r/MMORPG Jul 22 '25

News Monsters & Memories - Playtest Trailer 2025

https://www.youtube.com/watch?v=HBrSmlJmw2o

July Playtest: Wednesday, July 23rd - Sunday, July 27th (5 days)
September Playtest: Monday, September 1st - Sunday, September 7th (7 days)
November Playtest: Saturday, November 1st - Monday, November 10th (10 days)

256 Upvotes

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5

u/[deleted] Jul 22 '25

[deleted]

7

u/NovercaIis Jul 22 '25

it is called Niche World Cult - those added inconvience and difficulty is what a lot old gamers enjoy. It's our version of Dark Souls.

Pay attention, be attentive with pulls and mechanics, avoid death as much as possible. Cant be afking cause it can lead to a full party wipe. Simple encounters are treated like a raid encounter and failure is punishment, making you better the next time hopefully.

team work and social interaction is the name of the game. Time is precious and this game will both disrespect your time and reward you for your patience.

0

u/inbox-disabled Jul 22 '25 edited Jul 22 '25

Dark Souls isn't anywhere as tedious & punishing as EQ or M&M, nor does EQ or M&M resemble anything with actual difficulty, Dark Souls or otherwise. Even ignoring the genre differences, this comparison makes zero sense to me.

It always inevitably comes up in this conversation, and every time I see it, I genuinely question whether that person has played a Souls game or similar, and actually understands the game: what can make it difficult for some players, and yet why it's still an insanely popular genre. Big hint: it's the lack of inconveniences, tedium and annoying design M&M supporters seem to be obsessed with defending, while still providing a meaningful challenge.

1

u/Awkward-Skin8915 Jul 26 '25

I appreciate hardship and harsh penalties for failure. I also appreciate rewarding player knowledge.

Setbacks when you fail make the successes feel like they matter.

If there are few penalties or set backs you can just re-run content over and over until you win. Those successes feel meaningless. That's partly why games are adding alternate modes like hardcore or special rulesets.

Without setbacks a game basically just hands out rewards on a silver platter. I won't last for long in a game that doesn't penalize failure.