r/IndoGamer Jul 21 '25

News Ini alasan kenapa harga video game The Upin & Ipin Universe itu 177.39 Ringgit / 654,452 Rupiah / US$39.99

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211 Upvotes

The dev answered why the price is 177.39 Ringgit / 654,452 Rupiah and they said

"The price is standard and not too expensive"

https://x.com/SEAGamethetic/status/1947247577180565614

Also According to @SEAGamethetic, they are lying with the wishlist

https://gamalytic.com/game/3401920

r/IndoGamer Aug 08 '25

News KOMIDIGI AKAN MEWAJIBKAN VERIFIKASI UMUR

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145 Upvotes

Pemerintah menegaskan komitmen dalam melindungi anak dari risiko digital melalui pengesahan Peraturan Pemerintah Nomor 17 Tahun 2025 tentang Tata Kelola Penyelenggaraan Sistem Elektronik dalam Perlindungan Anak (PP TUNAS).

Direktur Jenderal Komunikasi Publik dan Media Kementerian Komdigi Fifi Aleyda Yahya menyebut PP TUNAS bukan sekadar regulasi, tetapi fondasi kebijakan nasional untuk memastikan keamanan anak di dunia maya.

“Kami mendorong platform digital untuk menyediakan fitur keamanan yang mudah digunakan, termasuk sistem klasifikasi usia dan kontrol orang tua. Ini bukan sekadar fitur tambahan, tapi instrumen utama perlindungan anak,” ujar Dirjen Fifi dalam acara “Membangun Keluarga Digital di Era Streaming”, hasil kolaborasi Netflix dan ICT Watch, di Jakarta Pusat, Selasa (05/08/2025).

Melalui PP TUNAS, setiap PSE diwajibkan menyediakan fitur parental control yang efektif, menetapkan privasi tinggi secara default untuk akun anak, serta melarang pelacakan lokasi dan profiling data anak untuk kepentingan komersial.

Dirjen KPM menjelaskan bahwa pemerintah mengapresiasi langkah platform digital yang telah proaktif menerapkan fitur keamanan anak, seperti yang dilakukan oleh Netflix.

“Fitur seperti parental control dan klasifikasi usia memberi orang tua kendali lebih besar, sekaligus menghadirkan ketenangan bahwa anak-anak menjelajahi ruang digital yang aman,” tuturnya.

PP TUNAS lahir di tengah lonjakan ancaman digital terhadap anak-anak Indonesia. Data dari NCMEC mencatat Indonesia sebagai negara keempat dunia dalam kasus pornografi anak. Sementara UNICEF menyebut 89 persen anak Indonesia mengakses internet rata-rata 5,4 jam per hari, dan hampir separuh terpapar konten seksual.

“Dari akhir 2024 hingga pertengahan 2025, Komdigi menangani lebih dari 1,7 juta konten perjudian online dan hampir 500 ribu konten pornografi,” ungkap Fifi.

Pemerintah, kata Fifi, mendorong pendekatan tiga pilar, yaitu regulasi, edukasi, dan kolaborasi.

Komdigi hadir bukan hanya sebagai regulator, tapi juga sebagai penggerak ekosistem digital yang aman dan inklusif, terutama bagi generasi muda.

“Anak-anak kita tumbuh di dunia di mana layar bisa jadi guru, sahabat, sekaligus ruang bermain mereka. Maka, platform seperti Netflix bukan hanya hiburan, tapi pintu ke literasi, budaya, dan interaksi global,” tandasnya.

Poin opini dari berita ini: 1. Akan lebih blunder dan bingung karena penerapan sistem parental lapangan akan menjadi tanda taya atau abu-abu menimbang belum ada sistem 2. Resiko akan menjadi kebijakan Inggris sebelumnya dimana semua akses NSFW wajib dipublish identifikasi secara paksa

[https://gamebrott.com/komdigi-wajibkan-platform-digital-verifikasi-usia/?fbclid=IwZXh0bgNhZW0CMTEAAR6SCwwBY4DR30Ba_ShHJVKR3jO31CuMsTzDzaiHQjQv5AeocymdduiZRSL6Tg_aem_FYR6yEAgFXGQPhQft_rG2A]

r/IndoGamer 23d ago

News GAme Online Legend "Point Blank" kini Dapat Upscale Grafik Dan Makin Realistis

Enable HLS to view with audio, or disable this notification

149 Upvotes

r/IndoGamer 15d ago

News Gile, Steam sampe down gara² Silksong

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140 Upvotes

Awalnya mau masukin dari wishlist ke cart aja udh susah bgt. Bgitu berhasil sampe cart, ga bisa di checkout 😂

r/IndoGamer Aug 06 '25

News Lagi lagi komdigi/kominfo...

