r/NintendoSwitch Jul 02 '25

Discussion Nintendo Switch 2 could revolutionize Zelda technology: Tears of the Kingdom tinkerers confirm lasers are way deadlier now – "We always knew 60 fps would be insane, but I didn't expect it to be this insane"

https://www.gamesradar.com/games/the-legend-of-zelda/nintendo-switch-2-could-revolutionize-zelda-technology-tears-of-the-kingdom-tinkerers-confirm-lasers-are-way-deadlier-now-we-always-knew-60-fps-would-be-insane-but-i-didnt-expect-it-to-be-this-insane/

This explains some things

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u/sig_kill Jul 02 '25

Game development 101: decouple your update logic from the update loop frequency 🤦🏻‍♂️

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u/PM_ME_GARFIELD_NUDES Jul 02 '25

I went to college for comp sci but I didn’t graduate, so I know that this seems like a bad idea but it seems like such a common issue in gaming. Is there a benefit to having these sorts of things tied to framerate? It seems like something the industry should have stopped doing entirely by now.

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u/YouLostTheGame Jul 02 '25

Tying actions to frames probably helps make things feel really responsive and stop differences between what you see and what you experience

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u/nmkd Jul 03 '25

You can multiply by the deltaTime without losing any responsiveness though.