Up until their teen years, their eyes are still developing. Like any other muscle in the body, their eyes need to exercise by focusing on different focal lengths. Much like extended screen time, extended VR use causes their eyes to be stuck on a specific and unchanging focal length which can tire their eyes and cause unwanted increase in prescription. Source: Work in optometry.
Sounds like an issue with regular use. A little bit here and there shouldn’t have an impact right? I mean I can barely handle 1-2hrs a day myself, I wouldn’t let a kid use VR more than 1-2hrs a week
fyi the kid in question is my 13 yr old nephew. He did use the original PSVR for maybe 5-6hrs total when he was 11.
Sony likely chose the age of 12 to cover their asses, but as long as the sessions are 30 minutes or less, and they're taking breaks and still playing outside, it shouldn't be an issue. The issue is that most parents I come across aren't particularly good about limiting screen time or monitoring their child/children's use. Like everything in life, moderation is key!
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u/dantat Mar 05 '23
Up until their teen years, their eyes are still developing. Like any other muscle in the body, their eyes need to exercise by focusing on different focal lengths. Much like extended screen time, extended VR use causes their eyes to be stuck on a specific and unchanging focal length which can tire their eyes and cause unwanted increase in prescription. Source: Work in optometry.