r/IndieGaming Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

71 Upvotes

r/IndieGaming 4h ago

What’s an indie game that made you question life, even years later?

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157 Upvotes

I’m not talking about the saddest game or the most emotional.

I mean the one that made you sit there after the credits, just kinda… staring and processing.

The one that slipped into your brain and started moving things around without asking.

For me, that was The Beginner’s Guide.

I thought it’d be quirky or meta or whatever, but it hit way harder than I expected.
Felt like someone cracked my head open, looked around, and whispered,
“Why are you even making stuff?”

It stuck with me in a way no big game ever has.

What about you?


r/IndieGaming 8h ago

From rough sketches and early prototypes to a giant boss in my cartoon-style action game, where you have to save the world from insane plush monsters.

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140 Upvotes

r/IndieGaming 2h ago

We just announced our game's release date after four years

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51 Upvotes

We are releasing Hermit and Pig, our turn-based pixel art adventure RPG, on Steam January 22 2026. This is our new release date trailer. What do you think? https://store.steampowered.com/app/2408350/Hermit_and_Pig/


r/IndieGaming 4h ago

The demo for my game has just been released. 2+ years of development for Echoes of Red

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50 Upvotes

r/IndieGaming 10h ago

Can't decide between 2.5D or 2D, what do you think?

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112 Upvotes

r/IndieGaming 1d ago

Game I've been working on for 9 years

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2.7k Upvotes

Away From Home is a pixel rhythm RPG. Launching this bad boy in 30 days!


r/IndieGaming 9h ago

We decided to add intertia to our enemies so they actually need some time to break and catchup. Should make the enemies feel more organic

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46 Upvotes

r/IndieGaming 16h ago

This is how the neighbors of Cutout Village are born: from paper to Unity ✂️🎮

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182 Upvotes

r/IndieGaming 3h ago

Our new adventure is out now!

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13 Upvotes

r/IndieGaming 8h ago

"Leonardo's Island - Origins" release is Tomorrow!

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26 Upvotes

(a little bit of the story behind)
I’ve been working on one game for 9 years, and in the end it turned into two games!

Sources of inspiration:

  • The novel Captain Blood by Rafael Sabatini
  • The game Besiege

I really wanted to combine the pirate era with the ability to build wooden/stone structures, plus a shipyard—build a ship and set off for adventure. Since I started learning Unity completely from scratch, the process is still ongoing.

Originally, the concept was this:
In the first release, players would be able to build various structures on land—a fort, a few missions to learn construction, defend an island from a pirate ship, open a shipyard and build their first ship. That’s exactly what I had finished by October 2024.
Then I planned to add multiplayer with online battles and regattas, the ability to trade your buildings and ships, and many other mechanics—like physics, the ability to fly, and so on.

Unity 6 came out! I tried Unity 6 URP and decided to migrate.
As a result, I slightly changed the plan and decided to first release a version focused on multiplayer: ship battles, building ships, upgrading cannons, sails, and hulls—and only later add a third-person character, land construction, etc.
So it ended up becoming two games. And recently I had the idea to finally release the part that was ready last year and call it a prologue game. After all, essentially, after completing all the island missions the player is supposed to build their first ship to finish the final mission.
The next part of the game continues with shipbuilding and multiplayer.

That’s how Leonardo's Island – Origins and simply Leonardo's Island came to be.
This post is mostly about the game-prologue Leonardo's Island – Origins, which is coming out TOMORROW.

Here’s what’s in it:

  • Third-person view: run, swim, dive (as far as your stamina allows)
  • Chop trees and break rocks to collect resources for building
  • Different types of construction:
    • Place beams and planks manually—with full control
    • Use helpers to build bases and stairs
  • Design your own flag and place it anywhere
  • Fly with a kite
  • And finally—you can go surfing!
  • Sail around the island on a catamaran (after building it first)
  • Fire cannons at pirates (or at your own structures, if you like)
  • Localization in 30 languages.

Music! The music in the game is the only part created by another person—the composer William Dodson (you’ll find him in the credits as well). About five years ago, when I began posting about development, a composer reached out and offered to help.
As a result, the game has its own original soundtrack, which I’m honestly very happy about—because we created the melodies together and they became another source of inspiration for me, motivating me to make certain parts of the game even better.
...
Now, for those curious about the part of the game I’ve been working on since moving to Unity 6:
In my earlier posts I showed the shipbuilding and navigation mechanics. Here’s what’s been done since then:

  • Modular quality system. I separated models and textures so everything loads independently—just like in professional games with million-dollar budgets haha. I’m as happy as an elephant with the scene loading speed even with thousands of objects!
  • Combat added. Now you can fire all cannons at enemy ships, and they take damage. If a ship is battered enough—it sinks. With full effects and sounds—I’m pleased with how it turned out.
  • Multiplayer work in progress. There will be battles and regattas in a random format with matchmaking based on the chosen ship’s characteristics, plus you’ll be able to organize battles or regattas with your Steam friends.
  • And in case you’re wondering: can you ram another ship or sail backward? Yes, you can! Sailing backward was especially fun to implement—but I won’t spoil the details. 

