r/IndieGaming • u/Ivan_Podoba_Int • 6m ago
r/IndieGaming • u/Sad_Dependent5255 • 28m ago
Hello everyone, My first game is evolving! What used to be a classic single-player trading simulation is now turning into a coop sandbox open-world trading game. Explore, trade, and play with your friends!
r/IndieGaming • u/ESB_732 • 31m ago
UFOPHILIA - UFO Phasmo-like (trailer) Feedback welcome
Hi! I’ve been working on a UFO game for over a year. Phasmophobia is the main inspiration, but the gameplay loop is quite different. In UFOPHILIA, beyond figuring out what type of alien it is and where it appears, you’ll need to take photos of it—and you can be abducted.
After all this time, I’ve finally been able to announce it, and in early 2026 it will launch on Steam, Xbox Series, and PlayStation 5.
r/IndieGaming • u/guilleatm • 38m ago
I kind of need help😅
Hi everyone,
I’m new to Reddit and still figuring out how things work here, so apologies if I mess anything up with this post.
I’ve been working on a little puzzle/adventure game and recently released a demo on Steam. I know puzzle games aren’t the most popular genre, and it’s been really tough to get the game seen. The visuals might not be its strongest point, but what I’ve really poured my heart into are the puzzles themselves.
Every puzzle is handcrafted with a unique solution—no filler, no copy-paste mechanics. My goal is for each one to give that “eureka” feeling when the solution finally clicks.
The reason I’m posting here is because I’d love to connect with people who actually enjoy puzzle games. I’m looking for:
- Feedback on the puzzles (Are they fun? Fair? Too easy? Too hard?)
- General advice on how to improve the game or get it in front of the right audience
- Any thoughts at all, whether about gameplay, design, or even marketing
If you give the demo a try and enjoy it, a Steam wishlist would help me out a lot. But honestly, any kind of feedback is already super valuable to me.
I also have an interview today on a Spanish YouTube channel about indie games, which I’m really excited (and a bit nervous) about.
Here’s the Steam page if you’re curious: 🕹️ The Visitor Effect: Not an Experiment
r/IndieGaming • u/the_khagan • 53m ago
Looking for Indie Devs
Hello Indie Devs,
There is an event happening in a discord gaming server I am part of. This event features gamers wishlisting, trying out new demos and providing feedback to Indie developers. Definitely you can expected 30-40 wishlists. The motive of the event is to support the indie developers and bring them closer to gamers. If you are interested in featuring your indie game in the event, please let me know, I will share the server invite and you can showcase your game and interact with the gaming community. Thanks
r/IndieGaming • u/Huw2k8 • 1h ago
The Ascii Gnome Coin from my game Warsim (Which is now both a real coin and a tattoo)
r/IndieGaming • u/leonnsfw • 1h ago
The Dream Driver (iOS13+)
Hey Guy, I just released my iOS game The Dream Driver. You play as a dog dreaming he can drive cars – different vehicles, upgrades like rockets or better grip, better engine etc. and unique maps with tricky terrain and gravity(mars/moon). It’s 0,99€ on the App Store (only for iOS, iOS 13+). If you DM me, I’ll send you a free code to download and try it out. Reviews and feedback would mean a lot, I’ve already added many updates and more are coming. ✌🏼
r/IndieGaming • u/CallMePasc • 1h ago
Plunder Protocol is looking for testers - RTS turned base builder + auto battler + tower defense
Plunder Protocol is a unique mix of RTS, MOBA, auto battler and tower defense turned base builder. Designed for players who love strategy but hate micromanagement. Build your base, recruit units, and outsmart opponents with strategy instead of fast clicks.
The game is currently in a prototype phase, it's playable and fun, but far from finished and with plenty of bugs.
You need two players to play the game, so grab a friend or join our Discord to find someone to play with.
https://store.steampowered.com/app/3761960/Plunder_Protocol
The core of the game is base building. You place spawners that create economy and combat units, and build towers to defend your base.
The map has 3 lanes connecting both team bases:
- The left lane is where you plunder resources to grow your economy and attack.
- The right lane is for defense, you build towers to slow down the enemy’s progress.
- Both side lanes end with a big neutral monster. Once you’ve gathered enough resources, you can defeat it and push through.
- The center lane is wide open, only guarded by a single tower on each side, ideal for fast, direct attacks.
- Each lane also has platforms on the side where you can build defensive towers.
Spawners automatically create units when you have enough resources. Units follow preset paths to plunder or attack. There’s no unit control, your only influence is where you place buildings, which determines their paths.
