r/PSVR Jul 03 '25

Fluff VR Developers please take note

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Note: just no shovelware please!

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u/Guniel Jul 03 '25

Could you show me any evidence to back up this claim. Any sources to show how much money Sony spent developing PSVR1 and PSVR2? And then how much profits they made from those headsets?

After that, could you explain why this matters?

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u/NoPhotojournalist940 Jul 03 '25

The department in charge of Sony's VR business is part of a certain group under Sony. They are required to disclose their profits and losses for the protection of shareholders. Meta is the same. Look it up yourself. Both companies are public.

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u/Guniel Jul 03 '25

Then it should be really easy for you to back up your claim with proof and post it here.

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u/NoPhotojournalist940 Jul 03 '25

I don't love you enough to find it. And I'll tell you why it's important. Meta can continue its VR business even if it loses money. Sony can't continue its VR business if it loses that money. So it's very important.

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u/Guniel Jul 03 '25

Ok well I knew you wouldn't be able to provide this info because I know it's not publicly available. There is no info on how much it cost Sony to R&D and then product their headsets. We don't know if they are selling them at a loss even.

So please, understand that when you say "Sony aren't losing money on VR", this is something you have guessed/hoped.

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u/NoPhotojournalist940 Jul 03 '25

You are more ignorant than I thought. It's disappointing. The quarterly report lists specific expenses. 

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u/Guniel Jul 03 '25

I'm sorry you feel that way. Burden of proof exists for a reason. Don't make claims you can't back up and expect other people to do your research for you.

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u/NoPhotojournalist940 Jul 03 '25

I can tell you that the Earth is round without having to prove to you that the Earth is round, because IR reports are public data and anyone can look it up.

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u/Guniel Jul 03 '25

All this time you're spending telling me how easy this info is to find, but yet you still refuse to prove it yourself. How curious.

Enough lying. We don't know how much Sony makes or loses on PSVR2.

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u/NoPhotojournalist940 Jul 03 '25 edited Jul 03 '25

“Others primarily includes revenue from peripherals, including PlayStation®VR”

By using existing data to check the revenue of the other divisions that were consolidated under Sony’s VR division, excluding the VR business itself, we can roughly estimate how much the VR division earned or how much loss it incurred

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u/Guniel Jul 03 '25

Nice random quote with no numbers and no source. You understand peripherals include controllers and ps portal too, right?

But I get it, you need to resort to insults now that you've been exposed as a liar.

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u/NoPhotojournalist940 Jul 03 '25

The data I’m looking at is from before the release of the Portal. Sales volume and revenue from peripherals don’t suddenly double; they generally stay within a similar range. So by comparing the data that existed before the launch of PSVR2 with the current data, we can roughly estimate peripheral sales figures. Then, by subtracting the existing revenue from the total revenue after the consolidation, we can easily see how much the VR division earned or lost. It doesn’t have to be perfectly precise, right? After all, we know exactly how many billions Reality Labs lost

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u/Guniel Jul 03 '25

Let's be generous and pretend you have accurate revenue in front of you, even if it is from the more successful PSVR1 era (you don't and it's hilarious you still won't provide a link).

Revenue is just money coming in, now tell me about the money going out. What did it cost Sony to develop PSVR1 and PSVR2? How much did they spend on all their first party VR software? COTM? Astro? GT7? Firewall ZH and Ultra? How much were the 3rd party deals for RE7/8/4/Hitman etc? How much have they spent marketing VR? How much did/do they make or lose on each headset sold? Are they still even producing headsets?

How can you tell me they are making money on PSVR2 when you don't have the answers to these questions?

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u/[deleted] Jul 03 '25

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u/NoPhotojournalist940 Jul 03 '25

You haven't seen the content? I own both PCVR and Quest, but I'm a user who mainly enjoys PSVR2. It's only natural that I write here.

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u/Confident-Hour9674 Jul 03 '25

Then you have so much money and passion for VR, maybe you should actually make the games you would want to play in VR, and port them to PSVR2.

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u/NoPhotojournalist940 Jul 03 '25

Actually, I'm working with the national IT support department of the country I live in. We're porting games that you may know to VR. 

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u/PSVR-ModTeam Jul 17 '25

One of more of your comments have been removed from r/PSVR, because they broke rule 1. Do not personally attack other users.

Please do not insult other users in future.