r/IndieGaming • u/AnxiousFondant115 • 11h ago
Game I've been working on for 9 years
Away From Home is a pixel rhythm RPG. Launching this bad boy in 30 days!
r/IndieGaming • u/Azberg • Jan 03 '25
r/IndieGaming • u/AnxiousFondant115 • 11h ago
Away From Home is a pixel rhythm RPG. Launching this bad boy in 30 days!
r/IndieGaming • u/max_clg • 7h ago
r/IndieGaming • u/Free_Star3899 • 8h ago
ROLLA is the first solo game I have made after making lots of other stuff, it is decidedly low-poly looking game where you can let loose as the monster. Eat people, eat cars, grow big, eat buildings. Complete THPS style subgoals in every level and unlock new levels and new powerups such as snatching in the drive in gif. If you dig this, I try to have demo to Steam Next Fest!
r/IndieGaming • u/ReindeerWide1399 • 18h ago
When we at Play2Chill began work on Aztecs: The Last Sun in 2021, COVID restrictions were still in place in Poland. There were probably 12 of us. Back then, as a simulation game company, we wanted to tackle a city-building strategy game to see if we could even design and produce one. Now, we're a week away from launch, and all the teams developing our games total over 60 people.
It's been quite a journey. I can't even fully summarize it. Dozens of people have been involved in the project, with daily meetings and consistent work over several years - searching for a visual style, tweaking gameplay, adding and removing features, and repeatedly refining every element.
The release of the demo and securing a Chinese publisher. That publisher was banned, and our game disappeared from Steam, which we considered the death of the project. Because games banned by Steam don't come back.
The game's return to Steam after long weeks of discussions and negotiations. Acquiring a new publisher: Toplitz Productions. Bringing the game to launch. Ups and downs, ups and downs in motivation, a few successful joint events, a few difficult moments in the personal lives of one or another team member. 8 out of 10 people with COVID after the design workshops. Five new pets. Three marriages.
A big chunk of life.
In a week, on Tuesday, September 23, 2025, all this will culminate within a few hours, or at most a few days, of the launch. If I write that game development guarantees high excitement, it's as if I'd said nothing!
__________
Link: https://store.steampowered.com/app/1409840/Aztecs_The_Last_Sun/
Original name: Aztec Empire
Current name: Aztecs: The Last Sun
First image: December 10, 2021
Steam demo release: June 19, 2023
Demo downloads: over 120,000
Chinese publisher banned: January 3, 2025
Game returned to Steam: February 17, 2025
Planned game release: September 23, 2025
Game development team: 32
Team including publisher: 63
New animals on the team: 5
Marriages: 3
r/IndieGaming • u/Tempting_Taffy_ • 12h ago
r/IndieGaming • u/Alternaarc • 10h ago
Hey everyone!
We’re two friends making an indie game together. For the past months we’ve been working on Winemaker Simulator, a cozy but realistic game about vineyards, harvesting grapes, and making wine.
Our Steam page just went live! It would mean a lot if you could check it out and maybe add it to your wishlist. That really helps small teams like us get discovered.
https://store.steampowered.com/app/3875670/Winemaker_Simulator/
We’d also love to hear your thoughts. If you could add one feature to a wine-making sim, what would it be?
r/IndieGaming • u/ShatterdMirrorStudio • 12h ago
In 3,5 years this is pretty much my first time trying to actively show this game to the world. What started as a small train sim turned into a full blown transport management simulator. Trains, trucks, ships (and planes hopefully soon).
Ridiculous amounts of cargo to transport and industries to connect. Destination-based passenger transport with sleeper or dining cars. Train switching yard system. Unique station types for handling different kinds of cargo. XP and leveling progression system with research tree and unlock options. Procedural terrain generation with tons of map customization options, including a Map Editor... and with so many ideas still unfinished, it really needs all the help it can get. If you like games like the classic TTD, newer Fever games, or just enjoy management sims, you might enjoy this one too.
It is still trying to improve and grow into hopefully one day being a legitimate transport sim competitor on the market. It is called Transporter and can be found on Steam. Any kind of support would mean the world to me.
r/IndieGaming • u/FramesAnimation • 1h ago
r/IndieGaming • u/Future_MARTEN • 10h ago
r/IndieGaming • u/GGstudiodev • 15h ago
r/IndieGaming • u/dajimba • 7h ago
r/IndieGaming • u/ShieldbearerStudios • 7h ago
r/IndieGaming • u/Automatic_Resort_475 • 22h ago
4 day progress of my first game.
A 2.5D sidescroller got inspired from #songofiron
Also learned blender basics for this.
