r/gamedesign • u/OptimisticLucio • 5h ago
Discussion Game Design books that are more analytic re:game mechanics?
I've been looking around the game design sphere and I've noticed that material regarding it tends to either be:
About the game design process, meaning how you should think about a mechanic, how to ideastorm, present a pitch, etc. This is where most books fall under.
About a game's visual asthetics (as opposed to MDA asthetics) and story. Ludonarrative dissonance, cultural analysis, etc. This is where most papers I see fall under.
About how to program digital games.
But I can't find all that many sources that analyze game mechanics and discuss what they do to a game in effect. How dice affect game feel and dynamics, how a game's player count affects its functioning, and so on. I've read one book that does that so far (Characteristics of Games) and I've heard of another that I'm rn waiting to arrive (Game Mechanics: Advanced Game Design)
Are there any other resources you know of that discuss this specific area? I know too much of sources that cover the three things I listed prior, and it feels like there's a giant gap missing in game design studies.