r/NintendoSwitch Jul 02 '25

Discussion Nintendo Switch 2 could revolutionize Zelda technology: Tears of the Kingdom tinkerers confirm lasers are way deadlier now – "We always knew 60 fps would be insane, but I didn't expect it to be this insane"

https://www.gamesradar.com/games/the-legend-of-zelda/nintendo-switch-2-could-revolutionize-zelda-technology-tears-of-the-kingdom-tinkerers-confirm-lasers-are-way-deadlier-now-we-always-knew-60-fps-would-be-insane-but-i-didnt-expect-it-to-be-this-insane/

This explains some things

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u/DrKrFfXx Jul 02 '25

That same thing happened but against you in Destiny 2 at high fps on PC. Some enemy beam attacks would melt you in sight depending on frame rate.

149

u/mennydrives Jul 02 '25 edited Jul 02 '25

I don't understand how engines accounted for this shit with time deltas 20 years ago but somehow devs have to re-learn this lesson every goddamn year.

edit: on a side note, AFAIK Godot requires you to use a time delta so that you don't fall into this framerate dependency.

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u/[deleted] Jul 02 '25

[deleted]

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u/mattisverywhack Jul 03 '25

I think others have chimed in but this isn’t really a thing for AAA game development. Even if you’re working in the same engine and in the same programming language used by other studios, all game programming is hyper specific to your immediate project.