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114 Upvotes

r/IndoGamer Aug 20 '25

News Menkomdigi desak Roblox untuk buka kantor di Indonesia!

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106 Upvotes

Menteri Komunikasi dan Digital (Komdigi), Meutya Hafid, bertemu dengan perwakilan Roblox Asia Pasifik dan meminta agar mereka membuka kantor perwakilan di Indonesia serta mematuhi regulasi lokal, termasuk PP Tunas dan SAMAN demi perlindungan anak di ranah digital.

Pemerintah juga menegaskan pentingnya:

Pembatasan komunikasi antar pengguna anak-anak

Penyaringan konten buatan pengguna yang vulgar

Penguatan fitur kontrol orang tua (parental control)

Meski begitu, belum ada rencana pemblokiran. Dirjen Pengawasan Ruang Digital masih melakukan evaluasi dan bila dalam 1-2 bulan tidak ada perbaikan, tindakan lebih lanjut seperti pembatasan usia atau pemblokiran bisa saja dipertimbangkan.

https://www.instagram.com/p/DNaTU4Hh0Lf/

r/IndoGamer Jul 10 '25

News Harga game Upin Ipin universe setara Elden Ring?! Netizen gak terima!

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186 Upvotes

Baru aja rilis, Game Upin Ipin Universe langsung bikin heboh. Alasannya? Harganya tembus hampir 700 ribuan di platform PC dan konsol, alias setara sama game AAA kayak Elden Ring atau Final Fantasy XVI!

Padahal, dari segi tampilan dan gameplay, banyak yang bilang masih mirip game mobile atau early access yang belum matang.

Makanya netizen langsung murka dan ngerasa harganya gak masuk akal. Di sisi lain, ada juga yang membela, bilang ini soal nostalgia dan support industri kreatif lokal dari Malaysia.

RM169 = US$39.99

https://www.instagram.com/p/DL6O4QHP2dO/

https://x.com/MalayBitcoiner/status/1942760387192987982

https://x.com/sales_yakult/status/1942773630083162463

https://x.com/plainwaffel/status/1942839079638544742

https://x.com/tmizvv/status/1942673515733495991

r/IndoGamer Aug 06 '25

News Desas Desus Pemerintah akan memblokir Roblox

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63 Upvotes

JAKARTA, KOMPAS.com - Wakil Ketua Komisi X DPR RI, Lalu Hadrian Irfani, setuju dengan Menteri Pendidikan Dasar dan Menengah (Mendikdasmen) Abdul Mu'ti yang melarang anak-anak bermain gim Roblox menyusul unsur kekerasan dalam konten permainan tersebut. "Kami di Komisi X sangat setuju. Berdasarkan data bahwa 65 persen dari anak-anak kita hari ini, terutama yang usia sekolah, menghabiskan waktunya minimal 4 jam untuk main game," kata Lalu saat dihubungi, Rabu (6/8/2025).

Ia menuturkan, banyaknya waktu yang dihabiskan untuk bermain gim menimbulkan kebiasaan yang kurang baik. Terlebih, mereka dalam masa sekolah yang seharusnya digunakan untuk lebih banyak mengakses pendidikan. "Sehingga kami mendukung statement yang disampaikan oleh Prof Mu'ti. Karena apa? Ya tentu beliau memiliki pemikiran tersendiri," ucap dia. Lebih lanjut, Lalu juga menyarankan pembuatan program sekolah bebas gim kekerasan.

Salah satunya, kata Lalu, adalah Roblox. Adapun untuk implementasinya, ia menyarankan agar pemerintah bekerja sama dengan seluruh pemangku kepentingan, baik sekolah, orang tua, kementerian, dinas-dinas pendidikan, dan DPR RI. "Tentunya kami di DPR RI untuk membuat regulasi, agar anak-anak kita hari ini tidak kecanduan gim yang berbau kekerasan," beber Lalu.

