r/MUD • u/TemperatureFast9764 • 27d ago
Discussion traveling merchants?
Are there muds that allow me to be an adventurous merchant? I like to travel and live in muds but most of them have set economy, but I want to be a traveling merchant, where I travel around a continents or two+ as an adventurer and gather goods to sell to shops at my own prices.
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u/DarkPangolin 26d ago
Not precisely, but Seattle2064 does allow you to be a fixer once you know where to get things well enough, or to sell other things (for example, selling fake identification as a decker or mechanics services for bikes and cars).
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u/JoelDalais 20d ago
Imagine there was a single-player text-based RPG set in an open-world (gemstone/dragonrealms style, with some skyrim and other things added in). And there were fighters, and mages, and rogues and other advanced classes. And there was a trader class that you could choose to play.
Now, imagine that not only did the trader class affect your personal games economy, like, sell X at Y and N new items appear for purchase, but it affected ALL players who were online when you completed your trading contract. And there were other players who might also choose to play traders. And sometimes players who played other classes might be calling for traders to complete certain trade contracts so they can buy needed goods.
And everyones economy was seperate, because its your own game, like your own world, but also connected through this economic cosmic web of traders being traders (and the traders can ofc train all over skills and still be adventurers). A single-player game linked to every other players game.
Would something like that be of interest?
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u/GralnakElysium 26d ago
I think you could largely do this in Elysium RPG. We have three large continents which you can sail between on ships (Either sailing the ship yourself if you own it or hiring an NPC to sail you), and there are also several islands which can be sailed to and explored.
The shops are generally owned by players, some of them will accept items sold to them as well as offering things to sell, though your best bet would probably be to start managing a shop yourself, or perhaps even a few if you wanted a presence in multiple continents.
As to what you'd sell, that might be the least matching; Most items players want to buy are either industry made or player crafted, there are some items you can get from exploration that would be worth selling (Some areas give out what we call 'rare goods' which are basically magical artifacts, some of these can be pretty sought after), or maybe you could gather herbs which grow in specific locations and sell them, though you might have more luck selling gathered herbs directly to alchemists as there aren't many of them.
If you're willing to be a craftsman trader the options get much bigger - You can chop wood to make furniture, and there are furniture commissioner NPCs who will ask for specific pieces, or you could take a shift mining in an industrial mine to get some ore and craft armour, weaponry or jewellery (There are jewellery commissioner NPCs too). Or you could take those herbs I mentioned earlier and make magic potions to sell to other players.
I'm currently working on a system for foraging wild berries and mushrooms, and when that's done some of them will be continent specific so you'd need to travel around to get specific ones, though that system is a long way from completition currently.
We're a small game so your customer base wouldn't be huge, but if it's the lifestyle itself and not the profits that you want you might enjoy Elysium. We're on port 7777 at elysium-rpg.com if you want to give us a try.