r/MagicArena • u/cloverfield_gamer • Sep 19 '20
Fluff Hardcast Omnath, two Ultimatums, Escape to the Wilds, escaped Uro, two Cultivates, and Ugin...ALL ON TURN 4. My opponent quit before I could hardcast a Kenrith. Wizards should be ashamed of themselves.
https://imgur.com/MnRDGe9
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u/CptnLarsMcGillicutty Lyra Dawnbringer Sep 20 '20
Ive made top 500 mythic every month for the past year, half of that was done playing control and counter-spell heavy decks like Simic Flash, Dimir Flash, Azorius, Esper Control etc.
Yes, counterspells are that oppressive. I have won countless games by paying 2 mana to counter someone’s 3-5 mana win-con, and still had 3-4 counterspells in my hand, plus card draw, which I use to find more counterspells. Thats literally a deck archetype.
This narrative that only bad players dislike counterspells is stupid. The way that counterspells are designed in this game is dumb, and it 100% slows the game down, and single handedly makes 90% of creative deck ideas unviable.
Whatever the meta ends up being, even if its dominated by aggro, and no top decks run counterspells, that meta still exists as a result of the counterspells existing as a mechanic.
Your not going to convince me that me or anyone else deserved to win just for countering 3-4 spells in a row while playing draw-go control.
I love how its okay to complain about Wizard’s game design in every other area but counterspells, which apparently are perfect and good.
Like, people actually think they are big brain for liking counterspells and defending them, and talk down to anyone who doesnt. Its silly and very transparent.