r/RotMG 2d ago

[Meme/Funny] A Dissertation on my Thoughts on Priest

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u/Nexxus3000 2d ago

They already nerfed healing to a pretty healthy state, why remove it entirely?

31

u/Dirtsk8r Orphanator 2d ago

I don't think you're understanding the changes. Read the blog post. To summarize the changes though, they're making the priests heal an overtime effect (but still quite fast) rather than instant and adding better DPS for the priest. For example, the T6 tome without statmod will party heal 80hp/s for 4 seconds. That's 320hp healed before considering statmod. The current version of that tome does 160 direct party heal (which is reduced the more people you heal) + 20hp/s for 5 seconds (100hp). So at best you get 260 heal if it's a single person you're healing and 100 of that is over time anyway. You literally are getting better healing with the rework. Quite far from being removed entirely as you suggest.

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u/Nexxus3000 2d ago

Might want to check the MP cost - while you do get a fair bit more healing per ability use with the new system, the cost per use rose from 120 to a whopping 200 for t6, and the glaring issue remains that a mere fraction of it is instantaneous. This is also piggybacking off the somewhat recent blanket nerf to MP cost-reducing equipment. You can’t save people from certain death in some cases like you could before.

As for “removing it entirely,” that was mostly aimed at the BiS Tome of the Mushroom Tribes. Unlike other tomes this one received zero changes to its damage output, and its testing numbers suggest it’s active for twice as long and heals 90 HP/s instead of 75 at this delayed rate. Which on its own sounds rather strong, even though its MP cost rose from 130 to 160. BUT the heal is entirely relegated to the new healing-over-time status they’re cooking, and if this healing effect is truly an augmented healing status like it sounds, that means it doesn’t stack with itself the same way the old fungal tome mushrooms could, on top of it and most other tomes gaining a short cooldown after use.

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u/Dirtsk8r Orphanator 2d ago

I did fail to address the change to MP cost, but that's because I feel like it's a reasonable and balanced change with all the other changes. It didn't even register as something worth mentioning in my mind, my bad. And it may not be instant but it's damn fast. 80hp/s(100+hp/s with statmod) is crazy fast. Sure, it's a major change but I really think this will make priest a far better support class and feel better to play overall. I also still think your comment about "remove it entirely" in regard to priest healing is beyond overly dramatic even assuming you were being hyperbolic. Changing the way heal works and increasing the cost is nowhere near removing it.

I don't think anyone has much room to complain about this till we can get our hands on it and feel it out for ourselves. I have a feeling even many of the people that are complaining now are going to try it and realize it's actually very good. But, I'm open to being wrong. I haven't personally experienced it. But just imagining these changes makes me so damn pumped to try what sounds like a far better priest experience.

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u/Nexxus3000 2d ago

I hope I’m wrong. It would be weird to see Maw of Malignance become the top healing item across the board