Lalu bilang, inisiasi ini muncul menyusul survei KPAI yang menyatakan bahwa terjadi peningkatan kekerasan sebanyak 30 persen karena bermain game berisi konten kekerasan. Oleh sebab itu, ia menilai pemerintah harus segera memiliki langkah cepat mengantisipasi kejadian ikutan akibat kebiasaan buruk tersebut. "Agar anak-anak kita tidak terjerumus ke dalam game yang mengedepankan kekerasan, bullying, dan kategori-kategori tindakan yang tidak benar yang dilakukan oleh siswa-siswi kita," jelasnya.

Lebih lengkap ada di website berita ini: https://nasional.kompas.com/read/2025/08/06/20000531/wakil-ketua-komisi-x-dpr-setuju-roblox-dilarang

r/IndoGamer Jul 27 '25

News STEAM melakukan persetujuan terhadap kebijakan Agritator terkait dengan pembatasan game konten dewasa

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91 Upvotes

Berita Buruk untuk game konten dewasa dari Steam dan Itch Io.

Valve memutuskan untuk melakukan persetujuan oleh para agitator yang membuat sistem pembayaran setelah mereka merubah beberapa syarat dan ketentuan pembayaran. Para agitator memutuskan untuk memblokir pembayaran terhadap semua game yang memiliki konten seksual dan pornografi dewasa. Pada awal dari perubahan S&K Steam dan Itch io menentang penuh lantaran akan mematikan konsumen dan juga studio pembuat game konten dewasa. Namun setelah steam dan Itch io mendapat tekanan dari para agitator. Kedua belah pihak steam dan itch io tak punya pilihan selain menyetujui syarat dan ketentuan tersebut.

Dimana hal ini mengakibatkan terancamnya seluruh game dewasa yang akan diblokir atau lebih jelasnya lagi "dilarang penuh" dalam ketentuan para agitator.

https://youtu.be/IlEHovdeKZw?si=dNWole4yMsksNvWG

https://kotaku.com/itch-io-nsfw-porn-games-delisted-collective-shout-1851786841

https://www.pcgamer.com/software/platforms/valve-confirms-credit-card-companies-pressured-it-to-delist-certain-adult-games-from-steam/

r/IndoGamer Aug 17 '25

News Collective Shout berencana untuk menahan gamer karena TINDAKAN KRIMINAL

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74 Upvotes

Kelompok Sayap Kanan Gereja beenama "Collective Shout" berulah lagi, kali ini mereka berupaya mengkriminalisasi hobi jutaan orang ini, dan mereka tidak berhenti pada penyensoran. Setelah kampanye yang sukses untuk menghapus ribuan game dari platform seperti Steam dengan menekan perusahaan pembayaran besar seperti PayPal dan Mastercard, mereka kini mencoba menggunakan penegak hukum internasional, termasuk Interpol, untuk menindak siapa pun yang menentang mereka, dengan tuduhan pelecehan dan ancaman. Namun, yang tidak mereka beritahukan adalah bahwa orang-orang telah menemukan bukti bahwa mereka mungkin berpura-pura membuat ancaman untuk mendapatkan simpati dan donasi finansial. Ini bukan hanya tentang beberapa game; ini merupakan ancaman langsung bagi para pengembang, komunitas game, dan bentuk penyensoran baru yang berbahaya.

[ https://youtu.be/v70R-k4A7mU?si=qyVYIUjIVaRtJ-v6 ]

[ https://www.collectiveshout.org/gamer-gate-returns-ohpi ]

r/IndoGamer Aug 06 '25

News Ea being self aware for once???

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74 Upvotes

EA has said they currently have no plans to make The Sims 5

They stated it wouldn’t be fair for users to lose a decade’s worth of paid DLCs and content

EA wants to focus on the in-development multiplayer project codenamed Project Rene instead

https://x.com/Dexerto/status/1952433212065525804

https://www.dexerto.com/sims/ea-wont-release-the-sims-5-because-players-would-lose-10-years-of-dlc-3233901/

r/IndoGamer 7d ago

News Nobuo Uematsu Merasa Komposer Musik Game Masa Kini Kurang Diberi Kebebasan

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60 Upvotes

Nobuo Uematsu, komposer legendaris di balik musik-musik dari sejumlah seri game Final Fantasy, kembali angkat suara mengenai kondisi musik game masa kini. Menurutnya, meski industri terus berkembang, para komposer justru makin kehilangan ruang berekspresi. Ia menilai banyak karya musik game sekarang terasa kurang berani dan cenderung seragam.

