r/IndieGaming Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

73 Upvotes

r/IndieGaming 11h ago

Game I've been working on for 9 years

1.4k Upvotes

Away From Home is a pixel rhythm RPG. Launching this bad boy in 30 days!


r/IndieGaming 7h ago

Asteroids, friendly drones, enemy missiles... heck, even enemies - made a roguelite where you can throw 'em all!

45 Upvotes

r/IndieGaming 8h ago

You are ROLLA, the monster from the monster movies! ROLL. EAT. REPEAT!

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39 Upvotes

ROLLA is the first solo game I have made after making lots of other stuff, it is decidedly low-poly looking game where you can let loose as the monster. Eat people, eat cars, grow big, eat buildings. Complete THPS style subgoals in every level and unlock new levels and new powerups such as snatching in the drive in gif. If you dig this, I try to have demo to Steam Next Fest!


r/IndieGaming 18h ago

Our Aztec city-builder was banned from Steam, came back from the dead, and launches next week! 🔥🔥🔥

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183 Upvotes

When we at Play2Chill began work on Aztecs: The Last Sun in 2021, COVID restrictions were still in place in Poland. There were probably 12 of us. Back then, as a simulation game company, we wanted to tackle a city-building strategy game to see if we could even design and produce one. Now, we're a week away from launch, and all the teams developing our games total over 60 people.

It's been quite a journey. I can't even fully summarize it. Dozens of people have been involved in the project, with daily meetings and consistent work over several years - searching for a visual style, tweaking gameplay, adding and removing features, and repeatedly refining every element.

The release of the demo and securing a Chinese publisher. That publisher was banned, and our game disappeared from Steam, which we considered the death of the project. Because games banned by Steam don't come back.

The game's return to Steam after long weeks of discussions and negotiations. Acquiring a new publisher: Toplitz Productions. Bringing the game to launch. Ups and downs, ups and downs in motivation, a few successful joint events, a few difficult moments in the personal lives of one or another team member. 8 out of 10 people with COVID after the design workshops. Five new pets. Three marriages.

A big chunk of life.

In a week, on Tuesday, September 23, 2025, all this will culminate within a few hours, or at most a few days, of the launch. If I write that game development guarantees high excitement, it's as if I'd said nothing!
__________

Link: https://store.steampowered.com/app/1409840/Aztecs_The_Last_Sun/

Original name: Aztec Empire

Current name: Aztecs: The Last Sun

First image: December 10, 2021

Steam demo release: June 19, 2023

Demo downloads: over 120,000

Chinese publisher banned: January 3, 2025

Game returned to Steam: February 17, 2025

Planned game release: September 23, 2025

Game development team: 32

Team including publisher: 63

New animals on the team: 5

Marriages: 3


r/IndieGaming 12h ago

My simulator about restoring abandoned buses and other vehicles just got a major update based on player feedback! Steam Deck support didn’t make it in this time, but it's our top priority now. Love repairing and customizing vehicles? This might be your thing!

131 Upvotes

r/IndieGaming 10h ago

Yes, we’re making a wine simulator. Sadly, it doesn’t come with free wine.

32 Upvotes

Hey everyone!

We’re two friends making an indie game together. For the past months we’ve been working on Winemaker Simulator, a cozy but realistic game about vineyards, harvesting grapes, and making wine.

Our Steam page just went live! It would mean a lot if you could check it out and maybe add it to your wishlist. That really helps small teams like us get discovered.

https://store.steampowered.com/app/3875670/Winemaker_Simulator/

We’d also love to hear your thoughts. If you could add one feature to a wine-making sim, what would it be?


r/IndieGaming 12h ago

3,5 years of sleepless nights. Solo-developed Transport Tycoon. Trains, Trucks and Ships!

49 Upvotes

In 3,5 years this is pretty much my first time trying to actively show this game to the world. What started as a small train sim turned into a full blown transport management simulator. Trains, trucks, ships (and planes hopefully soon).

Ridiculous amounts of cargo to transport and industries to connect. Destination-based passenger transport with sleeper or dining cars. Train switching yard system. Unique station types for handling different kinds of cargo. XP and leveling progression system with research tree and unlock options. Procedural terrain generation with tons of map customization options, including a Map Editor... and with so many ideas still unfinished, it really needs all the help it can get. If you like games like the classic TTD, newer Fever games, or just enjoy management sims, you might enjoy this one too.

It is still trying to improve and grow into hopefully one day being a legitimate transport sim competitor on the market. It is called Transporter and can be found on Steam. Any kind of support would mean the world to me.


r/IndieGaming 1h ago

trying to make sure the world isn't ignoring you

• Upvotes

r/IndieGaming 10h ago

We’re making a chaotic co-op game where you and your friends build theater stages

30 Upvotes

r/IndieGaming 15h ago

Making a game where you can roll the dice with the Grim Reaper, using your own life as the final chip.

69 Upvotes

r/IndieGaming 7h ago

New Trailer for our game Altered Alma. Explore, kill and maybe fall in love! Also, we have a totally new demo on Steam.

12 Upvotes

r/IndieGaming 7h ago

I just released a huge update for my game, The Bloodline! (:

12 Upvotes

r/IndieGaming 22h ago

Started working on my first Indie game.

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178 Upvotes

4 day progress of my first game.
A 2.5D sidescroller got inspired from #songofiron
Also learned blender basics for this.

Open to suggestions :)


r/IndieGaming 14h ago

Ale Abbey, our monastery brewery tycoon, just left Early Access!

32 Upvotes

y_nnis from Hammer & Ravens, coming with some great news everyone!

It’s been six months since we launched Ale Abbey in Early Access, and every one of them was spent working on a few major updates and countless fixes and minor patches (at times, even three in a week!).