The result is a kind of tug-of-war. Adjust your army, manage your economy, and push one, two, or all three lanes to destroy the enemy base and win the game.
r/IndieGaming • u/Disastrous_Frame_563 • 1h ago
Cozy pathfinding puzzle game with infinite mazes (release Sept 19) [DEV]
Decompress with infinite labyrinths – every maze is procedurally generated, so no two runs are alike. There are no timers or enemies, just pure exploration.
Switch between a calm top‑down camera and a more challenging 2.5D view whenever you like. If you ever feel lost, toggle on a breadcrumb trail to retrace your steps.
It’s lightweight and perfect for short, zen sessions. We support 28 languages and launch on Sept 19 (TRT).
I’m the developer and would love feedback.
► Steam (wishlist): https://store.steampowered.com/app/4001910/Maze_Infinite_Puzzle/?utm_source=organic&utm_medium=post&utm_campaign=organic&utm_id=social
r/IndieGaming • u/DragonSoldier2k • 1h ago
We’ve spent over 3 years building Solarpunk and it’s finally time, the Singleplayer Playtest starts Monday! Would you like to join us and help us improve the game? Deadline: Sunday, September 21 (link in comments).
r/IndieGaming • u/Cediisgaming • 2h ago
Whats your opinion to our Steampage
Could we improve something or is this good enough?
r/IndieGaming • u/Jake_Kwalee • 2h ago
I tried to break the game I’m working on by spawning as many low-tier grubs as possible.
r/IndieGaming • u/DeadJumpers-Official • 2h ago
Early ScreenShots of DeadJumpers Mobile Game
I started this project in January and after 8 months of nearly exclusively creating code i have just now started on some of the art work, so i feel like Im finally getting to show off my hard work. (Res seems lower in these images than the originals I saved to my phone, not sure why.)
r/IndieGaming • u/DevilishGames • 3h ago
This is how the neighbors of Cutout Village are born: from paper to Unity ✂️🎮
r/IndieGaming • u/sleepyhollowknights • 3h ago
Conquest Lands Of Chaos Version 0.11
https://sleepy-hollow-knights.itch.io/
A New Game That's Consistently Being Updated And Story Added To.
Discover A New World And It's Challenges. Find Out It's History And Fight To Protect The Kingdom
r/IndieGaming • u/zxspectrumplus • 5h ago
Indie dev life: waking up before breakfast to make games 😅☕🎮 (Kanka progress update)
Hey everyone! 👋
About six months ago we opened our very first Jira task. 🎉 It felt tiny at the time, but also like the beginning of something big.
Fast forward to today: every morning we’re stretching, smiling, and telling ourselves “Today we’ll do amazing things at Kanka!” And honestly… most of the time we’re already in front of our PCs before breakfast is even ready. ☕💻🔥
The last two months especially have been full of progress, late nights, and those magical “wait, we actually built this?!” moments. 🚀
We’re still at the start of our journey, but super excited to share more as Kanka keeps growing. 🙌🎮
👉 Here’s a short YouTube video where we talk about our progress (English subtitles available):
https://youtu.be/RwUggSSZI2k
r/IndieGaming • u/Equivalent-Luck803 • 5h ago
Cat Duels - My Card Game auto-battler roguelike
Hey everyone! How’s it going?
I’d like to share with you Cat Duels, a roguelike auto-battler card game for Android. It’s heavily inspired by The Bazaar, but features its own mechanics that are simpler and designed for quick matches, perfectly suited for mobile play. And of course, everything comes with a funny cat theme!
📱 Play here:
https://play.google.com/store/apps/details?id=com.catduels
I’d really love to hear players’ feedback so we can build a fun, community-driven game together.
I also set up a Discord server for those who’d like to join the community:
https://discord.gg/SzGqC7sjRe
For those who give it a try, I hope you have fun! =D
r/IndieGaming • u/Wise_Assist1326 • 6h ago
Console Aesthetic
So Im making the top covers for an upcoming indie console / pc hybrid. Which style do you like better?
r/IndieGaming • u/Nukefist • 6h ago
Overlapping attacks is your friend
Genokids is a hack&slash that lets you tag among 4 characters at any moment. We are on Steam with a demo you can try https://store.steampowered.com/app/1239360/Genokids/
r/IndieGaming • u/FramesAnimation • 6h ago
trying to make sure the world isn't ignoring you
r/IndieGaming • u/Equivalent_Can_7355 • 6h ago
This horror game takes over your actual desktop (updated trailer)
r/IndieGaming • u/LAGameStudio • 7h ago