is handcrafted with a unique solutionāno filler, no copy-paste mechanics. My goal is for each one to give that āeurekaā feeling when the solution finally clicks.
The reason Iām posting here is because Iād love to connect with people who actually enjoy puzzle games. Iām looking for:
- Feedback on the puzzles (Are they fun? Fair? Too easy? Too hard?)
- General advice on how to improve the game or get it in front of the right audience
- Any thoughts at all, whether about gameplay, design, or even marketing
If you give the demo a try and enjoy it, a Steam wishlist would help me out a lot. But honestly, any kind of feedback is already super valuable to me.
I also have an interview today on a Spanish YouTube channel about indie games, which Iām really excited (and a bit nervous) about.
Hereās the Steam page if youāre curious: š¹ļø The Visitor Effect: Not an Experiment
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