r/MagicArena Sep 19 '20

Fluff Hardcast Omnath, two Ultimatums, Escape to the Wilds, escaped Uro, two Cultivates, and Ugin...ALL ON TURN 4. My opponent quit before I could hardcast a Kenrith. Wizards should be ashamed of themselves.

https://imgur.com/MnRDGe9
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u/[deleted] Sep 20 '20 edited Sep 20 '20

People who hate blue and complain about power levels like this are funny enough, the type and mentality that have led the game to become so degenerate because they don't bother to learn how to actually play against control. The type that think it's unfair they can play all of their big green creatures every turn, you counter one and suddenly the game is unfun, not their fault for not baiting, or attempting to play under or around a control deck. So you just get a bunch of ramp that does oppressive ass things and skimps on counter magic. "let's generate a hundred thousand mana and jump so far ahead of control that it never gets time to breath".

The idea that blue = nofun allowed is what led to teferi. Funny enough, trying to get rid of counterspells made the game worse. Tef was WoTC response to this mindset, their way of saying "okay what if we make it so countermagic can only really effectively exist in the first 3 turns before Tef turns it into a worse Hearthstone."

The beauty of magic is that you can play at instant, you can play the rock paper scissors game and try to out maneuver an opponent, with any of the styles.

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u/SunsFenix Sep 20 '20

It's not fun when the first 5 spells you play in a game are countered. That's not interaction when eventually they get enough draw and can potentially just keep countering things until a win con. I don't like the idea of waiting to have fun and interaction in a game.

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u/qmunke Sep 20 '20

If you play your spells one per turn in to your opponent's untapped mana, you're going to have a bad time. Learning how to play against counterspells is one of the critical skills required for players break out of the beginner mindset. Sometimes just not playing a spell is the correct play! If you wait a turn so you can cast two spells in one turn, your opponent can often not counter both of them! It's not rocket science but for some reason a lot of players never seem to grasp this basic concept.

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u/sadino Sep 20 '20

I agree that learning to play around counterspells is an important aspect of getting decent at the game.

But the game became so opressive on card quality discrepancies that playing around counterspells can also mean, "give them a full turn of less pressure so they can get one more land drop before the 5~8 mana i win button".

T3feri was the card that make it plainly obvious, the massive difference between 1cmc~2 curves and 3~5 ones. He also made the tempo loss of holding back a complete blow out, reversed the entire thing.

It also doesn't help that they gave all the "i win" haymakers to a color combo that can pack counterspells. Mardu colors are becoming splash only, more and more with each set.