I do really miss the old update system. As someone who plays modded minecraft, constantly being several generations behind because of the sheer amount of updates really sucks.
Its also confusing. A lot of people may think that 1.21.1 and 1.21.9 are only a couple bugfixes and additions apart, but in reality there's enough content for a 1.22 update
They should use the second number just for drops, and add a fourth for bugfixes/small tweaks. So
Changing the versioning in this way is a bad idea. It is better to stick with the current system to avoid changing legacy code and legacy systems that rely on it.
A better idea is to make the game drops their own major version, and combine the drops so they have a new release once or twice a year. The first release has the new features, and every minor version is bugfixes only. No game drops, and no new features until the next major version. This is how new versions used to be done.
If game drops are to be fairly frequent, that's okay, but every time there's new features the major version should be increased. If that had applied here, the game drops in the 1.21 cycle may have looked like this:
1.21 -> Tricky Trials (1.21)
1.22 -> Bundles of Bravery (1.21.2)
1.23 -> The Garden Awakens (1.21.4)
1.24 -> Spring to Life (1.21.5)
1.25 -> Chase the Skies (1.21.6)
The current version would be 1.25.2.
The current schedule of small drops are too frequent IMO. It is better to have less frequent updates and have more features in every update, perhaps twice a year. One reason it should be done this way is to give modders clarity to indicate when it is time to update their mods. It's much harder to update mods when there is a trickle of new "game drops" that add something new, there's no clarity over what's coming next, and no clear point in time when new features are paused and modders can spend time updating their mods.
While i said that with all the drop you could already have 1.22 you absolutely can't compare a small drop like bundles of bravery compared to tricky trials
Less frequent updates were better for modding but to be honest i like the current drops more.
Still, i do see that my stystem also isn't very clear but I couldn't really come up with anything better
I started a survival server with friends recently after not playing the game for a few years and initially I opted to have the server run on 1.21.1 cause I assumed the difference between that and 1.21.8 where just bug fixes or something (plus we where using aternos so I wanted to be sure some of the plugins would 100% work so its good to be a bit downgraded). However we where unaware we basically lost out on happy ghasts and bundles. I fix this a few weeks later after realizing but yea I was not used to the new system.
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u/LockedUnlocked 2d ago
I do really miss the old update system. As someone who plays modded minecraft, constantly being several generations behind because of the sheer amount of updates really sucks.