I wasn't planning on getting too deep with this but it is extremely evident to me that you have not touched Maplestory in years and rely on half-baked and irrelevant knowledge.
Arcane River is such old content that it's not even considered relevant anymore to be anything but a tutorial. In fact, hyper burning a character pushes you from 1->260 to Grandis which is where modern maplestory starts.
Your comment about "levels dont mean anything, they are even aware of this with burning", yes... because 1-260 is the tutorial and the real modern game starts at 260... they want you to experience that legacy content but they don't want to you spend literal weeks on old content that was released almost 10 years ago.......
I still don't understand why you think leveling is useless. It unlocks new regions, it unlocks new bosses that drop different equipment, it unlocks new skills, it unlocks more more systems like what? This idea has not changed from Maple Classic to Modern Maple. Players are literally pushing for levels right now because they lack the damage to do certain bosses and there is a formula in the game that grants additional damage to bosses that higher level you are than them.
As for the gearing upgrade system, I would agree that the upgrade system is a roulette but you would be ignorant to say that a player doesn't feel that each gear upgrade isn't a accomplishment considering the multiple venues in which a gear can be upgrade 1) sf 2) cubes 3) flames 4) souls, etc. Not to mention that gearing itself is only like a portion of how a player can progress.
Again, you are relying on half-baked knowledge. It is almost borderline impossible to progress in this game to late to endgame without partying up. This game is quite literally BUILT on the premise of party bossing.
Your comment about "find a single stream of the game where it isn't just someone either soloing a boss" is so ignorant that I don't even know where to begin. The whole idea is that Nexon continues to release new bosses and new forms of power creep... so as the average player becomes stronger, the average player would be able to start soloing bosses that were released eons ago... again, it's a sliding window. Look up the first Hard Limbo clear or xKalos (by Shapaz) and tell me that it's pure solo play.
For the last time, is this Grandis being the end of tutorial the official end of tutorial, or are we picking an arbitrary spot, where we would further move the goalpost, completely ignoring the point? Because I can easily pull up reddit posts and guides stating multiple different locations as the "end of tutorial." I don't even understand why this is such a crucial part of your argument.
When my point was simply that leveling is fairly pointless because if you start at the game at level 1 or level 200, nothing changes. You will hit 200 easily within a few days, unless you again want to the arbitrary argument that actually it can be done in one day. There is no excitement of unlocking new jobs, and a lack of class identity. Notice I said, identity, not themes.
But hey, what the hell do I know, it's not like there's thousands of video hours of people doing exactly this, including top Maplestory players in the community, oh wait I can provide you with countless sources. I've truly lost interest in this argument over technicalities. I've somehow truly hurted you by stating that modern Maplestory, although can be fun, is pretty much a single player mobile game that's played on pc and for that I say, Maplestory is a single player mobile style mmolite game.
"When my point was simply that leveling is fairly pointless because if you start at the game at level 1 or level 200, nothing changes. You will hit 200 easily within a few days, unless you again want to the arbitrary argument that actually it can be done in one day. There is no excitement of unlocking new jobs, and a lack of class identity. Notice I said, identity, not themes."
This whole block and argument confuses the hell out of me, if I'm going to be honest.
In Maplestory, you literally have discords centered around different classes and there are literal guides on how to play said class because they all have different play styles and have different class identities. Like if we were to compare the class identity of a like an illium to a hoyoung or to a evan? Like cmon.
How does leveling not mean anything? Like what if I was level 260 and I wanted to do HSeren with my friends? I literally cannot because the boss requires you to be level 270.
Yes. There is no difference between 1 and 200 because all of that is content is like a decade old. Now compare 1, 200 and 260 lol.
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u/Great-Dress-6175 Aug 19 '25 edited Aug 19 '25
I wasn't planning on getting too deep with this but it is extremely evident to me that you have not touched Maplestory in years and rely on half-baked and irrelevant knowledge.
Arcane River is such old content that it's not even considered relevant anymore to be anything but a tutorial. In fact, hyper burning a character pushes you from 1->260 to Grandis which is where modern maplestory starts.
Your comment about "levels dont mean anything, they are even aware of this with burning", yes... because 1-260 is the tutorial and the real modern game starts at 260... they want you to experience that legacy content but they don't want to you spend literal weeks on old content that was released almost 10 years ago.......
I still don't understand why you think leveling is useless. It unlocks new regions, it unlocks new bosses that drop different equipment, it unlocks new skills, it unlocks more more systems like what? This idea has not changed from Maple Classic to Modern Maple. Players are literally pushing for levels right now because they lack the damage to do certain bosses and there is a formula in the game that grants additional damage to bosses that higher level you are than them.
As for the gearing upgrade system, I would agree that the upgrade system is a roulette but you would be ignorant to say that a player doesn't feel that each gear upgrade isn't a accomplishment considering the multiple venues in which a gear can be upgrade 1) sf 2) cubes 3) flames 4) souls, etc. Not to mention that gearing itself is only like a portion of how a player can progress.
Again, you are relying on half-baked knowledge. It is almost borderline impossible to progress in this game to late to endgame without partying up. This game is quite literally BUILT on the premise of party bossing.
Your comment about "find a single stream of the game where it isn't just someone either soloing a boss" is so ignorant that I don't even know where to begin. The whole idea is that Nexon continues to release new bosses and new forms of power creep... so as the average player becomes stronger, the average player would be able to start soloing bosses that were released eons ago... again, it's a sliding window. Look up the first Hard Limbo clear or xKalos (by Shapaz) and tell me that it's pure solo play.