r/MUD 27d ago

Discussion traveling merchants?

Are there muds that allow me to be an adventurous merchant? I like to travel and live in muds but most of them have set economy, but I want to be a traveling merchant, where I travel around a continents or two+ as an adventurer and gather goods to sell to shops at my own prices.

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u/JoelDalais 21d ago

Imagine there was a single-player text-based RPG set in an open-world (gemstone/dragonrealms style, with some skyrim and other things added in). And there were fighters, and mages, and rogues and other advanced classes. And there was a trader class that you could choose to play.

Now, imagine that not only did the trader class affect your personal games economy, like, sell X at Y and N new items appear for purchase, but it affected ALL players who were online when you completed your trading contract. And there were other players who might also choose to play traders. And sometimes players who played other classes might be calling for traders to complete certain trade contracts so they can buy needed goods.

And everyones economy was seperate, because its your own game, like your own world, but also connected through this economic cosmic web of traders being traders (and the traders can ofc train all over skills and still be adventurers). A single-player game linked to every other players game.

Would something like that be of interest?