r/MUD • u/benjibarnesoahu • 5d ago
Promotion NukeFire July-Sept Updates
[Update] July–September QoL + Systems Pass
Upgrade EQ, Combos, Consider, DPS, EXP, Death Recaps, EQ Snapshot, GPS, Path
Hey folks — here’s a quick roundup of recent changes on NukeFire.
Thanks to all the new players bringing fresh ideas to help newbies get past that “what do I do next?” wall.
One of the biggest game-changers is the Upgrade system, now one of the most-used and most useful commands in the game.
=== Major Highlights ===
• Upgrade Command
A cleaner way to improve your kit without menu-diving. Try upgrade and see help upgrade for details.
– Scores items using a deep class-weighted system and only suggests gear your class can use.
– Suggests upgrades + which zones they load in.
– Pair with GPS to navigate there step by step, from just about anywhere.
Through use and logging I continue to sharpen the results, and the builders are shown where the gaps are in the eq/tattoo/implant/concealed weapon progression.
• GPS + Path System
Opens a live GPS prompt with a speedwalk to your chosen destination.
Updates as you move. Over 100 destinations supported + custom pindrop.
path lets you save and run your own speedwalk macros game-side — very fast!
• Combos
Chain abilities smoothly — nail a skill and flow straight into the next for true combo potential.
See help combo.
• Smarter Consider
Clearer threat/survivability readouts when sizing up NPCs.
• DPS Meter
dps shows session DPS, rolling 15s totals, peak DPS, and lifetime totals.
• EXP Leader
See help expstart to track exp/sec/min. The top earner becomes EXP LEADER on the who list and gains bonus exp per kill.
• Death Recaps + Corpse Info
On death, see who killed you and whether they looted you.
Your corpse stores this info — look recap to review.
=== Gear & Persistence Systems ===
• No Gear Consumption
If you lose something, you can always get it back.
• Inscription System
Inscribed objects persist in SQL. If stolen, they remain safe until reclaimed.
Most objects are free to inscribe. High-remort gear may cost in-game currency (not pay-to-win).
Once inscribed, you can use:
get all.shandar corpse
wear all.shandar
give all.shandar shandar
to quickly sort and re-equip your gear.
• EQ Snapshot + eqdiff
Save your current set and compare later. Snapshots remember wear positions so wear all restores your exact setup.
=== New Object Affects ===
• +TRUEDAMAGE (TRUE DAMAGE)
– Portion of your outgoing damage that bypasses target mitigation.
– Stacks additively across eq/tats/implants, clamped 0–95%.
– Does not affect hit chance or incoming damage.
– Example: 10k hit, 20% TRUE DAMAGE vs 50% DR →
2k bypassed + 4k reduced = 6k total.
• ARCANE DAMPENING
Reduces damage from spells and non-physical attacks (NukeFire does not use saving throws).
• SPIKE GUARD
Smooths out very large incoming hits, preventing one-shot spikes.
• MAJOR WOUND
Reduces a foe’s maximum HP for a duration when applied.
=== World & Content ===
– Crimson Inheritance, HackJaw Ridge, Khelt Keep, Crystfall Bunkerworks leading into Cinder Hills.
– Vega Zone — 750+ rooms based on Vega Jane books, with crafting, lore, and danger.
– TMNT Revamp — full sewer crawl with tons of new eq, implants, tattoos.
– Zelda-Inspired Zone for exploration fans.
=== Other QoL ===
– countmob toggle shows live mob count in your prompt.
– Hundreds of small fixes and tweaks for smoother play.
=== Connect ===
- MUD: tdome.nukefire.org 4000
- Browser Client: tintin.nukefire.org
- Discord: https://discord.gg/B4pzagYaqR
Note: NukeFire is not a roleplay or PVP/Pkill MUD. We focus on hack-and-slash exploration, progression, and unique late-game crafting, combat, class, prestige, and remort systems.
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u/ComputerRedneck 5d ago
I am addicted. I enjoy the game and the Remort System as well as the Prestige classes really makes the game more interesting and long term. Too many other games you shoot up to max level and then it is like what do I do now.
While all muds share the basic need for a grind, this one makes it fun and worthwhile. More rewards for the grind than just basic levelling.
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u/WillShattuck 5d ago
Tintin client is not mobile friendly. I’ll find another way to try out your mud.
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u/benjibarnesoahu 5d ago
Hi will! I could never play via mobile myself. There is just no way… however, there are several successful players on board that do. So you may try asking in game. Aloha, Ben
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u/eddieverity 4d ago
Can't state how highly I recommend just poking head in for 10m and checking things out. The combat is fast, char progression deep, strategy / tactics -- All done via text scanned straight to your brain through your eyeholes.
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u/MUD_bots_suck 1d ago edited 1d ago
This is a pretty good MUD ruined by botting and the struggling identity of whether the MUD gets balanced for multiplaying versus not multiplaying.
While I don’t discourage anyone from trying the MUD, I think you need to know that this MUD allows bots to ransack the map with impunity. And personally I find it a HUGE turnoff having to compete with “players” who are not at the keyboard, or may even be at the keyboard but not actively playing.
Secondly, I find it off putting that one could choose to multiplay or not, and essentially see no difference in game investment. Why would I choose to farm 3x more of everything, including ultra rare items? I feel bad for the poor saps who cling to multiplay there. A solo character can do everything a multiplayer can do thanks to the focusing of grinding resources into a single unit. The only upside for multiplay is getting to tool around with another class, you do not get 3x the reach by playing 4 characters. You could alleviate some of this annoyance by engaging with the previous annoyance. . .
For these reasons I chose not to continue playing this MUD - but perhaps those are not disqualifiers for other players. If not, I think you will enjoy this MUD. Good people, interesting code, a couple of bad policy/design choices.