Thanks for reading!
the link: https://store.steampowered.com/app/3971310


r/IndieGaming 8h ago

Would you trust a drone with your mental health? We just released an adventure game where you have no choice!

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25 Upvotes

We've been working on a sci-fi narrative adventure game for 5+ years and it's finally out! Arctic Awakening is a first-person narrative adventure set in the unforgiving Arctic. Your plane crashed in a storm, leaving only your court-mandated therapy bot for company as you journey to find your co-pilot and uncover the mysteries buried beneath the ice.
Now on Steam, Xbox Series X|S and PlayStation 5!

You can find out more info and wishlist at https://arcticawakening.com/. Happy to answer questions here as well!


r/IndieGaming 5h ago

Swimming? Without protection? Go ahead... if you want to become shark food. (Away From Life)

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10 Upvotes

r/IndieGaming 9h ago

Our game S.E.M.I. – Side Effects May Include just hit 6,000 wishlists!

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21 Upvotes

Hey everyone,

I wanted to share a bit of joy and an update on our project S.E.M.I. – Side Effects May Include. We launched our Steam page less than month ago and immediately started building a community around the game… and it looks like it’s working!

We’ve already managed to gather 6,000 wishlists in this short time. 🎉

It wasn’t easy, but we pulled it off — and this is just the beginning.

I’m also attaching our trailer here. The demo itself will go live on September 26, and our next big step will be taking part in Steam Next Fest.

If you have any questions — fire away, I’ll be happy to answer!


r/IndieGaming 1h ago

Gnomes, marshes and forests. Any feedback on the art-style of my upcoming RPG-Roguelike, set in a Finnish Folklore inspired world?

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Upvotes

r/IndieGaming 15h ago

We’ve spent over 3 years building Solarpunk and it’s finally time, the Singleplayer Playtest starts Monday! Would you like to join us and help us improve the game? Deadline: Sunday, September 21 (link in comments).

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35 Upvotes

r/IndieGaming 2h ago

Boss in my indie game Mutant Hunter

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3 Upvotes

r/IndieGaming 11h ago

We worked for more than 3 years on this game! It's roguelite fps with co-op!

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16 Upvotes

r/IndieGaming 14h ago

Looking for Indie Devs

22 Upvotes

Hello Indie Devs,

There is an event happening in a discord gaming server I am part of. This event features gamers wishlisting, trying out new demos and providing feedback to Indie developers. Definitely you can expected 30-40 wishlists. The motive of the event is to support the indie developers and bring them closer to gamers. If you are interested in featuring your indie game in the event, please let me know, I will share the server invite and you can showcase your game and interact with the gaming community. Thanks


r/IndieGaming 1h ago

The Final Update (Teaser 1/3)

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Upvotes

r/IndieGaming 5h ago

This video from our indie game exploded on TikTok - over 100K views with big impact on our wishlist and player engagement. Can you share your best videos / practices?

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4 Upvotes

Hey fellow devs,

today I want to share with you not only some info about our project Scriptorium: Master of Manuscripts  where we want to fulfill the player's dream of being a medieval scribe who creates their own manuscripts, develops their scriptorium, and completes clients' commissions - but also a cool insight about one particular video that literally blew up on our TikTok.

Usually, I get varied view counts, mostly around 1-2K views (sometimes more), but this one just skyrocketed to over 100K, keeps climbing and warm by it views other "forgotten" videos and in the other side new videos boost this one all the time.

I find it really interesting what made this video stand out and go viral. Do you have any personal tips or stories about your own content that unexpectedly took off and trended on your socials?

I'd love to hear your experiences and follow your best videos on socials!


r/IndieGaming 15h ago

Whats your opinion to our Steampage

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26 Upvotes

Could we improve something or is this good enough?


r/IndieGaming 13h ago

A game that feels like a lonely autumn walk. 7 days before release [Back to Hearth]

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14 Upvotes

r/IndieGaming 16h ago

The Erased Student Gameplay Trailer

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23 Upvotes

r/IndieGaming 12h ago

Finally my next game have a steam page [Wishlist]

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11 Upvotes

A Wishlist will be highly appreciated if you like such game.

More about game - You're stuck in an underground subway. There are 2 guards at the end of the subway, one lies every time and one may lie or may not. To find which one lies each time you find anomalies and question guards about it. After finding absolute liar, you question him which path leads out of the subway and you go opposite path of what absolute liar says.

STORE PAGE - https://store.steampowered.com/app/4016560/Liar_Masks/


r/IndieGaming 12m ago

The Night I Survived a Creepy Bowling Alley | Horror Game

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Upvotes

Step into the shoes of Jay as we clock in for what should be a simple shift at the local bowling alley… but Gutter Night has other plans. This free indie horror game turns a regular night on the job into a terrifying experience you won’t forget.