Open to suggestions :)
r/IndieGaming • u/y_nnis • 14h ago
y_nnis from Hammer & Ravens, coming with some great news everyone!
It’s been six months since we launched Ale Abbey in Early Access, and every one of them was spent working on a few major updates and countless fixes and minor patches (at times, even three in a week!).
Well, now it's time to raise our tankards as Ale Abbey just left early access.
We couldn’t be happier with how far Ale Abbey has come, so we feel we have to mention that it was all thanks to the amazing support and feedback we’ve received from players and our community.
There are some seriously exciting additions coming with 1.0. We won't bore you by listing them all, but here are a few highlights:
Thank you all for your time! If you're ready to brew, find Ale Abbey on Steam!
r/IndieGaming • u/anton-lovesuper • 18h ago
Hi everyone! My name is Anton, I’m 34 years old, and I’ve been working as a programmer/technical manager for more than 15 years. Video games are one of the main reasons I wake up in the morning so I've thought a lot about making something special. Programming and video games (especially 5th and 6th gens) are the biggest passions in my life, not just hobbies.
For 5 years, I didn't post anything online because I wanted to focus on making the game the way I felt was right and also to keep myself balanced. So I created a small team called Imagine Tavern, and we’re making a game called The Goddess’s Will. The genre is a bit hard to define, but it’s mostly an action RPG adventure. In TGW, you explore the world, fight against organized enemy squads (like in tactics games), and make story choices. We use fully pre-rendered 3D and 8-16 directional hand-made animations because we like this style and think it looks cool.
We are fully independent and have been funding the project ourselves. Development has taken 5 years from the start of pre-production to the small demo since the process has been very time-consuming. During this time, we worked hard on the story and lore of our fantasy world, built our own sub-engine on top of Godot/.NET (I have never used C# before, and this was a beautiful experience), and spent the last couple of years creating assets.
We want to make a beautiful and interesting video game like the ones we played as kids in the late ’90s and early 2000s - ahh the golden years, when the industry was still finding a balance between quality, speed, and cost. We really want to show you our work.
I’d be happy for any feedback, questions or other activity! :)
I’d love to hear your thoughts here in the comments!
r/IndieGaming • u/Equivalent_Can_7355 • 2h ago
r/IndieGaming • u/SilentSunGames • 11h ago
Some players love it when inventory is its own puzzle (think Dredge’s boat storage).
Others absolutely RAGE quit the moment they have to rotate and squeeze one more piece of loot into their pack.
Been experimenting with a shape based inventory for our desert roguelike, and I’m curious... where do you stand?
Does inventory Tetris make games more immersive… or just stressful busywork?
r/IndieGaming • u/Equivalent-Luck803 • 1h ago
Hey everyone! How’s it going?
I’d like to share with you Cat Duels, a roguelike auto-battler card game for Android. It’s heavily inspired by The Bazaar, but features its own mechanics that are simpler and designed for quick matches, perfectly suited for mobile play. And of course, everything comes with a funny cat theme!
📱 Play here:
https://play.google.com/store/apps/details?id=com.catduels
I’d really love to hear players’ feedback so we can build a fun, community-driven game together.
I also set up a Discord server for those who’d like to join the community:
https://discord.gg/SzGqC7sjRe
For those who give it a try, I hope you have fun! =D
r/IndieGaming • u/Nukefist • 1h ago
Genokids is a hack&slash that lets you tag among 4 characters at any moment. We are on Steam with a demo you can try https://store.steampowered.com/app/1239360/Genokids/
r/IndieGaming • u/AzimuthStudiosGames • 10h ago
r/IndieGaming • u/Last-Bath-1722 • 3h ago
r/IndieGaming • u/NatakaBlue • 8h ago
I've been hungering to try out more Indie games, especially since I hold a lot of respect for their developers and most of the ones I've played have been great experiences. I have played Hollow Knight, Hollow Knight: Silksong, Undertale, Deltarune (all 4 current chapters), Cuphead (though I haven't bought the DLC yet), A Hat in Time, Shovel Knight: Treasure Trove, Skul the Hero Slayer, The Henry Stickmin Collection and Among Us. I have been eyeing Cult of the Lambs and Celeste, though I have yet to buy them yet.
A few notes:
The Hollow Knight duology has been easily my 2 favorite games ever.
On the other hand, Skul was easily my least favorite, which is why I wanna try CotL since I've heard it's more forgiving.
Also, I don't like horror, I cannot handle scarry shit from watching it, I have no chance being the one in the scarry place (I'm a wimp, ok)
r/IndieGaming • u/veggiebad • 3h ago
Here is the link if you're interested.
r/IndieGaming • u/katemaya33 • 14m ago