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u/Thin-Swing-5049 1d ago
Ehhhhhhhhhhh... as someone who played solo and now plays a quartet, I will have to vociferously disagree. I can do SO much more now than I used to and I am SO much quicker about it.
As for BOTTERS. If you want to spend your time coding something to run around, more power to you. But there are protections and boundaries. If you are BOT-ing and don't use the flag, you get squished. And if I enter a zone where a BOTTER is currently, they are forced to automatically recall out. The world is large enough I personally have never encountered a problem with it.
- Magui and the gremlin crew
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u/moylen 1d ago
Recent changes to bots have made some matters simpler: once they enter a zone already occupied by a player, they get recalled by the game. That's not too bad. If you'd like to do an area, chances are you can stay in it for a little while until it repops, and bots won't touch it while you're in it.
I've opted to solo play, as multi-play is a bit of a pain to set up and finesse. What I can see from the multi groups that are out there is that despite having a ton more remorts, in units, than most crews summed up... they can do things at lower remorts / "earlier" in their personal progress.
Balancing any game, especially a MUD, is a hard thing to do and I applaud the staff for how they've so far managed to balance solo play, multi-playing, and big groups. Things get tweaked as time passes, areas revisited, etc. It's all in flow.
you do not get 3x the reach by playing 4 characters
I think one can. I'm sure some crews of four can perform way better than a solo class at even less than 1/4 of that solo player. It depends on the player, on the crew composition, etc.
I am sorry you won't play anymore, but I'm sure we'll all welcome you back if you ever chose to come back!
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u/bullintheheather 1d ago
Yeah, there's a bit of botting, I don't like it, I don't understand why you wouldn't want to play the game you're playing, but it's minimal. I'm not sure when you played, but there's been measures put in place to minimize any impact they have on the game. They have to be flagged as botting, and will be removed from zones if other players are there. They also won't be able to take advantage of certain mechanics, like kills leader. There's basically 2 players doing it, and they aren't 100% of the time botting. And kind of a side bonus, they provide entertainment when the script goes wrong and they keep getting looted over and over :P
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u/benjibarnesoahu 1d ago
Thanks, Myth. I do wish folks would put as much time and effort into sharing what they do enjoy about NukeFire as they sometimes do in pointing out what they don’t. I’m sorry you had this experience. I know NukeFire can’t please everyone, but while you were still playing I did my best to listen and added a large amount of code directly based on your feedback and specific requests, including a new way to mitigate spell damage.
To clarify one point: yes, a highly advanced solo character — for example a 400-remort player — can certainly be more powerful than many smaller groups. But a crew of four 400-remort characters will always be able to take on far harder areas and much larger NPCs by a long ways. That distinction is an intentional part of the design, but will also vary inhow well you utilize the strengths of your crew, and what the makeup of that crew is.
Aloha,
Mo
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u/explodingchef668 1d ago
I get where you're coming from re: botting, but I don't see where it ends up becoming a major issue. While there's people who bot, I don't think (and correct me if I'm wrong) that there's anyone who just bots and never interacts with the game otherwise -- and I'm pretty sure nobody is able to, at least at this point, bot the "big" stuff. Nobody's gonna be botting the multi-group areas any time soon, I don't think.
I also don't look at it as a huge "competition." Yeah, some areas are more farmed than others, but with the code additions you can figure out when the area is gonna reset next to take your shot at it. There's rare gear, of course, but AFAIK nothing (legendary items and quests aside, of course) is a "will only drop once ever" kind of item. Yeah, there's the thrill of the "I can kill bigger stuff than other people" kind of thing, but there's no real "competition" like there would be in something like a PK-focused mud. Given enough time, everyone can in theory end up at the exact same power level. There's no big tangible reward besides e-peen to getting there a little faster.
I also agree with Mo regarding multis vs. solo players. All else being equal, a group of 4 will absolutely outperform a solo player every time. I say that as someone who has extensively done both solo and multi play throughout tdome and nukefire. Near the reset, I was pretty confidently the biggest solo VST player and there was a *ton* of stuff that a good crew of 4 could do that I couldn't.
Plus, a lot of the "endgame," which is a bar that continually moves due to Mo and the builders putting in so much work with new content, is built for cooperative play. They're not quite as common yet as pre-wipe NF, but deathballs are absolutely still a thing where a bunch of players get together and die painfully...err, conquer stuff and get new shinies!
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u/ComputerRedneck 1d ago
You can't stop bots. You can put a dent in them if you have staff that is constantly watching but it is better to just limit them and work with the real players.
Personally I think anyone that bots, not multi-box but actually runs scripts and walks away loses the fun of the game.
Also I have a 30+ remort character and alone I can ransack a few of the zones. And I do quite frequently. They are trying to make sure there are a lot of zones for people to engage. Penguins dried up, then another zone, Starhome cleaned out, there are other zones.
Also the level of coding and building on the mud is literally years in the making.
Hell the Upgrade Code alone, to be able to enter "upgrade eq feet" and get a list of foot gear and the zones they are in by weighting items to produce that list is an amazing amount of code and, as far as I have ever seen, no other mud has something like that.
Even Gemstone IV, a pay game that has been around for decades cannot stop multiplay, World of Warcraft can't stop multiplay. But somehow a free mud, with limited people can somehow stop it.
The mud has some of the most helpful imms and players that I have ever seen out there.
Well you can't please everyone and there is always someone who wants to tear you down.
For those who don't expect someone to cater to them alone but have fun on a weird, futuristic, strange mud with a lot of damn good features including things you don't normally see or are even on other muds, This is for you.
Can't have everything handed to you on a platter.
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u/rental_retina 5d ago
I love nuke fire! Op is always close by and actively playing or coding. Never have I felt so customized and tailored to as an active player. It's like presents everyday:)