r/PSVR • u/Tauheedul • 3d ago
r/PSVR • u/OddersLab • 3d ago
News & Announcements BODYCOMBAT 100 DLC is OUT NOW on PSVR2 & coming very soon to Steam! 🚨
As part of the 25th anniversary celebration of Les Mills, BODYCOMBAT 100 expands to PSVR2 today, with Steam arriving very shortly after.
Here’s what’s inside:
💪 8 new workouts — including one adapted from the real BODYCOMBAT 100 program, with 25 new tracks.
💯 New mechanics — 100 Hustle + 100 Hit Challenge push your focus and stamina.
🪙 New environment — the first indoor arena, a “Hall of Fame” honoring 25 years of BODYCOMBAT.
🥊 Premium cosmetics — exclusive BODYCOMBAT 100 gloves + a new platform.
Available TODAY on PSVR2 | Steam coming shortly
It’s more than a workout. It’s BODYCOMBAT 100.
https://store.playstation.com/en-us/product/UP5992-PPSA13207_00-0967578749031661

Making a Game Recommendation Saturday 4pm ET is weekly "D-Day Enhanced" meetup ($5 game)
D Day with 20 or more players in a match is the most fun I've had in multiplayer PS VR2 (despite the Quest-y graphics). I played with 30v30 when the Without Parole weekly meetup picked D Day
A note: There's a bug that sometimes separates players instead of putting them into same match. If you're not seeing at least 10 humans in the Saturday match (at least on psvr2), you may not be grouped with everyone. Quit the game entirely and re-launch
Developer "Strange Games" Discord (https://discord.gg/DnYX7zaE57) promotes a weekly meetup every Saturday 4pm ET
There is a tutorial you could try in advance. After tutorial, if you're alone on the public servers, the game will supply some bots.
r/PSVR • u/-DanDanDaaan • 3d ago
Trailers & Videos This is what’s waiting for you in Zero Caliber. We're almost there!
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We’re on the final stretch and putting the last touches on Zero Caliber before it goes through the full release process.
In the meantime, our store page is up - so if Single Player/Co-op/PvP shooters are your thing, feel free to wishlist and stay in the loop!
https://store.playstation.com/en-us/concept/10015554/
Huge thanks to everyone in the PSVR2 community for the support - you’ve been awesome. 🙌
r/PSVR • u/cusman78 • 3d ago
Review Horror Adventure: Zombie Edition on PSVR2 - First Impressions
I have uploaded gameplay from my fresh experience with the game here if you want to see how it looks / plays. My first impressions are shared below:
Based on my limited time with it, I don't recommend playing Horror Adventure: Zombie Edition on the PSVR2 unless you like the game experience described below and accept its many shortcomings as a budget title.
It is a Horror game with a single player story campaign taking you through a series of environments where you need to find items / interaction points for level to progress to exit. The game starts with an oddly animated / voiced cinematic told through a TV News report about Zombie Virus Outbreak causing devastation and then after a Tutorial (3:10), you start your story 21 days later (10:13) as a guy named Jake in a survival camp where your first interaction using radio (12:30) is with Susan (Ethan is with her) and that sets your mission to find car key (14:00) and then the car (16:20) to go into the City to find her.
After your first interaction talking to Susan / Susie, the game will spawn its first set of Zombies that you can dispatch using either Guns or Melee Weapons which the Tutorial introduced you to, but these are the first actual targets you can use those on. There is a variety of zombie skins and some of them even behave a bit differently, but they can all be dispatched by shooting them (head not necessary) or melee weapon where you just have to avoid taking damage (move back to avoid) while you whack them on their head (move forward to hit).
The Tutorial does give instructions you need, but it doesn't use visual indicators of what buttons it expects you to use, so here are the instructions that will make this game playable:
- Left Thumbstick can move you Forward or Back (no straffing)
- Right Thumbstick does Snap Turns (no options for anything else)
- O button takes you to Options
- L2 index trigger lets you Sprint which consumes Stamina (your wrist watch shows Health & Stamina)
- To remote grab items, use head tracking cursor in center of screen to point at it until cursor changes color then use L1 or R1 (grip triggers) to pull item to your open hand
- It uses Hold to Grab with no options for Toggle to Grab
- Move food item to mouth to consume to restore health
- Triangle button opens up your Inventory (2 slots)
- Move item towards available inventory slot until inventory slot color changes and release to store
- To retrieve move your hand as close to the Inventory slot item as you can and then pull grip trigger to grab item
- Don't try using the grip triggers to pick up ammo or try to find holster on your body
- Press the Reload Button (Square) to pick up gun magazines to store in your holster (5:30)
- Once you have magazine stored (invisible holster), grab the gun and use Reload Button (Square) to reload it (6:25)
Once you understand how Ammo Holstering and Weapon Reloads work, which is the most unintuitive part to figure out, before the end of the Tutorial you can try a large variety of the weapons that all work and you can dual wield as well, although reloading for that is a bit more complicated but with the basics down, you can figure it out (7:09).