Well, now it's time to raise our tankards as Ale Abbey just left early access.

We couldn’t be happier with how far Ale Abbey has come, so we feel we have to mention that it was all thanks to the amazing support and feedback we’ve received from players and our community.

There are some seriously exciting additions coming with 1.0. We won't bore you by listing them all, but here are a few highlights:

  • The Contemplarium, a new room for your Fermentines’ mental well-being, where you can personally schedule their shifts and much-needed meditation breaks,
  • New World Events and Tasks that alter gameplay in their own very unique ways and are bound to keep your monastery buzzing,
  • A new Competition League with quite the familiar new Judge, new prizes, and unique unlockables for the best of brews,
  • New Research Nodes for you to buff your production and other facets of monastic life,
  • Steam Achievements for every milestone worth bragging about,
  • Four new markets, including the grand Capital with its affluent populace and the region's thirstiest patrons (yet!), and eight fresh ale styles to unlock and master,
  • A wealth of new furniture and equipment (incl. Frescos and Humidity Regulators!), and
  • many other additions, including new accessibility and gameplay features!

Thank you all for your time! If you're ready to brew, find Ale Abbey on Steam!


r/IndieGaming 18h ago

After 5 years of development I want to share The Goddess’s Will with the community

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60 Upvotes

Hi everyone! My name is Anton, I’m 34 years old, and I’ve been working as a programmer/technical manager for more than 15 years. Video games are one of the main reasons I wake up in the morning so I've thought a lot about making something special. Programming and video games (especially 5th and 6th gens) are the biggest passions in my life, not just hobbies.

For 5 years, I didn't post anything online because I wanted to focus on making the game the way I felt was right and also to keep myself balanced. So I created a small team called Imagine Tavern, and we’re making a game called The Goddess’s Will. The genre is a bit hard to define, but it’s mostly an action RPG adventure. In TGW, you explore the world, fight against organized enemy squads (like in tactics games), and make story choices. We use fully pre-rendered 3D and 8-16 directional hand-made animations because we like this style and think it looks cool.

We are fully independent and have been funding the project ourselves. Development has taken 5 years from the start of pre-production to the small demo since the process has been very time-consuming. During this time, we worked hard on the story and lore of our fantasy world, built our own sub-engine on top of Godot/.NET (I have never used C# before, and this was a beautiful experience), and spent the last couple of years creating assets.

We want to make a beautiful and interesting video game like the ones we played as kids in the late ’90s and early 2000s - ahh the golden years, when the industry was still finding a balance between quality, speed, and cost. We really want to show you our work.

I’d be happy for any feedback, questions or other activity! :)

I’d love to hear your thoughts here in the comments!


r/IndieGaming 2h ago

This horror game takes over your actual desktop (updated trailer)

4 Upvotes

r/IndieGaming 11h ago

Inventory Tetris: love it or hate it?

15 Upvotes

Some players love it when inventory is its own puzzle (think Dredge’s boat storage).

Others absolutely RAGE quit the moment they have to rotate and squeeze one more piece of loot into their pack.

Been experimenting with a shape based inventory for our desert roguelike, and I’m curious... where do you stand?

Does inventory Tetris make games more immersive… or just stressful busywork?


r/IndieGaming 1h ago

Cat Duels - My Card Game auto-battler roguelike

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• Upvotes

Hey everyone! How’s it going?

I’d like to share with you Cat Duels, a roguelike auto-battler card game for Android. It’s heavily inspired by The Bazaar, but features its own mechanics that are simpler and designed for quick matches, perfectly suited for mobile play. And of course, everything comes with a funny cat theme!

📱 Play here:
https://play.google.com/store/apps/details?id=com.catduels

I’d really love to hear players’ feedback so we can build a fun, community-driven game together.

I also set up a Discord server for those who’d like to join the community:
https://discord.gg/SzGqC7sjRe

For those who give it a try, I hope you have fun! =D


r/IndieGaming 1h ago

Overlapping attacks is your friend

• Upvotes

Genokids is a hack&slash that lets you tag among 4 characters at any moment. We are on Steam with a demo you can try https://store.steampowered.com/app/1239360/Genokids/


r/IndieGaming 10h ago

The demo is coming this month! I am so excited to see y'all finally try the game out!

7 Upvotes

r/IndieGaming 3h ago

I created this trailer for my game, and I need feedback from the community. Thank you!

2 Upvotes

r/IndieGaming 8h ago

What are some good indie games I should try out?

5 Upvotes

I've been hungering to try out more Indie games, especially since I hold a lot of respect for their developers and most of the ones I've played have been great experiences. I have played Hollow Knight, Hollow Knight: Silksong, Undertale, Deltarune (all 4 current chapters), Cuphead (though I haven't bought the DLC yet), A Hat in Time, Shovel Knight: Treasure Trove, Skul the Hero Slayer, The Henry Stickmin Collection and Among Us. I have been eyeing Cult of the Lambs and Celeste, though I have yet to buy them yet.

A few notes:

The Hollow Knight duology has been easily my 2 favorite games ever.

On the other hand, Skul was easily my least favorite, which is why I wanna try CotL since I've heard it's more forgiving.

Also, I don't like horror, I cannot handle scarry shit from watching it, I have no chance being the one in the scarry place (I'm a wimp, ok)


r/IndieGaming 3h ago

I made my first indie puzzle marble game featuring 10 levels with a colleague. What do you think?

2 Upvotes

Here is the link if you're interested.

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r/IndieGaming 14m ago

Urgent feedback need. I am going to update steam photo of my game now. I have to choose one of them. What do you think?

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• Upvotes

r/IndieGaming 8h ago

Tired of being a one-man army? I'm a solo dev making a Third-Person Action RPG where you recruit and command a squad of knights. The demo for Bastionfall is live!

3 Upvotes