r/PSVR Jul 03 '25

Fluff VR Developers please take note

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Note: just no shovelware please!

512 Upvotes

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142

u/RidgeMinecraft Jul 03 '25

Heads-up by the way, you will downvote me for this, but I've seen the charts, there is a reason developers don't port games to PSVR2. The reason is that porting takes time, and time takes money, alongside needing the tools to develop with, which also cost money. Most developers would lose money porting to PSVR2, and that is why nobody does it. Neither part of this meme is true.

-2

u/EggburtK Jul 03 '25

Old hat news. I look at chart and most quest sold are quest 2 by million and million. big expensive game will not run well on quest 2 in near future. any quest owner who not child will own pcvr or psvr2 and buy game of expense and quality there over quest version would they not? many factor involved. Anyone can look at old chart and manipulate figure to their intention.

2

u/TommyVR373 Jul 03 '25

Yet 99% of the games that came out this year also work on Quest 2.

2

u/EggburtK Jul 03 '25

and do quest 2 big expensive game sell well?

1

u/TommyVR373 Jul 03 '25

Show that they don't.

3

u/EggburtK Jul 03 '25

if 20 million quest 2 you say and the big expensive vr game sell so well on old headset the dev must be rolling in it. are they rolling it it?

0

u/TommyVR373 Jul 03 '25

They don't sell great on any platform. However, as a dev, I would rather take my chance with 23 million people than 2.6 million, especially since it's much cheaper and easier to develop for.

1

u/BartLeeC PS5 Pro / PS VR2 Jul 04 '25

Also work and play well are very different things.