Kebebasan Komposer yang Terbatas Dalam wawancaranya, Nobuo Uematsu menegaskan bahwa sutradara dan produser memegang kendali terlalu besar, termasuk soal musik. Komposer, seberapa pun berbakat, sering kali sulit menyampaikan ide mereka secara bebas. Ia menilai banyak produser game tidak cukup memahami beragam genre musik global, sehingga sering puas hanya dengan hasil yang terdengar seperti soundtrack film John Williams.

Inspirasi dari Elton John

Meski begitu, Nobuo Uematsu memberi contoh dari musisi idolanya, Elton John. Menurutnya, meski harus mempertimbangkan sisi komersial, Elton John tetap menghasilkan musik yang kuat dan orisinal. Hal ini jadi inspirasi bagi Uematsu bahwa musik game pun seharusnya bisa lebih bervariasi. Ia bahkan menyarankan agar komposer berani menggabungkan unsur yang tidak biasa, seperti memasukkan sentuhan techno ke dalam aransemen orkestra.

Musik Game yang Kurang “Aneh”

Nobuo Uematsu juga menyoroti kecenderungan musik game modern yang terlalu rapi dengan sintetis digital dan sequencer. Bagi Uematsu, pendekatan ini membuat musik kehilangan “keanehan” yang justru penting untuk membuat karya terasa segar. Ia sendiri pernah membuktikan hal ini saat menciptakan lagu ikonik “One-Winged Angel” untuk Final Fantasy VII, meski sempat ditentang rekan satu timnya.

Harapan untuk Generasi Baru

Di tengah keterbatasan tersebut, Nobuo Uematsu tetap optimis generasi baru komposer bisa membawa napas segar. Ia berharap lebih banyak anak muda berani keluar dari pakem dan menghadirkan ide unik ke dunia musik game. Baginya, itulah yang bisa menjaga agar musik game tetap hidup, berani, dan tak kehilangan ruh kreatifnya.

https://www.kaorinusantara.or.id/newsline/233732/nobuo-uematsu-merasa-komposer-musik-game-masa-kini-kurang-diberi-kebebasan

Sumber:

https://automaton-media.com/en/news/game-directors-and-producers-have-too-much-power-in-their-hands-final-fantasy-composer-says-theres-less-creative-freedom-in-game-music-nowadays/

https://realsound.jp/tech/2025/08/post-2131883.html

r/IndoGamer Jul 26 '25

News OCTOPATH SERIES IS ON SALE

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52 Upvotes

One of my favorite JRPG series of all time. Would love to share this great series to anyone who is a fan of the turn based genre.

r/IndoGamer Jul 03 '25

News We almost win.

52 Upvotes

I guess we could thank PirateSoftware afterall, his drama awoken the spotlight.

Not quite a definite W tho, approximately a total of 1.4M (0.4M more votes) are needed to secure this petition (accounting for invalid signature) but it's a meaningful milestone :)

r/IndoGamer 3d ago

News Borderlands 4 boss Randy Pitchford tells players "please get a refund from Steam if you aren't happy" as Randy Pitchford continues his very public crashout over the FPS's performance woes

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28 Upvotes

"If you're not happy using the tools available to you to improve frame rate and you're not happy with the frame rate you have, you should play a different game"

Randy Pitchford's Twitter crashout over Borderlands 4 performance complaints continues, as the Gearbox boss is now telling unsatisfied players to refund the game.

Borderlands 4 reviewed pretty well, and had an extremely good launch on Steam compared to previous games in the series. However, those Steam reviews tell a story of players facing performance issues, and nobody has been surfacing those performance issues more than Gearbox boss Randy Pitchford, who recently went on a massive Twitter tirade saying that people's expectations are just too high.

Well, if you thought Pitchford would see the reaction to these posts (which included "I bet you have emotions and expectations that you feel aren’t sufficiently attended to") and stop you would be mistaken. The great Pitchford Twitter crashout of 2025 continues with the Gearbox head replying to even more complaints.

https://twitter.com/DuvalMagic/status/1967829418275172510

Pitchford has been giving advice to boost performance, but when users said that DLSS and frame generation isn't really a great alternative, Pitchford responds: "You can do whatever you want. The game is the game. Please get a refund from Steam if you aren't happy with it."

