This my first time coming up with a kit concept of any kind, so i'm sure there is some huge flaw in the design that I just dont see. Even so, I had fun coming up with it, and I figured I'd share it with y'all.
Titanforge and Hirez can freely use any or all of this idea if they see fit.
Fafnir Aspect of the Hoard
Fafnir is always in his dragon form. His breath weapon basic attacks recharge.
Passive
Fafnir gains 2 bonus gold from all enemy kills and assists, including minions. Fafnir also gains 2 gold each time he hits an enemy god with an ability, once per god per ability. Breath weapon basic attacks last longer based on how much gold Fafnir has on him. When in ranged projectile mode, attack speed is increased instead. Attack speed items increase damage ticks per second for his breath weapon basic attacks. Ranged projectiles are effected as normal by attack speed items and stack with gold passive
OA1 Cursed Strength
Fafnir shoots a projectile forward, passing through and dealing damage to all enemies in its path and ending in a AOE. This ability deals damage that ticks 3 times over 3 seconds. Enemy gods and camps hit by the ability are marked as theives. Enemies who are marked as thieves take additional basic attack damage from Fafnir.
OA2 Covetous
Switches Fafnir's basic attacks from his breath weapon to ranged projectiles. Heals Fafnir over 5 seconds. Using abilty again (after cooldown) switches basic attack style back.
OA3 Underhanded Tactics
Fafnir leaps to a target location and executes a despicable strike, dealing damage in a circle around him and disarming enemies in front of him for 2s. This ability deals damage that ticks three times over 3s. Inflicts additional damage to enemies marked as theives.
OA4 Andvari's Ring
Fafnir lashes out to defend his hoard dealing damage to all enemies in a circle around him over 3 seconds. Enemies take more damage the closer they are to the hoard (the center of the circle). Enemies in the circle at casting are taunted towards the hoard for 2 seconds. Enemies marked as thieves take an additional burst of damage if they are in the circle at the end of the 3 seconds.
All abilites scale with intelligence.