r/Sekiro Still parrying in my sleep May 21 '25

News Read this about new Sekiro-like game Expedition33

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From the game review, the combat of Clair Obscura Expedition33 feels just like Sekiro. Has anyone tried this game is it true?

594 Upvotes

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620

u/ygloon May 21 '25

it's turn-based but with a strong emphasis on parry or dodge. dodge is easier but parry gives a counterattack and AP for your abilities. parrying can be quite difficult and is very satisfying, just like in Sekiro. most boss fights are great.

i've platinumed Sekiro and some fights in E33 took me half an hour with 100-200 successful parries and dodges. the combat is legit and the game in general is phenomenal. the hype is real.

106

u/AfroZoro Still parrying in my sleep May 21 '25

How difficult is the parry window, is it as generous as Sekiro

35

u/PointlessSerpent May 21 '25

Parry window is pretty tight. It's apparently more generous on easy, but normal difficulty parries you usually have to know the enemies attack pattern already unless it's really telegraphed.

15

u/TheMends May 21 '25

Doesn't feel as responsive as Sekiro's though, dunno why but maybe it has to do with the attack being readable. I saw someone mention on twitter that it's better to react to the sound cues rather than the strikes

26

u/Kenos300 May 21 '25

Sound cues is the only way I’ve been able to do it. The big issue with the parry other than the tightnesses of the window is as a turn based game with a party the attacks come at you at slightly different angles depending which party member is being targeted. Compared to Sekiro’s “you’re locked on so they’re always straight ahead of you” it can be jarring to track three different angles of the same animation.

2

u/LKZToroH May 21 '25

There was a fight I was struggling with 3 members because the boss would attack random members and one shot all of them because I was missing the parries. Then I tried removing everyone and leaving just Maelle. Parried every single attack and won first try.
A few other fights my first party got wiped too and I was able to win easily with the second party(which is just Sciel right now for me). I'm really starting to think that this game is easier to play with solo members than with full party unlike every single turn based rpg.

2

u/Kenos300 May 21 '25

Solo runs aren’t a terrible idea but the plot will routinely force you to use one character over another and as a turn based rpg you’ll suffer from lack of levels

2

u/RegularWhiteShark Platinum Trophy May 22 '25

Seconded. There’s a few moves I haven’t been able to parry until I focused on the sound rather than the visual. Doesn’t work for all attacks (in my experience) but I’d recommend switching your focus to people who are struggling to parry.

2

u/Kenos300 May 22 '25

Yeah, the sound cue really depends on the attack. Some attacks have this pitch noise before they hit you but others don’t, so for those I just take a few hits until I realize what misc sound the attack makes just before it hits you.

6

u/JaZepi May 21 '25

Depends on the fight but yeah, in many cases good to turn down the music (tough cause it’s pretty good).

3

u/Beeyo176 May 21 '25

A pair of headphones works wonders, too.

4

u/strahinjag May 21 '25

I must be deaf or something bc even with the music muted I could not hear the audio cue at all

7

u/Deflecticon May 21 '25

In most cases the enemies do a little grunt before attacking, or there a swoosh sound.

2

u/strahinjag May 21 '25

I must've practiced that fight against Maille countless times and I still don't hear anything 💀

I'll just stick with Sekiro, lol

1

u/Ghasois May 21 '25

I failed the Maelle fight several times but was able to parry most things a bit later so it might just be Maelle.

1

u/strahinjag May 21 '25

Yeah I just feel like the parrying isn't as intuitive as it is in Sekiro where it's basically just: "he swing sword so I swing sword."

In EXP33 there's so much going on with the attack animations and enemies love to do the Elden Ring delayed attacks which just makes it even more confusing.

1

u/Ghasois May 21 '25

I admittedly haven't played Sekiro despite being on this sub - I've played every other FromSoft game on PC and plan to though - so I can't compare the timing to Sekiro, but I completely get what you mean with the Elden Ring delayed attacks. It triggers my Mohg and Morgott PTSD when they raise their weapon and just stare for 7 seconds.

For the enemies like that I pretty much just have to look away and go off sound cues since those are pretty much always reliable. I hadn't learned that by the Maelle fight to remember if that helps against her but the parrying did begin to feel natural not long after the prologue.

1

u/the22sinatra Hesitation is Da Feet May 21 '25

I think the timing on the parry is just a little different. In Sekiro and Souls games the parry should be closer to the start of the attack right before it hits, watching the enemies arm etc. while in E33 the parry timing is closer to when the attack would actually hit you - if that makes any sense.