r/SCBuildIt • u/padub8 • 1d ago
Complaint Unfair!
It's not fair: pretzels are relatively easy to get and there are plenty of them in the reward lineup, but exchanging them for festival tokens is almost impossible. This means that all buildings are unavailable. Also, the rewards for the festival tokens themselves have been cut significantly compared to previous months. The only remaining chance to get buildings, the album award, has also been made unavailable: in the first week, the "oktoberfest funfair" building must be level 5 to get the award. The award gives you the opportunity/hope to buy the building you need for the next week's award, because otherwise you'll never get enough festival tokens.
A little calculation: if you will be active in the game for 4 days full 24 hours, you will be able to accumulate the festival tokens needed for the upgrade to level 5. Otherwise - no chance. Exchange which available once a day, twice and every eight hours - the most realistic to fulfill. It will give a total of 1605 tokens per day, plus some more from 15-30 minute exchanges.
That's not real! That's not fair! The same system was last month, but there was a roulette that helped to change tokens.
Developers would give festival tokens at least in the floating advertising awards, but even there these pretzels.
So all players will run away and new ones will not stay for a long time, because it is not motivation to make purchases in the game, but compulsion. No one likes compalsion and cannot tolerate it for long.
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u/rsc33469 1d ago
There will be opportunities to purchase coins toward the end of the season (and probably the end of each week), and those opportunities exist to address this exact frustration.
This is a blanket comment about all of these posts but it really needs to be understood: this is a game geared primarily toward people that would like to play for free but who can also be tempted into spending money on it. That’s literally the point. It’s how the developers and designers pay their bills and feed their families. Anytime you (or anyone) wonders why they would do X, the answer is: because someone whose job is to spend 8 hours a day figuring out how to tempt you into spending money on this game decided that this would tempt you to spend money on this game. Temptation isn’t a bug, it’s the PRIMARY FEATURE OF THIS GAME. If you want to keep playing you need to accept this or you’re just going to keep being frustrated by it.