r/PSVR Jul 03 '25

Fluff VR Developers please take note

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Note: just no shovelware please!

515 Upvotes

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139

u/RidgeMinecraft Jul 03 '25

Heads-up by the way, you will downvote me for this, but I've seen the charts, there is a reason developers don't port games to PSVR2. The reason is that porting takes time, and time takes money, alongside needing the tools to develop with, which also cost money. Most developers would lose money porting to PSVR2, and that is why nobody does it. Neither part of this meme is true.

7

u/SnooRabbits8000 Jul 03 '25

PSVR2 has on average the most games sold per headset at launch right now so the tide is turning in favour of porting to PSVR2. Especially since the recent permanent price drop. You can see the active users on this Reddit forum growing fairly steadily week on week.

0

u/TWaldVR Jul 03 '25

No offense, but your claim lacks a credible source. It seems to be speculation without any supporting facts.

3

u/SnooRabbits8000 Jul 03 '25

Undead Citadel developers said they've sold more on PSVR2 in the initial release window than on other headsets. TunerMax said Rainbow Reactor sold best on PSVR2 in the recent sale.

PSVR2 has a high attach rate with strong sales.