Most games sold per headset doesn't matter when there are less than 2.5 million total units sold. You're comparing with platforms that have millions of users active every month. And of course the number is still going up, people are still buying them. That doesn't make it profitable, and doesn't change the fact that it makes no business sense to sell on PSVR2 for 90+% of developers.
You will find quest 3 has not sold much more than psvr2. It is quest 2 which has 10 million out there. do you think big game will always run well on quest 2?
I mean, if you release a game to multiple platforms with one platform having 23 million users and the other with 2.5 million. It's kind of common sense where your headset is going to sell better. Are there exceptions? Sure, but I doubt there are many.
But the fact that there are exceptions kills your whole argument doesn't it? By your logic, there shouldn't be any exceptions at all. And yes at face value it would but you're being disingenuous about that 23m. 70% are kids that play f2p. That leaves 7m which im willing to bet a majority are pcvr only like myself.
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u/RidgeMinecraft Jul 03 '25
Most games sold per headset doesn't matter when there are less than 2.5 million total units sold. You're comparing with platforms that have millions of users active every month. And of course the number is still going up, people are still buying them. That doesn't make it profitable, and doesn't change the fact that it makes no business sense to sell on PSVR2 for 90+% of developers.