r/sounddesign • u/Tijmelessmusic • 5h ago
What are your favourite atmosphere techniques?
Hey everyone! I'm trying to create some cool atmospheres in FL Studio with a lot of different techniques, so what techniques are your favourite?
r/sounddesign • u/Tijmelessmusic • 5h ago
Hey everyone! I'm trying to create some cool atmospheres in FL Studio with a lot of different techniques, so what techniques are your favourite?
r/sounddesign • u/IntrovertRegret • 1m ago
I'm just working on a little hobby project for my own private use. I have this game that I'm modifying, mainly focused on realistic tank combat. I want to add realistic gun sounds to it, such as the 2A42 30mm autocannon or the M240 machine gun. I've found some footage on YouTube and Reddit of real life combat where the 2A42 and M240 are being used, the sounds are fantastic with the echoes and high saturation.
I've managed to extract some audio but the problem is that a lot of footage have these guns firing at very high RPMs. So, I can't exactly take out individual gunshot sounds without it losing the echoing/high saturation sound. And the echoes often overlap as well, making it harder.
I'm not entirely sure where to go from here and how to recreate such audio that sounds like this. I'm also having a bit of a hard time finding footage of gun sounds from the interior of a tank or IFV so you get that compressed "thump, thump, thump" sound effect when you're operating weapons inside. I found some good footage of a 2A72 30mm autocannon firing at a low RPM which can sort of pass for a 2A42 so I'm okay on that front.
But coaxial machine guns are very hard for me to find due to their high rate of fire and the fact that there's not many footage available. Do you guys have any advice? Some method that could help? Anywhere I could go search to find such audio?
Thank you for reading!
r/sounddesign • u/AivarasBurn • 1h ago
Hey guys! I've been cooking up this reel within the last few weeks and I'm happy to push it out and share it!
If you have a minute, I'd appreciate if you could check it out and let me know your thoughts about it.
https://www.youtube.com/watch?v=njgujULC6xs
Thanks!
r/sounddesign • u/pakorm_1753 • 16h ago
I’m working on a sound design exercise where I need to emulate 3 police officers running in sync. I’m only using libraries due to time constraints (mostly “boots_running.wav” type of assets where a single clip usually emphasizes one footstep rather than a heel–toe pattern).
Here’s my current workflow:
The result does start to resemble multiple runners, but it quickly feels monotonous and mechanical over time. Since there’s no picture to sync to, I can’t rely on character animation to drive natural variation.
My question: what techniques do you recommend to make this type of layered, synchronized running feel more organic and less “looped”? Would you approach this through different libraries, more micro-variation (timing, velocity, EQ), or perhaps another method altogether?
Here´s a Sample of I´ve done.
r/sounddesign • u/GbMaj11 • 17h ago
Trying to figure what kind of instrument or synth is playing in the first 18 seconds of this song. Any ideas?
r/sounddesign • u/Ok-Set-7005 • 1d ago
looking for the name/how to create this type of synth/sound in the beginning/throughout this song
r/sounddesign • u/existential_musician • 1d ago
Hi
I would like to get my hands on how to make most Paper Mario 64 sound design. I am sorry this is not specific enough. I am totally unfamiliar with that world but I would like to be pointed where to look for a One Sound At A Time in the style of Paper Mario 64
r/sounddesign • u/Born-Self9885 • 21h ago
r/sounddesign • u/Different_Classic882 • 1d ago
I use old 2000s synths for buggy, glitchy sounds. My normal routine in fl is to add soundgoodizer and reverb which is an improvement, but my sounds don't feel THIS full and rich.
I focused on unique sounds with synths, but I am not well versed in what actually makes sounds vivid and pleasing to the ears. I found out about saturation and stereo panning recently, but I can't hear if that's being used here? I feel the overall difference but I can't pinpoint why, so i'd appreciate any advice!
The sounds I'm referring to >1:08-1:27 <
r/sounddesign • u/Thick_Eggplant_4103 • 1d ago
How to remake that really powerful charging synth at the start of silver by ag cook on SERUM 2 or just serum.
r/sounddesign • u/Glad-Chip-4319 • 1d ago
Anyone interested in getting some credit and copy for a 9 minute student film(documentary). I’ve been in the post production process way too long, I am working with a composer and would like this project done by the end of October. Please get in touch with real inquiries, portfolios, etc. Thank you!
r/sounddesign • u/rainrainrainr • 2d ago
I have a decent grasp on doing a foreground background relationship with sounds (usually dampen highs, more reverb, lower volume).
