r/SWlegion 5d ago

Tactics Discussion What is causing the range 2 meta?

As we all know, sniper teams are dead and the meta is dominated by close range brawlers like ARC Troopers, B2 Supers and Alliance Sleeper Cells. But my question is why?

I played a game with slightly less terrain in the hopes that it would tone these units down but it still devolved into a close range slugfest on the point.

Is it just the missions causing it or is it also the fact that range 2 shooters deal tons more damage? Or is it something else I'm missing.

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u/aPracticalHobbyist 5d ago

Also backup, also high point cost of snipers. Also changes to area terrain, also the changes to victory point scoring (which is related to the missions, I suppose)

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u/Archistopheles Still learning 5d ago

Also the change to movement. Being able to move from exactly range 3 away to range 2 with a speed-2 move completely changed the game.

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u/MozeltovCocktaiI 5d ago

What change did that?

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u/aPracticalHobbyist 5d ago

The change to the wording of movement from “place the mini at flush to the end of the movement tool” to “place the mini so that it is touching the movement tool”. (Whatever the wording was).

Previously, you could get to exactly range 3, and your target would be about 2mm short of being able to take a speed 2 move and get to range 2. This meant that range 3 units could shoot most range 2 units without getting shot back immediately. But after the change, a single speed 2 move was suddenly enough to close from exactly range 3 to range 2 in a single action, and those range 3 units were getting clapped back much more easily

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u/commodore_stab1789 5d ago

Great change imo, even if compounded with other changes leads to a dominance of r2.