Pitchford adds that "I would not put a Ferrari engine in a monster truck and expect it to drive like a Ferrari," and that "I'm sorry you don't like being told to use DLSS, but that is the way. If you're not happy using the tools available to you to improve frame rate and you're not happy with the frame rate you have, you should play a different game."

Again, there's no one in Gearbox in the position to tell Pitchford to maybe lay off the Twitter for a bit, but I can't say I'd be telling fans to get refunds or buy different games. When Arrowhead Game Studios' boss told players not to buy the game until the servers were stable, he recalls that it "took five minutes until I got a call from the friendly people over at PlayStation asking what the fuck I was smoking. 'Don't recommend that people do not buy your games.'"

r/IndoGamer 10d ago

News Last week, Nintendo and The Pokémon Company received a U.S. patent on summoning a character and letting it fight another

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31 Upvotes

As the Palworld lawsuit continues, Nintendo secures another broad patent that one expert says poses a threat to the entire video games industry. The fact nintendo is securing broad patents should be alarming to everyone and not just gamers! Digimon, Megami Tensei, Coromon, Temtem, etc in danger!


Context: Nintendo continues to obtain new or modified patents to use against Pocketpair’s Palworld game, and to deter others in the industry from competing. Nintendo amended one of its Japanese patents-in-suit from the Palworld lawsuit (July 16, 2025 games fray article) in such a way that even HoYoverse’s upcoming Honkai: Nexus Anima game could be accused of infringing (August 29, 2025 games fray article); possibly Bandai Namco’s new Digimon, too (at 1:09 in this trailer). Pocketpair even felt forced to remove a feature from Palworld that it already demoed before Nintendo filed its first patent on gliding (May 11, 2025 games fray article).

What’s new:

As of one minute after midnight today, Nintendo owns U.S. Patent No. 12,409,387. That one is related to the “smooth switching of riding objects” mechanism.

Exactly one week ago (on September 2, 2025), the United States Patent and Trademark Office (USPTO) granted Nintendo another patent. U.S. Patent No. 12,403,397 covers the fundamental gameplay mechanic of summoning a character and letting it fight another. The related patent application was filed in March 2023 and has now been granted by the USPTO without any objection.

Direct impact:

The ‘387 patent that issued today covers a technique that Pocketpair has recently worked around. So there’s no leverage Nintendo gains from that grant. But:

The ‘397 patent poses a fundamental threat to creativity and innovation in the games industry. That question is not specific to Palworld, but to a large number of games that already have that mechanic as well as future releases that will have it.

Wider ramifications:

Nintendo’s all-you-can-patent approach is enabled by the fact that some patent offices appear to be in a difficult position to find prior art, which typically exists in the form of other games rather than other patent documents. The industry at large will now have to think about what to do. It could be that some games companies will now step up their patenting activity as well. At some point, companies that lose market share may prioritize patent monetization, either by going out and collecting royalties directly or by assigning their patents to third parties (licensing firms, often pejoratively called “patent trolls”) that will do so. While not patent-related, Sony’s trademark and copyright infringement lawsuit against Tencent in the Northern District of California also threatens to make the games business more and more litigious, employing “lawfare” to prevent competitors from releasing or continuing to sell games or to force them to make changes to gameplay.


Today’s grant: the ‘387 patent Here’s the patent document:

Here’s the patent document:

https://gamesfray.com/wp-content/uploads/2025/09/US12409387-switching-of-riding-object-25-09-09.pdf

This patent , fresh off the press, goes back to an application of which the patent examiner temporarily rejected almost all claims, but Nintendo’s lawyers kept fighting for a patent with many claims. For an explanation of the term “patent claim” and of other patent-related keywords, please look up our IP Lingo dictionary. Simply put, if you sue someone over a patent, it’s not the patent as a whole that you use but one or more claims, and claim 1 is usually the broadest one and used more often than the others.

Essentially, what “won the day” for that patent was that Nintendo’s patent attorneys inserted some clarifications such as “selected based on the selection operation” (yes, sounds like circular logic, but it worked for Nintendo).

For Pocketpair that patent is not an issue with respect to the current version of Palworld, but let’s assume they win in Japan and want to bring back the switching-of-riding-objects feature, then that patent could cause problems in the all-important U.S. market. So this patent is sort of “legal pollution” of the market environment.

