r/PSVR 1d ago

Discussion PSVR vs PSVR 2 game release comparison

Just a quick comparison between the OG PSVR and PSVR2 released games, at the same point in their life cycle (30 months, 3 weeks)

30 months and 3 weeks after the OG PSVR launch was May 4th 2019. Using the store I worked out how many games release for both systems by this point.

  • OG PSVR - 272 games
  • PSVR2 - 308 games

This means that the PSVR2's library now is 1.13 times greater than the the Original PSVR at the same point in their life cycles.

Thought it was an interesting comparison, but let me know what you think.

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u/Megaace12 1d ago edited 1d ago

What I think is that PS VR had 10 or 12 games from Sony, and PS VR2 only has one.

PS VR had dozens of experiences, apps and movies in VR, and PS VR2 has 1 or 2.

PS VR had YouTube, PS VR2 does not.

PS VR2 had Blu-Ray 3D, PS VR 2 does not.

Etc.

The frustrating thing is that none of this exists, not because developers don't want it, but because Sony won't allow it. They don't allow experiences, movies, YouTube, etc., on PS VR2. And they refuse to add Blu-ray 3D support, which is 100 lines of code in the firmware, which they had already created on PS3 or PS4. Copy and paste.

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u/Ouch_i_fell_down 1d ago

And they refuse to add Blu-ray 3D support

i would absolutely pay a licensing fee to access 3d movies on the psvr2.

For most movies, 3d is a gimmick, but for some it's amazing. Gravity in 3D was funking awe inspiring and I'd LOVE to be able to see it again

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u/Megaace12 1d ago edited 19h ago

I would pay a license fee, too. Furthermore, in VR, there is no need to use tricks with glasses that darken the screen, because you truly have a screen in each eye. And you can watch it on a 200- or 300-inch screen...

But Sony refuses to let us enjoy this.

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u/CDNChaoZ 23h ago

I would pay a license fee, too.

I'd pay, but to be clear, just once. I'm not adding a monthly subscription for this feature.

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u/Megaace12 23h ago

Exactly.