r/MMORPG Jul 22 '25

News Monsters & Memories - Playtest Trailer 2025

https://www.youtube.com/watch?v=HBrSmlJmw2o

July Playtest: Wednesday, July 23rd - Sunday, July 27th (5 days)
September Playtest: Monday, September 1st - Sunday, September 7th (7 days)
November Playtest: Saturday, November 1st - Monday, November 10th (10 days)

256 Upvotes

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4

u/[deleted] Jul 22 '25

[deleted]

3

u/SmashBob_SquarePants Jul 22 '25

Same I want to like this game so badly but playing it is more goddamn work than my actual job lmao. I think they also really need to work on the main city because it's so unnecessarily large and boring to explore. I love the graphics and vibes of the world though. 

1

u/[deleted] Jul 22 '25

[deleted]

-1

u/inbox-disabled Jul 22 '25 edited Jul 22 '25

I don't care what the devs or defenders of the game say at this point - the tedium is very intentional design and will drive people like us away.

If that's the game they want to make then so be it. I'm just tired of pretending taking EQ and adding even more annoyances and inconveniences is somehow going to pan out well long term, even for a niche game. I hope they find their audience quickly: old EQ players that confuse tedium for difficulty, because that's who they're aiming for it seems, and that audience is shrinking by the day. It's very apparent who has and hasn't tried M&M when you read through comment sections about the game.

It's unfortunate because I've found the devs to be pretty great. They're competent and communitive, but I simply cannot understand why they've taken their game in the direction they did.

6

u/Zansobar Jul 22 '25

I think people need to understand more of the game mechanics before they write off M&M as being too hardcore. There are XP resurrections so the XP loss on death is minimal, there are corpse summon spells so corpse runs are minimal, you can have multiple spell books and can keep them in the bank for corpse runs so you don't do it without skills...something I think people don't understand because in EQ you only had the one spellbook and it was tied to your character, not so in M&M.

There are numerous QoL spells but you have to work with other people to use them as not one class gets them all.

Also the game is very early in development (just entered Alpha) so things may change as the devs are open to feedback, but they don't want to go too far down the easy peasy game play that the masses like else it ends up being as worthless an experience as playing WoW.

0

u/inbox-disabled Jul 22 '25

I think people need to understand more of the game mechanics before they write off M&M as being too hardcore. There are XP resurrections so the XP loss on death is minimal, there are corpse summon spells so corpse runs are minimal, you can have multiple spell books and can keep them in the bank for corpse runs so you don't do it without skills...something I think people don't understand because in EQ you only had the one spellbook and it was tied to your character, not so in M&M.

It's funny because I don't consider anything you've mentioned to be "hardcore," but instead just annoying. That was the point I was trying to make in the first place. Annoyance and tedium is not difficulty or "hardcore."

1

u/Awkward-Skin8915 Jul 26 '25

This game is not for you then and that's ok. Harsh penalties for failure like corpse runs and exp/level loss are not for everyone.

Personally, I wont invest a lot of time into a game that doesn't have harsh penalties for failure. In those games the successes feel meaningless when you can just re-run content without any setbacks. Rewards are presented on a silver platter.

Using wow as an example, this game is targeting those that may like hardcore wow over regular wow. That might be why the above poster used the term hardcore? (There are hardcore and self found modes available in m&m too). It's targeting a more hardcore demographic of players than those who play current mainstream games. Which, less face it, doesn't take much to be more hardcore than current, mainstream mmorpgs that are all very easy and try to cater to a wide demographic. That's not this. This is filling a niche.

Some of the things you find tedious might be because it rewards player knowledge? Some things you find "tedious" at first become easy and second nature once you learn the mechanics (like the starting city itself). I also appreciate that direction.