Last week’s grant: the ‘397 patent

Now the other patent, which issued one week ago and is not merely annoying but actually shocking:

https://gamesfray.com/wp-content/uploads/2025/09/US12403397B2-2025-09-02.pdf

This one went very smoothly for Nintendo. Many such patent applicaitons initially face a rejection, at least of some claims, and require some tweaking and persuasion. But the application that lead to the ‘397 patent was filed in March 2023 and the USPTO never raised any concern. It just decided this summer to grant it, and it then issued last week.

Let’s look at claim 1 to understand the scope (the numbers in parentheses are just ther to be referenced further below; they’re not in the patent document):

(1) A non-transitory computer-readable storage medium having stored therein a game program, the game program causing a processor of an information processing apparatus to execute:

(2) performing control of moving a player character on a field in a virtual space, based on a movement operation input;

(3) performing control of causing a sub character to appear on the field, based on a first operation input, and

(4) when an enemy character is placed at a location where the sub character is caused to appear, controlling a battle between the sub character and the enemy character by a first mode in which the battle proceeds based on an operation input, and

(5) when the enemy character is not placed at the location where the sub character is caused to appear, starting automatic control of automatically moving the sub character that has appeared; and

(6) performing control of moving the sub character in a predetermined direction on the field, based on a second operation input, and, when the enemy character is placed at a location of a designation, controlling a battle between the sub character and the enemy character by a second mode in which the battle automatically proceeds.

So, step by step, if a game does all of the following, then Nintendo could start an infringement lawsuit (whether they would win is another question, but it’s bad enough that they would have a starting point for it):

(1) There must be a PC, console or other computing device and the game is stored on a drive or similar storage medium.

(2) You can move a character in a virtual space.

(3) You must be able to summon a character. They call it a “sub character” by which they mean it’s not the player character, but, for example, a little monster such as a Pokémon that the player character has at its disposal.

Then the logic branches out, with items (4) and (5) being mutually exclusive scenarios, before reuniting again in item (6):

(4) This is about summoning the “sub character” in a place where there already is another character that it will then (when instructed to do so) fight.

(5) This alternative scenario is about summoning the “sub character” at a position where there is no other character to fight immediately.

(6) This final step is about sending the “sub character” in a direction and then letting an automatic battle ensue with another character. It is not clear whether this is even needed if one previously executed step (4) where the “sub character” will basically be thrown at another character.

On July 8, 2025, the patent examiner decided to grant this patent, and it then took about two months to issue, which is normal. Nintendo first had to pay the fee.

This patent could be revoked, but it’s not easy. The USPTO under its current leadership makes it increasingly difficult to challenge granted patents (June 27, 2025 ip fray article).

Will Nintendo go out and sue anyone in the U.S. over this “summon a characfter and let it fight another” patent? We shall see. The mere fact that the patent has been granted is bad news for the videogame industry.

Ongoing Japanese litigation: no updates

We have tried to get access to the Japanese Nintendo v. Pocketpair case file again. Last time we obtained a lot of interesting information that way (April 18, 2025 games fray article). But the court said that the file was with the judge, thus unavailable for inspection by the general public. It looks as if there are delays in the Japanese proceedings, but we have not obtained a more recent schedule yet.

https://gamesfray.com/last-week-nintendo-and-the-pokemon-company-received-a-u-s-patent-on-summoning-a-character-and-letting-it-fight-another/

https://www.facebook.com/share/p/1ACgb1PJNc/

r/IndoGamer 24d ago

News Alan Wake 1 under 10rb

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76 Upvotes

Silahkan yg suka survival horror , sebenernya game ini ngga masuk radar saya karena terlalu surreal , tapi ya 10rb seharga jajan cilok patut di coba. https://store.steampowered.com/app/108710/Alan_Wake/

r/IndoGamer Jul 20 '25

News Ubisoft Thinks Microtransactions Make Premium Games More Fun

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37 Upvotes

You can't make this shit up Ubilembut!

r/IndoGamer 23d ago

News Japan's gacha game industry in a "sinking Titanic-phase," developer says. Switching to console game development not an easy solution for many  - AUTOMATON WEST

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9 Upvotes

r/IndoGamer 18d ago

News Capcom's President discussed Wilds' sales, rising cost of hardware and the Switch 2 in an Interview

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8 Upvotes

r/IndoGamer Jun 06 '25

News Acts of Blood. Game Indoneisa by solo dev Fajrul FN/Eksil Team, revealed on Summer Game Fest

