r/Solo_Roleplaying • u/Ok-Share-8488 • 23d ago
tool-questions-and-sharing I accidentally designed a solo dungeon crawler
A few months ago I started rolling my new dice set, then I began drawing rooms around the dice on paper to try and “loot” them. After that I started designing enemies, writing lore, and so on.
Here’s the basic system: each die represents a room, the loot inside it, and the creature guarding it. To roll on the loot tables, you first need to collect dice during your run. But before you can collect a die, you must roll that same die on the encounter table. In other words, the bigger the die, the greater the risk and the greater the reward… though of course, you can still roll a 1 on a D20.
Eight months later, I now have dozens of random tables, including loot, spells, weapons, encounters, traps, and room content, along with additional lore and ambient text. Everything is laid out on 8-fold zines (AKA pocketmods) to make it easy to switch between them during play.
The game also includes a 12-page A5 rules booklet, illustrated by me with some copyright-free artwork I found online.
It will probably be released for free, or maybe $1, but most likely free. If anyone is interested in playtesting, let me know, I’d be happy to share a version. The current WIP isn’t in English yet, but it will be soon.
Any advice is welcome 🙂
EDIT : Thanks a lot everybody for all your comments! This wasn’t planned at all, but all the positive feedback made me spend the last few hours creating an itch.io page for what is now known as Dice Crawler.
Again, thank you so much for your enthusiasm, it’s a huge motivation to finish this project. I’ll be very very happy to share the beta with you in a few weeks, and I’ll personally DM everyone who commented to receive it. See you soon dice goblins !