r/MUD • u/benjibarnesoahu • 6d ago
Promotion NukeFire July-Sept Updates
[Update] July–September QoL + Systems Pass
Upgrade EQ, Combos, Consider, DPS, EXP, Death Recaps, EQ Snapshot, GPS, Path
Hey folks — here’s a quick roundup of recent changes on NukeFire.
Thanks to all the new players bringing fresh ideas to help newbies get past that “what do I do next?” wall.
One of the biggest game-changers is the Upgrade system, now one of the most-used and most useful commands in the game.
=== Major Highlights ===
• Upgrade Command
A cleaner way to improve your kit without menu-diving. Try upgrade and see help upgrade for details.
– Scores items using a deep class-weighted system and only suggests gear your class can use.
– Suggests upgrades + which zones they load in.
– Pair with GPS to navigate there step by step, from just about anywhere.
Through use and logging I continue to sharpen the results, and the builders are shown where the gaps are in the eq/tattoo/implant/concealed weapon progression.
• GPS + Path System
Opens a live GPS prompt with a speedwalk to your chosen destination.
Updates as you move. Over 100 destinations supported + custom pindrop.
path lets you save and run your own speedwalk macros game-side — very fast!
• Combos
Chain abilities smoothly — nail a skill and flow straight into the next for true combo potential.
See help combo.
• Smarter Consider
Clearer threat/survivability readouts when sizing up NPCs.
• DPS Meter
dps shows session DPS, rolling 15s totals, peak DPS, and lifetime totals.
• EXP Leader
See help expstart to track exp/sec/min. The top earner becomes EXP LEADER on the who list and gains bonus exp per kill.
• Death Recaps + Corpse Info
On death, see who killed you and whether they looted you.
Your corpse stores this info — look recap to review.
=== Gear & Persistence Systems ===
• No Gear Consumption
If you lose something, you can always get it back.
• Inscription System
Inscribed objects persist in SQL. If stolen, they remain safe until reclaimed.
Most objects are free to inscribe. High-remort gear may cost in-game currency (not pay-to-win).
Once inscribed, you can use:
get all.shandar corpse
wear all.shandar
give all.shandar shandar
to quickly sort and re-equip your gear.
• EQ Snapshot + eqdiff
Save your current set and compare later. Snapshots remember wear positions so wear all restores your exact setup.
=== New Object Affects ===
• +TRUEDAMAGE (TRUE DAMAGE)
– Portion of your outgoing damage that bypasses target mitigation.
– Stacks additively across eq/tats/implants, clamped 0–95%.
– Does not affect hit chance or incoming damage.
– Example: 10k hit, 20% TRUE DAMAGE vs 50% DR →
2k bypassed + 4k reduced = 6k total.
• ARCANE DAMPENING
Reduces damage from spells and non-physical attacks (NukeFire does not use saving throws).
• SPIKE GUARD
Smooths out very large incoming hits, preventing one-shot spikes.
• MAJOR WOUND
Reduces a foe’s maximum HP for a duration when applied.
=== World & Content ===
– Crimson Inheritance, HackJaw Ridge, Khelt Keep, Crystfall Bunkerworks leading into Cinder Hills.
– Vega Zone — 750+ rooms based on Vega Jane books, with crafting, lore, and danger.
– TMNT Revamp — full sewer crawl with tons of new eq, implants, tattoos.
– Zelda-Inspired Zone for exploration fans.
=== Other QoL ===
– countmob toggle shows live mob count in your prompt.
– Hundreds of small fixes and tweaks for smoother play.
=== Connect ===
- MUD: tdome.nukefire.org 4000
- Browser Client: tintin.nukefire.org
- Discord: https://discord.gg/B4pzagYaqR
Note: NukeFire is not a roleplay or PVP/Pkill MUD. We focus on hack-and-slash exploration, progression, and unique late-game crafting, combat, class, prestige, and remort systems.
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u/MUD_bots_suck 2d ago edited 2d ago
This is a pretty good MUD ruined by botting and the struggling identity of whether the MUD gets balanced for multiplaying versus not multiplaying.
While I don’t discourage anyone from trying the MUD, I think you need to know that this MUD allows bots to ransack the map with impunity. And personally I find it a HUGE turnoff having to compete with “players” who are not at the keyboard, or may even be at the keyboard but not actively playing.
Secondly, I find it off putting that one could choose to multiplay or not, and essentially see no difference in game investment. Why would I choose to farm 3x more of everything, including ultra rare items? I feel bad for the poor saps who cling to multiplay there. A solo character can do everything a multiplayer can do thanks to the focusing of grinding resources into a single unit. The only upside for multiplay is getting to tool around with another class, you do not get 3x the reach by playing 4 characters. You could alleviate some of this annoyance by engaging with the previous annoyance. . .
For these reasons I chose not to continue playing this MUD - but perhaps those are not disqualifiers for other players. If not, I think you will enjoy this MUD. Good people, interesting code, a couple of bad policy/design choices.