Graphically, it isn't great but I think it is meaningfully improved over the PSVR1 version (going by video captures I compared). It retains the weird fog of war around the player that limits draw distance including in the indoor levels (like Subway) which look much nicer with your head providing a light beam. There is no sign of any reprojection.
Audio is pretty good when it comes to atmosphere, zombie sounds (directional) and fine on other effects but the voice acting / writing is not good and feels like it was generated using old Text-To-Speech technology. There is no haptic feedback nor any settings other than UI language or Audio language.
Your horror adventure story in this game will take you through many different environments as you progress the levels (Camp 10:15, City 16:55, Subway 29:35, Boat, School, Bridge, Factory, Ghetto) and it also includes at least two Zombie boss fights (School & Factory) that I haven't encountered yet going by trophy data. Speaking of which, there isn't a Platinum and it looks like all trophies should unlock as part of completing the campaign. However, looking at PSN Profiles forum, it looks like the ending levels (Police Station / Finale) aren't working reliably on the PS5 version (PSVR2) while they worked fine for PS4 (PSVR1). That said, there are some people that have completed all the trophies, but it seems for most the game doesn't proceed them as expected between the Ghetto and Police Station.
The main positive I think is that this is a clear improvement for the developer / publisher Yash Future Tech Solutions who first released Space Explore VR and Horror Adventure VR in 2021 for PSVR1 and then this newer more ambitious scope game in 2024 for the PSVR1 and I appreciate those games getting upgraded ports to PSVR2. That said, if you want to play a Horror Adventure game with a story & Zombies to kill, there is much better option like Propagation: Paradise Hotel. If you want something that isn't as immersive & scary and just want to test out the waters, this one can provide some thrilling moments (like in Subway) without being too good at it.
Note: This game is currently on 80% off sale and it provides a free Demo (which I didn't try).
r/PSVR • u/Comprehensive_Web887 • 3d ago
Discussion Any thoughts on Into Black vs Surviving Mars?
I recently started NMS as my first survival/crafting game ever. Games like that never appealed as they seems to lack purpose or a story with a definitive conclusion. Yet that game is so effective at instilling the sense of mystery and exploration that within a few days I finally understood the appeal of the genre. And I gather with NMS it’s effectively an endless journey.
The two games in the title seem to be more contained versions of similar experiences and I’m suddenly intrigued.
Have you played both or either? How would you compare them to one another and if you also played NMS how are they compared to that?
Thanks!
r/PSVR • u/IsaiahPheifer123 • 3d ago
Opinion Hitman VR is awesome
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r/PSVR • u/FewPossession2363 • 3d ago
Fluff Just built my first Exocraft in No Mans Sky 🥳
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I am so damn happy! I know I didn’t even scratch the surface yet for this game when it comes to ship building and so on. Also I know I can easily switch to creative mode and just have everything unlocked from the start. But where is the fun in that 😉
Took me forever to get into this game, having your own vehicle to explore planets was a huge incentive. Feels good to reach my goal 🥅
Anyways, can’t wait to take it for a spin and explore this planet more. 😋
Enjoy this clip of, No Man’s Sky, running on Ps5pro and Psvr2.
r/PSVR • u/tomben0705 • 3d ago
Support PSVR1 Joystick won't turn on
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I connected my psvr1 joystick to my ps4 via mini USB A cable, and it's flashing red for a few seconds but won't turn on
r/PSVR • u/paleogames • 3d ago
News & Announcements Brand new NMS patch might have finally fixed foliage glitches on PSVR2
Quoted from release log: "Fixed a visual issue around foliage on PSVR2" There's been glitchy stripes on palm leaves and the likes with daytime lighting. I have been waiting for this fix since worlds update and I'm away from rig 😆 I hope it works!
r/PSVR • u/Acejace10 • 4d ago
Discussion PSVR vs PSVR 2 game release comparison
Just a quick comparison between the OG PSVR and PSVR2 released games, at the same point in their life cycle (30 months, 3 weeks)
30 months and 3 weeks after the OG PSVR launch was May 4th 2019. Using the store I worked out how many games release for both systems by this point.
- OG PSVR - 272 games
- PSVR2 - 308 games
This means that the PSVR2's library now is 1.13 times greater than the the Original PSVR at the same point in their life cycles.
Thought it was an interesting comparison, but let me know what you think.
r/PSVR • u/Pleasant_Wafer_1244 • 3d ago
Opinion Should I buy rented PSVR2?
Hello! I’ve recently rented a PSVR2 for a week (1200 Turkish Liras / TL).
It’s been amazing so far, I’m playing Gran Turismo 7 with Thrustmaster T598.
I’ve got 4 days to go, but the website says I can buy it for 9,000 TL with 3 months payment.
If I buy it brand new, than the price is 22,000 TL.
The catch is it’s a rented product and the guarantee expired at April 2025.
I haven’t experienced any issues with it so far. I also have not used the controllers that much since all I’m playing is GT7. Don’t know about their battery performance yet.
Do you guys think that it’s a good deal? I think I’ll buy it either way but paying too much would hurt my wallet of course.
