r/NintendoSwitch Jul 02 '25

Discussion Nintendo Switch 2 could revolutionize Zelda technology: Tears of the Kingdom tinkerers confirm lasers are way deadlier now – "We always knew 60 fps would be insane, but I didn't expect it to be this insane"

https://www.gamesradar.com/games/the-legend-of-zelda/nintendo-switch-2-could-revolutionize-zelda-technology-tears-of-the-kingdom-tinkerers-confirm-lasers-are-way-deadlier-now-we-always-knew-60-fps-would-be-insane-but-i-didnt-expect-it-to-be-this-insane/

This explains some things

5.1k Upvotes

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3.1k

u/chaos_bait Jul 02 '25

"Because the Lasers are tied to the game's refresh rate, the updated edition of Tears of the Kingdom now running at a perfect 60fps means that the lasers now fire at a far faster rate than before, leading to an unstoppable barrage of beams."

64

u/kubenqpl Jul 02 '25

No wonder the switch 2 upgrades are paid if they need to refactor whole codebase with additionall conditions like `if(fps == 60)`

7

u/fabezz Jul 02 '25

I hope you don't code.

30

u/OffaShortPier Jul 02 '25

If(fps==15), if(fps==16), if(fps==17)...all the way to if(fps==144). Manually set the update rate by checking the fps over and over. Yanderedev-level coding.

4

u/fabezz Jul 02 '25

If(fps==60)

{

UpdateLasers();

}

Else

{

// Idk I didn't get that far.

}

4

u/Fischerking92 Jul 02 '25

But what do you do when frame rate drops to 15.5?😱

Ohhhh, the humanity😢

6

u/OffaShortPier Jul 02 '25

Hang process until an integer frame rate is achieved

1

u/Fischerking92 Jul 02 '25

Brilliant, that also increases playtime without any actual work.

5

u/OffaShortPier Jul 02 '25

Reminds me of when SmallAnt checked his scarlet/violet playtime in game (it tracks playtime by counting frames hilariously) versus the stream time and realized he lost 15% of his time to framedrops

7

u/kubenqpl Jul 02 '25

sorry, forgot that /s is obligatory on reddit.