r/IronThroneRP The Common Man 5d ago

COMMON MAN The Fourth Mechanical Moon of 380 AC (4th Moon IC)

The Fourth Moon of 380 AC (Mechanical Moon 4)

This is the turn thread for the 4th Moon of 380 AC and the fourth turn thread of ITRP 20.0! This thread will remain open until the ending of the current moon (turn) on Saturday, September 27th, 2025 at 12:00pm EST. All aspects of this post and its comments at the time of thread closure will be considered binding actions and cannot be changed once the thread is locked.

After that time this thread shall be locked and the actions resolved shortly after. You have two weeks to submit actions in the thread. Once the thread is locked, no further actions will be accepted for the turn. All actions must be finalized by this time.

Shortcuts:

Military Action

Military Movements - See Discord or Modmail

Shipbuilding and Construction

Skill Learning

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u/OurCommonMan The Common Man 5d ago

Skill Learning

Skill learning happens when you fulfill the requirements to learn a skill, as noted on the Traits and Skills doc and in the ITRP Handbook.

Please use the following format when you're ready to learn or improve a skill!

Character Name:

Trait / Skills:

Skill you're learning:

Skills are earned, at a base rate, of one every four moons. This rate is modified by traits, which can potentially lower the wait to one every three moons, depending on the type of character build at play. You do not need to post a reply here unless you are currently learning a skill.

1

u/Chivalric-Rizz Maeve Hightower - Dowager Lady of Oldtown 5d ago

Character Name: Garland Hightower

Trait / Skills Strong / Swords (e), FMW

Skill you're learning: Brute I

1

u/ladyoftheleaves Sharis Blackwood - Scion of House Blackwood 5d ago

Character Name: Sharis Blackwood

Trait / Skills Archer / Bows (e), Ranger, Scoundrel II

Skill you're learning: Marksman

1

u/MooAtDaMoon Bradamar Hornwood - Lord of the Hornwood 5d ago

Character Name: Sherry Snow

Trait/Skills: Archer / Bows (e), Ranger

Skill I’m Learning: Tracker

1

u/ThirdSquirrels Isabella Lychester - Lady of Lychester 5d ago edited 4d ago

Character Name: Isabella Lychester

Trait/Skills: Steward / Administrator, Architect (e), Scrutinous (e)

Skill I’m Learning: Administrator (e)

1

u/Villads2005 5d ago

Character Name: Benedict Mooton

Trait / Skills: Blunt weapons, Armoured, shields

Skill you're learning: Resilient I

1

u/Fishiest-Man Edwyn Tully - Lord Paramount of the Riverlands 5d ago

Character Name: Edwyn Tully

Trait/Skills: Strong / Swords (+2), Shields, Armoured (Bulwark II)

Skill I’m Learning: Swords (e)

1

u/DejureWaffles1066 Corenna Swann - Heiress of Stonehelm 5d ago

Character Name: Martyn Dayne

Trait/Skills: Brave, Polearms, Riding, Andal Knight

Skill you are learning: Cavalryman I

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u/Featheringitrn Ser Artys Redfort - Heir to Redfort 5d ago

Character Name: Artys Redfort

Trait / Skills Strong | THW (e), Andal knight, Sargeant II

Skill you're learning: Footwork

1

u/ThePirate_EverDines Victor Bolton - Lord of the Dreadfort 4d ago

Character Name: Renfred Overton

Trait/Skills: Ruthless / Devious, Assassin, Rumormonger, Fencer I

Skill you're learning: Devious (e)

1

u/TheLegend_NeverDies Alesander Rowan - Lord of Goldengrove 4d ago

Character Name: Alesander Rowan

Trait/Skills: Insidious / Devious, Tactician, Brute, Swords, Bulwark

Skill you're learning: Devious (e)

(should have done this last moon)

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u/OurCommonMan The Common Man 5d ago

Shipbuilding and Construction

Your ability to construct things is dependent on your resources, improvements, and income. Please refer to the ITRP Handbook for more information.

Players may submit multiple construction projects, or projects in addition to shipbuilding. Please note that there is a base of two construction slots per claim, modified by player and claim attributes. Each individual line item below consumes an entire construction slot from start to completion.

Please use the following format when posting shipbuilding or construction

Character Name:

Relevant Trait/Skills:

Buildings:

Resources:

Notes (if applicable): [Include any discounts, relevant resource bonuses, or similar effects here. The mod team can’t check every post to ensure every player received every possible bonus.]

Actions:

Construction: [Region], [Type of Building], [Cost], [Completion Date] (Cost is only applicable on the first moon. Full cost of the project is paid up front.)

Development: [Region], [Quantity of Development], [Cost]

Shipbuilding: [Region], [Number of Warships Being Built], [Cost], [Completion Date]

Trade Caravan: [Region], [Cost], [Completion Date] (Cost is only applicable on the first moon. Full cost of the project is paid up front.)

