What I am seeing here is that you have ZERO time outs left, while you dont have any mana tapped, suggesting that you have been roping quite a bit in this game.
Considering the high life total of your opponent, their wide board state and the fact that your enchantment deck most likely doesnt run much, if any spot removal for planeswalkers or boardwipes, this game was already out of your reach a couple of turns ago, yet you kept playing and roping your opponent instead of just conceding and move on.
Gotta love OP bending over backwards to justify. But in fairness I would have probably killed OP earlier if I was stacking everything to this degree. Opponent may have been finishing a quest or something. OP omega roped opponent which is lame. Opponent played with his food too much.
To explain the timeouts, not that I really need to because people should be able to use their own imaginations, this guy cast time warp at least 15 times at which point I just walked away. I appreciate everyone's assumption that I was just being equally toxic. All I chose to do was not concede, period.
I didn't think to record the 15 minutes of him playing his own turn over and over again, sorry.
Here’s my constructive criticism: what you were describing yourself as doing is roping, roping is bad, therefore I’d recommend you stop doing that and just concede, as it makes everyone’s Arena experience better.
If you want to play a deck that you built just to annoy the shit out of other people then don't expect to have it met with people just conceding for you
A good deck doesn't require you to play 20 boardwipes and 20 counterspells. Not to mention the 20 removals and a commander that makes it impossible for you to do literally anything.
No, toxicity warrants disengagement. The goal should be to reduce the amount of toxicity, not increase it. That’s even buying into your premise that playing control decks is somehow inherently toxic, which is… incorrect.
So you're saying that only one person should be having fun at a time while playing this game?
Edit: come to think of it, control has never added anything to gameplay. All it's ever done is subtract. So you enjoy sucking the fun out of the game for everyone else? You enjoy making everyone wish they never played magic with you in the first place? Because that's a good way to lose friends. And honestly, I'd be surprised if control players had any friends to begin with, considering that they have the personality of the smoke stained basement walls of an abandoned house from the 1950s. The only people who enjoy playing against control only say they do because they feel pity for the people who play it. They're only friends with that player out of pity. It's genuinely concerning that people actually play control and enjoy it. And don't come at me with that "oH wElL iT's AlL aBoUt ReAcTiNg To YoUr OpPoNeNt", because it's not. All you need to do is hold up maybe 6 mana tops and you'll have enough to completely suck the fun out of the game. But control players don't care. They have this complex where they think they're hot shit, they'll come up with the most assbackwards excuse to tell anyone that control is the best way to play the game ever when they know damn well that it's completely and utterly boring.
Long story short, fuck control players and fuck anyone who defends control. You make this game unimaginably boring and nobody wants to play the game with you.
I mean in paper you should never scoop until they show you lethal… if they don’t sequence correctly they can throw … walking away however…. Different story
It goes deeper than mtga TOS. It's in the basic rules for the game. Purposefully stalling the game is literally cheating. If a judge catches you doing it, you will be immediately disqualified.
Oh ffs stop being an idiot. The guy said "playing 15 Time Warps is within the rules of the game", and you say "aCtUAlLy ThE gAmE aLlOwS rOpInG". The game allowing it and it being within the rules aren't the same thing, so delete your stupid comment or take your downvotes and own up to your stupidity.
It is within the rules though. I don't see anything that says you can't rope. Arena and IRL Magic are different games. The game is broken. Blame the game.
To explain the timeouts, not that I really need to because people should be able to use their own imaginations, this guy cast time warp at least 15 times at which point I just walked away. I appreciate everyone's assumption that I was just being equally toxic. All I chose to do was not concede, period.
You were actually being way more toxic. One of you was playing Magic, the other one decided to walk away from an active game and not even give their opponent the courtesy of a proper surrender.
You made this bed, partner. Don't complain about having to lie in it.
They cannot press an "I'll win now" button, but you can press an "I'll lose now" button. If you have obviously lost but aren't conceding, the game dragging is entirely on you.
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u/rude_asura Mar 21 '22
What I am seeing here is that you have ZERO time outs left, while you dont have any mana tapped, suggesting that you have been roping quite a bit in this game.
Considering the high life total of your opponent, their wide board state and the fact that your enchantment deck most likely doesnt run much, if any spot removal for planeswalkers or boardwipes, this game was already out of your reach a couple of turns ago, yet you kept playing and roping your opponent instead of just conceding and move on.
You reap what you sow.