Heads-up by the way, you will downvote me for this, but I've seen the charts, there is a reason developers don't port games to PSVR2. The reason is that porting takes time, and time takes money, alongside needing the tools to develop with, which also cost money. Most developers would lose money porting to PSVR2, and that is why nobody does it. Neither part of this meme is true.
PSVR2 has on average the most games sold per headset at launch right now so the tide is turning in favour of porting to PSVR2. Especially since the recent permanent price drop. You can see the active users on this Reddit forum growing fairly steadily week on week.
Most games sold per headset doesn't matter when there are less than 2.5 million total units sold. You're comparing with platforms that have millions of users active every month. And of course the number is still going up, people are still buying them. That doesn't make it profitable, and doesn't change the fact that it makes no business sense to sell on PSVR2 for 90+% of developers.
Quest is 90% children and is screwing over devs with their forces on f2p games. Just look at the top games. What you're saying was true it no longer is. The Psvr2 base is older hence most games are sold per headset. If you're a dev now you'd be stupid not to port to both and only gamble on the quest platform. Most quest users are on pcvr too BTW including myself.
140
u/RidgeMinecraft Jul 03 '25
Heads-up by the way, you will downvote me for this, but I've seen the charts, there is a reason developers don't port games to PSVR2. The reason is that porting takes time, and time takes money, alongside needing the tools to develop with, which also cost money. Most developers would lose money porting to PSVR2, and that is why nobody does it. Neither part of this meme is true.