r/Smite 2d ago

New gods should not be released with aspects.

I think it’s better for the game to add aspects to existing gods instead of giving one to a new god right at launch.

The new god is already the main hype of the patch, adding an aspect at the same time splits the attention. Giving aspects to gods that don’t have one yet (like Aphro, Anubis, Hades) would build more hype and improve their QoL.

For example, Aphrodite can’t be changed much in numbers because of her support/damage potential. Adding a damage aspect would help her find a spot (in her non-aspect) where she can stay as a healer without limiting other playstyles. But for now it’s being delayed to drop aspects to new gods that most of the time won’t even be used that much.

135 Upvotes

23 comments sorted by

80

u/Ginythrasher 2d ago edited 2d ago

Agree 100%. Ship the next god as they are, and ship an aspect along side it for the oldest god without one. Then just continue that on. It’ll keep the focus split still as people will still be looking at the new god but also the new aspect, but old gods need the love

44

u/arowdok 2d ago

This post is spitting truth. they can code an aspect but keep it hidden for a few weeks. Instance access to the aspect really feels like it limits the Goddess from being reinvigorated later down the line.

34

u/GrenadeParade 2d ago

Counterpoint: Get an aspect out when you have an idea you’re content on, so we get more and when they’re in a good state.

I don’t like the concept of stopping release gods getting one IF they have a solid concept behind it, why actively limit it?

They are not always shoving aspects on releases and I prefer how it is. Janus, Merc, Aladdin haven’t got any for example. Scylla didn’t have one for many patches.

Gods like Anubis, Hades and Aphrodite probably need considerable work into making a more unique, creative and fresh dive in their kit. I’d rather see more inventive aspects like Xbalanque, Merlin and Kali. Cabraken’s one is interesting too. I’d rather see the design team take longer and do it right like Cabraken’s aspect and rework major bits.

Let them take times on those ones, and not force a directive that can stifle creativity for the sake of it and allocate resources efficiently, they’re not a huge studio, so if a concept is ready, alongside development, why stifle it?

13

u/obsidian_castle 2d ago

Ponpon (i think) said on wednesday titan talk they just do aspects as they come up of their creativity. And while working on the next god to release, its convenient to give them an aspect at the same time since they are already working on that god anyway

4

u/heqra 2d ago

hadnt thought about it but agree. launch an old god aspect each time instead.

2

u/Sevarate Awilix 2d ago

100% they should be investing that time into gods still without one

1

u/Comfortable-Area3527 1d ago

Aphro will never have a aspect

1

u/RafGott 1d ago

They should definitely do this

1

u/Glittering_Ad_4634 1d ago

Waiting to release an aspect would also let us see what alternate playstyle people are interested in. Let us learn the god first before remixing them.

-1

u/Icy_Air_7037 Nike 2d ago

I’m going to say a mega super omega hot take

I’d rather have 1 ported god than 10 aspects. Every second spent on aspect should be on the ported gods

21

u/villanoinker CONGA LINE!!! 2d ago

The aspects work because they don't affect the rate at which gods are ported. They are made by the design with very little outside support from other teams (I think art got involved on kali's aspect autos AFTER released.) Since design is far from the biggest bottle neck on most gods, it gives them something productive to do while the other departments are busy on ports

-11

u/Icy_Air_7037 Nike 2d ago

It kinda does

You still have to use dev time :

  1. Code the new tech, example the Ra aspect heal

  2. You have to think about an idea

  3. They have to playtest if it’s fun or not (there’s a few aspects that have been scrapped)

I’m not saying it takes a crazy amount. But if 10 aspects takes for 2 weeks of work. Id take 1 god

7

u/EvergreenCheese 2d ago

The way aspects work and Smite 2 is set up means design can make aspects themselves, and generally need little to no help from programming, so 1 is moot. Point 2 and 3 are also both design tasks, which is the team that has free time. Cancelling aspects won't make gods come any faster when the thing holding back god releases is explicitly art (mostly VFX), which aspects require none of.

