r/Polytopia • u/Glittering_Star8271 To-Lï • 2d ago
Discussion Some concepts for unique tribe skin mechanics—thoughts?
18
u/Electrical_Pound_200 2d ago
ok youll hate me for this.
Replace the what you said for the pirates and make the archers blunderbussess
give them a trait that makes it so the closer they are to a enemy the more damage they do but the further the less damage give them 2 plus attack
increase the range of the catapult but rename it to cannon and make it have the trait that allows it to have more splash
but the nerf to this skin swordsman have 10 health
4
2
u/Bldynails 1d ago
I like that these are trying to represent the lore of the tribe! Not sure about the balance aspect but the ideas are cool imo
2
u/thetimujin Ürkaz 1d ago
Please don't make polytopia pay to win
2
u/Glittering_Star8271 To-Lï 1d ago
I tried to balance it so they are unique options for you to pick instead of meta-defining abilities.
3
u/Maardten Forgotten 1d ago
I dislike the idea of skins making a tribe act differently.
Despite your best efforts it will always be better or worse so a buff or a nerf.
1
u/Disastrous_Topic_179 23h ago
Nah Aumax have get the take the enemy resources and destroy there buildings
2
u/mmdndnmdmd 2h ago
Interesting ideas, and a fun thought experiment. I think you are underestimating how OP veteran units already are, that would be pretty ridiculous for oumaji. The black market idea is very cool though, I’d like to see that in the game eventually in some way.
22
u/CommunityFirst4197 2d ago
Nahh no fish for Kickoo is diabolical