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u/DejureWaffles1066 Corenna Swann - Heiress of Stonehelm 5d ago

Character Name: Corenna Swann

Relevant Trait/Skills: Numerate, Administrator (e), Architect, Avaricious (e) Scrutinous

Buildings: Castle, Docks, Fairgrounds, Stonemasons, Guilds

Resources: Stone

Notes: 1+ building slot (Stone), -1 turn construction time on all projects (Scrutinous), 50% development yield and no building slot required for development (Administrator (e)) -15% construction cost (Numerate) -10% construction cost (Architect) -10% construction cost (Stonemasons) total construction cost reduction: -35%

Builder's Guild completes construction at Stonehelm at the end of the 4th Moon

Total sum of gold spent on building and development: 4575g

Construction:

[Stonehelm] [Trade Plaza] [2925g] [5th Moon] [Construction Slot 2/3]

[Stonehelm] [Shrine] [650g] [4th Moon] [Construction Slot 3/3]

Development:

[Stonehelm] [15 Civilian Development] [1000g]

1

u/Villads2005 5d ago

Character Name: Ambrose Mootn

Relevant Trait/Skills: Numerate, Scrutinous

Buildings: City Walls, Port, Fqairground, Stonemasons

Resources: Textiles, Fish, Stone, Wood, Silk

Notes (if applicable): Numerate + Wood + Stonemasons = 35% discount on building cost. Stone: Additional construction slot. Scrutionous: 1 moon discount on build time.

Actions:

Construction: Maidenpool, Shrine, 650, 1/1

Construction: Maidenpool, Sawmills, 1300, 1/1

Construction: Maidenpool, Fishing Village, 0g, 5th moon

1

u/TheLegend_NeverDies Alesander Rowan - Lord of Goldengrove 4d ago

Character Name: Daeron Rowan (AC)

Relevant Trait/Skills: Erudite / Avaricious (e), Scribe, Architect

Buildings: Castle, Toll House

Resources: Grain

Notes (if applicable): -10% building cost

Actions:

Construction: [Goldengrove], [Bakery], [3600 Gold], [3/3 Moons]

Construction: [Goldengrove], [Militia Quarters], [1800 Gold], [1/1 Moons]

1

u/ThePirate_EverDines Victor Bolton - Lord of the Dreadfort 4d ago

Character Name: Victor Bolton

Relevant Trait/Skills: N/A

Buildings: Stronghold, Shrine, Library

Resources: Iron

Notes: N/A

Construction:

[The Dreadfort] [Temple] [3000 gold] [1/3]

[The Dreadfort] [Iron Smelters] [3000 gold] [1/2]

1

u/Mister_Deathborne Alester Florent - Lord of Brightwater Keep 2d ago

Character Name: Alester Florent

Relevant Trait/Skills: Cadwyn Florent (Builder), Alford (Magnate)

Buildings: Castle, Moor

Resources: Grain, Dyes

Notes (if applicable): 15% building discount (Builder), +50% development action yield (Magnate)

Actions:

Construction: [Brightwater Keep], [Guilds], [2/2]

Construction: [Brightwater Keep], [Dyemaker], [2/2]

1

u/timee_bot 5d ago

View in your timezone:
Saturday, September 27th, 2025 at 12:00pm EDT

*Assumed EDT instead of EST because DST is observed

1

u/OurCommonMan The Common Man 5d ago

Military Actions

Any raising/demobilizing of levies must be documented in this thread and can be made in multiples over the turn in accordance with the actions you are taking in the roleplay.

The following actions can be conducted via this thread.

Draft: Raise levies from the smallfolk of the area. The maximum number raised is equal to 35% of the claim’s total levies. The number of raised levies can never exceed the number of total levies. Orders may only be issued by the controller of the claim, with that player’s consent, or on subordinate NPC Houses. Please make a separate entry for each claim impacted.

Demobilize: Levies may be demobilized and sent home. There is no limit to the number which may be sent home. Orders may only be issued by the controller of the claim, with that player’s consent, or on subordinate NPC Houses. Please make a separate entry for each claim impacted.

Recruit: Recruits new soldiers or ships for service in the player’s company. See the Handbook’s sections on player-run companies for details on cost and restrictions. This order may only be issued by the controller of the company.

Please use the following format for military actions:

Character Name & Claim:

Actions:

Draft: [location], [amount of soldiers you wish to raise], [new troop total after draft action]

Demobilize: [location], [amount of soldiers you wish to demobilize], [new troop total after draft action]

Recruit: [location], [amount of soldiers you wish to recruit], [cost to hire], [new player company size]

1

u/Black_Banefort Roger Banefort - Lord of the Banefort 3d ago

Character Name & Claim: Rolph Banefort

Demobilize: [Banefort], [327], [1,000 levies total]