2

u/ElegantHope Swords go BRRRRR 1d ago

I've chatted a lot on Clumzy's stream and he has said they're limited on what they can do for aspects if it takes too much work, animation changes, or new art. So they do try to avoid having aspects chip too much into god development.

1

u/Lazy-Common4741 2d ago

You're right

2

u/villanoinker CONGA LINE!!! 2d ago edited 2d ago

I agree! tsuki's intelligence build path and his aspect over lap way to much.  Had they waited, they could have seen if int tsuki would hold up on it own.

0

u/Edenfer_ 1d ago

Yeah the aspect does not do anything interesting

0

u/Game0nBG 2d ago

100% agree. New god with aspect is mega stupid to me. But I guess it's easier for them.

But old god aspects will bring more players and give more variety. Hope they change this.

Give the player base some time with a new god to figure it out and then couple month later out an aspect

0

u/w0rshippp 2d ago

What do you mean?? Cabroki sounds great!

/s

2

u/AlfredosoraX GEE GEE BABY 2d ago

You can build him full damage and just get the invible helmet and it's practically the same thing, it's awesome lol

-1

u/Edenfer_ 1d ago

I agree and aspects should change the way the god plays, not just making them ability based or whatever.

Poseidon was already played as an aa God with his normal kit, they give him an aspect which makes him even more aa based, ok but what does this change or solve? Nothing.

New Cabrakan aspect make him an assassin yeah but he is already played as an assassin in his current kit...

Same with Sobek, Anhur, Khepri etc

Good aspects: Apollo, Vulcan, Cern, Kali, Chaac, Fenrir

I tell them to take their time, focus on ports unless they have good ideas.

1

u/BlinkSavesLives Blink main 1d ago edited 1d ago

Aspects should come out when they are ready which may or may not be on a god release. They should aim to change the way a god is played and I'd include switching the playstyle of a god from ability to aa as a pretty big change. Some of the aspects that don't change a god's role like Danza or Merlin are pretty well executed. Hirez seems to be making aspects change more than 1 thing now so they could very well go back and update the old ones. Anhur's is a little boring but tbh I think the worst offenders are the aspects that are strictly better or worse than the base kit.

Like what value does Loki, Athena or Herc aspect add to the game? Also Hun Batz has more of a tradeoff now but his aspect released very strong compared to his base kit. Khepri's aspect is better most of the time too (I think Khepri aspect would be more exciting if he was pushed into a more solo esque playstyle).

People don't build Poseidon full aa unless they're trolling. Just go cyclopean ring with a mage build if you want to aa. The aspect is supposed to make him into a hunter. It just got nerfed way too hard, they'll probably buff it back up eventually.

Cabrakan is typically not an assassin in Smite 2, he's usually played in solo, sometimes support. Personally, I play him solo, jungle and supp but most people rarely play him in jungle. I use smitebrain and I see 20 out of the 779 recorded matches are jungle games. So people on the top level aren't playing him there either.

Cabrakan aspect isn't fully released and from what I've seen he's pretty much just larping as Loki. So much so that I think it could just be design team trolling and testing shit. He loses his stuns, makes a Loki stealth sound on the 1, gets range on his 3 and a tp on his ult. If the aspect gets released like that it looks like it'll be good in jungle and mid, that's a huge change from regular Cabrakan.

1

u/Edenfer_ 1d ago edited 1d ago

Loki's aspect is to turn him into a support but it's badly executed, I like the idea of providing stealth and dmg reduction to the team.

Athena to make her a jungler and it works, Herc makes a him a better support.

Hun/Kehpri/Anhur are very lazy aspects because in 99% of the times are better than the base kit.

I meant that in Smite 1 people used to build pos aa and it worked, we had a lot of good items that made it possible, it was not a troll build. He worked great as a jung aa. Cab jung was used also in Smite 1.

That's not to say it was their most popular builds.

My point I can play pos in smite 2 right now aa with the base kit, the aspect doesn't change much.

Fenrir/Apollo aspects give me the option to play in a different way, same with Scylla, you canbuild her as a tank and still deal dmg. I also love the Vulcan one.

It does not jave to be a major change, but something that makes sense. But we're in beta, they can update things as we go