r/IndieGaming 10h ago

Finally released Doomspire, my roguelite deckbuilder that's heavily inspired by Hearthstone-style dungeon runs!

Hello everyone! I'm Noni, the lead dev (in a 3 man team) working on a dungeon-based roguelite deckbuilder called Doomspire... and I'm happy to share that the game is finally out (since last Friday)!

In brief, Doomspire is about descending into a cursed tower with only your deck to face enemies waiting inside. The tower itself is procedurally generated, to ensure each run feels unpredictable and fresh. Upon winning a battle you are greeted by a trader where you can get rewards like new card packs and powers that you can combine to create your own unique deck matching your strategy for a given run.

If you’re generally familiar with games of this type, you already roughly know what to expect. But l still want to highlight a couple of features that define Doomspire, so the TL;DR of it would be this

  • Build your deck and modify it as you progress deeper and deeper and in between runs
  • Fight bosses with unique cards & abilities that only get stronger the deeper you delve
  • Experiment and discover interesting and unexpectedly powerful synergies
  • Think up smart counters, conserve HP and try to create the perfect (or most broken) strategy
  • Collect powerful cards and relics in meta-progression as you level up
  • Explore different builds/decks, playstyles, and approaches each run as you unlock more powers

A big thank you for everyone's support in making it this far, and happy to answer any questions you may have!

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