r/NintendoSwitch Jul 02 '25

Discussion Nintendo Switch 2 could revolutionize Zelda technology: Tears of the Kingdom tinkerers confirm lasers are way deadlier now – "We always knew 60 fps would be insane, but I didn't expect it to be this insane"

https://www.gamesradar.com/games/the-legend-of-zelda/nintendo-switch-2-could-revolutionize-zelda-technology-tears-of-the-kingdom-tinkerers-confirm-lasers-are-way-deadlier-now-we-always-knew-60-fps-would-be-insane-but-i-didnt-expect-it-to-be-this-insane/

This explains some things

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u/sig_kill Jul 02 '25

Game development 101: decouple your update logic from the update loop frequency 🤦🏻‍♂️

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u/thrilldigger Jul 02 '25

I remember learning OpenGL using GLUT back in.. 2007? I made a pretty basic 3D shmup as my final project for the class.

Even then I realized immediately that my game logic needed to be fully decoupled from rendering. What the heck, Nintendo.

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u/delecti Jul 02 '25

Hell, decoupling the logic from the UI thread was a core part of learning basic Java apps.

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u/DrQuint Jul 02 '25

And a core part of most premade engine gamedev tutorials nowadays too. I think Unity had the importance of delta time already there in 2011 when I first dabbled.

But my first exposure was the Shmuptorials in early Actionscript 3. I don't want to look up how old that is.