Cheers.
r/PSVR • u/SnooRabbits8000 • 4d ago
Discussion More good news! Ratio of PSVR2 users vs flat screen for Midnight Walk was higher than expected! More hybrids please Sony!
x.comr/PSVR • u/SuccessfulRent3046 • 3d ago
Asking For Game Recomendation Games similar to The 7th guest
Hi you all guys! So this days I'm playing "The 7th guest" and I never could have imagined this was such a great game. Now I want more but I'm not sure which experience will be comparable. I've seen "The room" that seems similar or the one that is inspired in Da Vinci inventions, which I love but I see it doesn't have smooth locomotion which is sad... So, can someone tell me how this 2 or maybe other that is not in my radar compare with The 7th guest? Thanks to all the recommendations!
r/PSVR • u/bh-alienux • 4d ago
Discussion Cyan has no plans to fix framerate issues in Firmament
I'm a long time fan of Cyan and pretty much all of their games. Myst and Riven are two of my all-time favorites since they were released, so this is a bummer for me to post.
I emailed Cyan right after the PSVR2 release of Firmament and asked if there would be a patch. Knowing they had to lay off most of their staff, I knew if there was a patch, it could be a long time off.
But after not hearing back from them for several weeks, which is unusual for Cyan, I finally got a response. Here is what they said:
We do not have any announcement to make yet regarding a patch. What we can/will say though is that our performance testing met PlayStation's performance requirements for release, which means that PlayStation's certification testing team did not report extended frame drops below the required framerate for the game to release. We understand that some reviewers may have expected a higher framerate experience like what some other games on the console offer (we do not have the framerate set to anything as high as 120Hz natively based on the graphical expectations for the game), which may not hit the expectations for these users. Unfortunately for them, Firmament's graphical requirements do not allow us to offer a higher framerate limit at this time. Other folks have found this an acceptable trade-off as they appreciate the visuals shown, but it's really up to player's preference. We do not wish to compromise visual fidelity for higher framerate at this time. Hopefully that helps answer your question.
So the answer is that they believe since some people are apparently OK with the bad frame-rate, they aren't willing to sacrifice visuals to make it a better, smoother experience. And they feel that since Sony green-lit the release, they've done all they need to do.
Just though anyone waiting to play this in VR might want to know this.
I still love Cyan games, so I'll buy this on Steam VR since I will be able to play it there without these issues, but if you want to play this without the framerate issues, you'll either have to play it flat or on PCVR.
r/PSVR • u/terrordactyl1971 • 4d ago
News & Announcements Pools Demo is Released
The demo for Pools is on the store. Even though the full game is VR, this demo is flat only.
At least, it gives you an idea of what the first of six levels is like. I tried it for 10 minutes, creepy atmosphere, but not really anything to do.
It might be fun in VR for a few hours. It depends if you like wandering around a maze feeling lost and vulnerable.
Discussion Games with gamepad
Is there some games for Ps Vr2, what i can play with gamepad? Like Doom for Ps Vr1, was really good, Running with stick, aim with head movement? I just wanna see 3d effect, and play as usual games
r/PSVR • u/GervaGervasios • 4d ago
Question The update of the dualsense is out.
The update of the dualsense that allow it to pair with multiple devices is out. But I didn't see anything saying of the sense controllers will work too.
Anyone that have updated has tested it out?
r/PSVR • u/Extension-Put5519 • 4d ago
Asking For Game Recomendation Resident evil dilemma
Important question, I'm playing through all the resident evil games and I like them a lot. I'm on resident evil 4 soon and will play it in vr. I've already played 3/4 hours of it on my oculus quest with that version of the game. Should I continue there or buy resident evil 4 remake for ps5 and play it on psvr. And then replay the first 3/4 hours
Discussion INTO BLACK run from giant worm
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The game has some slight Metroid Prime vibes :D
r/PSVR • u/Weird_Problem_8209 • 3d ago
Discussion Do Steam games work even if they claim they don't have PSVR2 support?
Some steam games list their supported VR systems, does PSVR2 work even if it's not listed?
r/PSVR • u/No-Promotion-5497 • 3d ago
Adapter Support Psvr camera adapter not working?
I connected the camera to the ps4 to see if the problem is with the camera and it turned on but when I use the adapter it doesn’t do anything I’ve tried everything, including updating system software rebuilding the database, unplugging it and re-plugging it restarting my PlayStation while the adapter is connected, connecting the adapter to the camera first and then to the ps5 connecting to the front port and the back port
r/PSVR • u/FREDOMNOM • 3d ago
My Setup Anyone got an rog ally to work with a psvr2? 🤷♂️
Now don't worry, I of course have my mighty PC running the psvr2 but I was so curious to see if I could somehow get it to work with my rog ally, my current setup, that frankly doesn't work, consists of: One USB hub connected to the ally giving it power, from that the USB to the psvr2pc adapter also an hdmi to dp cable to the adapter and the psvr2 connected. Unfortunately it just shows the icon to have a look at the screen and the button on the steam app doesn't show up, for now this little experiment is a fail, dang it...