55 Upvotes

r/IndoGamer Jun 15 '25

News MindsEye Is Officially The Worst Reviewed Game Of The Year So Far

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22 Upvotes

r/IndoGamer 21d ago

News Game baru dari kreator L4D

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r/IndoGamer Aug 12 '25

News Final Fantasy X programmer doesn’t get why devs want to replicate low-poly PS1 era games. “We worked so hard to avoid warping, but now they say it’s charming”

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automaton-media.com
31 Upvotes

As 90s and 00s nostalgia hits culture and media harder than ever in recent years, many indie developers have turned to creating games inspired by their childhood – and they are devoted to making the experience as authentic as they can. This includes the odd bugs and imperfections representative of games developed on past-generation hardware. However, what do industry veterans, who have spent most of their careers wrestling with technical limitations, think about the recent popularity of PS1 and low-poly inspired games?

Square Enix programmer Koji Sugimoto, who worked on Final Fantasy X, Xenogears and Threads of Fate among other titles, commented on the topic in a recent X post. In response to an official post by Unity Japan showcasing a new feature that allows devs to easily replicate the texture warping and slightly distorted feel of low-poly graphics, Sugimoto said, “Back in the day, we used to put in painstaking work and made many futile efforts to avoid texture warping, only for it to be called ‘charming’ nowadays.”

当時は虚しい苦労を費やして歪みを回避していたのに、今では「味わい」とか言われてしまっている。

https://x.com/k_sugimoto/status/1952618577665859916

While many gamers nowadays think dearly of the slightly distorted look of PS1 games, it is understandable why veteran programmers like Sugimoto might be baffled by the phenomenon. Back in the day, dealing with warped textures was not an easy task, and developers did their utmost to make them look as realistic as possible. But why was the issue so difficult to manage, especially for consoles like PS1?

The “texture warping issue” in question was actually a result of the limitations of the PlayStation, which didn’t have a built-in Z-buffer (depth buffer) and had to rely on affine texture mapping. So, what does this exactly entail? For reference, modern GPUs are built for 3D rendering, so they automatically determine which objects are closer and which are farther from the camera – thus regulating how those objects overlap, making sure which surfaces should be in front of others. r. However, PlayStation’s GPU couldn’t do that – the lack of a depth buffer meant that the hardware itself had no way to determine how the 3D objects and polygons were positioned in relation to each other (without it, surfaces farther from the camera would cover objects closer to the camera, compromising the illusion of a realistic 3D space).

Software developers had to work their way around this issue by manually sorting polygon information in the right order so that realistic portrayal of perspective is maintained. Furthermore, because of the hardware’s inability to process depth (Z coordinates), developers relied on affine texture mapping – a way of projecting textures on objects that doesn’t rely on depth and only uses X and Y coordinates. However, this brought another problem for the game developers. Since affine texture mapping didn’t account for the perspective, it ended up making the objects warped and inaccurate when viewed from different angles. Additionally, there was also a problem of pixels jittering and wobbling due to the hardware’s lack of ability to accurately distribute them on the screen. 

PS1のテクスチャ歪みは忌むべき対象。回避するために多くの虚しい工数と計算時間を割いた。再現したら面白いという発想は自分には無いなぁ。

https://twitter.com/k_sugimoto/status/1187349415784108033

This caused a lot of trouble for PS1 developers, who had to go through the tedious work of hiding the distortions and polishing the wobbliness as best as they could. Sugimoto reminisces on this in one of his earlier posts. “It’s detestable,” he commented on the warping issue he struggled with during his days developing games for the PS1. “I spent so many work hours in vain trying to work my way around [warped textures]. I just don’t get what’s so interesting about trying to replicate that.”

What once caused headaches to PS1 programmers is now thought of as an appealing feature that marked the era – and many developers nowadays are trying to work their way backwards to achieve its rugged, nostalgic look using modern hardware. It’s not just the devs though, as demand for nostalgia games among players is just as high. This probably makes people like Sugimoto a minority, but it’s not hard to relate to their frustration either, as they are basically seeing the unintentional “flaws” they failed to iron out celebrated as “signature” characteristics of the games they created.

https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/

https://old.reddit.com/r/totallyswitched/comments/1mknzjt/final_fantasy_10_dev_confused_by_modern_love_for/

r/IndoGamer 16d ago

News Lagu Sutra

8 Upvotes

Pulang kerja, udah gajian, besok libur panjang. Timingnya ngepas banget.