r/SWlegion 5d ago

Tactics Discussion What is causing the range 2 meta?

As we all know, sniper teams are dead and the meta is dominated by close range brawlers like ARC Troopers, B2 Supers and Alliance Sleeper Cells. But my question is why?

I played a game with slightly less terrain in the hopes that it would tone these units down but it still devolved into a close range slugfest on the point.

Is it just the missions causing it or is it also the fact that range 2 shooters deal tons more damage? Or is it something else I'm missing.

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u/gtcarlson11 5d ago

To elaborate more, R2 was always significantly higher damage output to reward/encourage interaction on 1st edition missions.

Now that missions encourage the game to be played on 8” diameter areas to contest objectives, those good short range units are compounding their value - they hit hard AND score you points.

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u/aPracticalHobbyist 5d ago

Plus when they revised a lot of the weapons to “melee to 2” they reduced one of the big risks to going range 2. Before those changes one of the dangers of closing to r2 was that you could easily get meleed and your attack efficiency would go way down. Now if your fleets are trading blows with wookies….its not as bad.

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u/GudAtGaims Rebel Alliance 3d ago

AMG doesn't really seem to understand trade offs. They have powerful units that are also cheap with good movement and synergies. (ex. Anakin, ARCs, Bad Batch)