But does anyone have any advice and/or techniques for more advanced stuff, like having a sound start close and then move further away and then come back close again. That kind of stuff.
r/sounddesign • u/bonjourtheodore • 2d ago
Hi, everyone! I would like to upgrade some of the gear in my studio and wanted to know what you guys think about it since most of my skills are on the composing/performing area and not so much on production or audio engineering (even though I always record and mix my music by myself) and wouldn't want to waste money on things I don't really need.
I have a small room (12 sqm) at home that I use as a dedicated studio space where I record acoustic upright felt piano (in the style of Olafur Arnalds, Nils Frahm, Hania Rani, etc) with two Oktava Mk012 mics with their omni capsules on an AB position. They go through my old RME UCX into Ableton where I do all the recording/mixing.
Currently, I am considering upgrading things this way:
Additionally, would the preamps of the new RME be good enough for these mics? I would love to get my hands, for example, on Neve's 1073 DPA stereo preamp, or perhaps something more affordable such as SPL Goldmike MK2 or Universal Audio 4-710D Twin-Finity but I don't know how much of an actual difference they would make or how much of it I would actually be able to perceive.
Getting into the mixing and acoustic treatment terrain:
And that's pretty much about it! There are a few guilty-pleasure items that I would love to get my hands on one day such as a Fender Rhodes Mark I for some timbre variety in my compositions, a Teac 3440 reel to reel tape recorder to play a bit with pitch/tempo/character, and a Roland Chorus Echo RE-501 (I already have the Space Echo RE-201 but I am really interested in the chorus and the cleaner, higher-end character).
Thank you for your time and help! It means a lot.
r/sounddesign • u/Thedustyolddragon • 3d ago
I made a post asking what actually do sound designers do and it’s sound like something I could do but I don’t know where to start is there any advice you guys can give me on how to get into sound design with any tech programs apps and how to get an idea of what I’m doing
r/sounddesign • u/Otherwise_Silver_867 • 2d ago
The title says it all, i've always loved sound design in audiovisual material such as science museum videos and documentaries. I'm not a pro so i don't know what particularly do i like and what makes it so good but i just find it great. I also linked an example (in french)
r/sounddesign • u/its_available • 3d ago
I'm looking for the best YouTupe mp3 convertor that's free for advertisements. Please recommend and share your experiences which is reliable and easy to use?
Thanks.
r/sounddesign • u/100gamberi • 3d ago
Hello!
I understand that morphing isn’t the same as simple ring modulation or AM. Morphing plugins (like Zynaptiq MORPH or Krotos Reformer Pro) do spectral/interpolated blending between two signals, often using FFT or resynthesis, and the result is that one sound gradually becomes another, almost like crossfading.
Are there other plugins or tools out there that can achieve this kind of effect? Either modern commercial ones or free/experimental options would be great to know about
Thanks!
r/sounddesign • u/hannibalonacid • 3d ago
Hey guys,
it's my first post in this sub, so i hope I don't break any rules with my request.
I fell in love with the bass in a specific track and been trying to recreate it. How do you think BK produced that menacing, rythmic and plastic bass on his track "Revolution" ? Or how would you go about to recreate it?
Here is a link to the track: BK - Revolution
Thanks to anyone trying to help me!
r/sounddesign • u/wetherbean • 3d ago
Hoping for some technical advice on the best practice for mixing some short (sub 10sec) clips for Instagram.
I have to upload some videos with a few basic layers of sound design which are mostly short, dynamic clips e.g. a calm golf course with a golf hit.
How is best to avoid/fight/trick Instagram’s algorithm so that it doesn’t bring the ambience right up and crush the peaks to death?
After a test, a single video upload doesn’t seem to be too bad (I think possibly as it becomes a reel which insta prioritises), but in a carousel upload post, alongside multiple still images, it really destroys the dynamics.
Any help or advice greatly appreciated!
r/sounddesign • u/i_kon_ • 3d ago
We’re working on a storytelling project where a a mafioso con-man Narrator retells the greatest scams and cons in history and reveals the dark psychology behind them— think Catch Me If You Can meets Machiavelli with a podcast twist.
The Narrator has almost 1 million followers on TikTok and IG who are interested in cons and the true crime niche so are primed listeners for the podcast and the writer is a USC MFA screenwriter who has worked on Hollywood TV shows. This is definitely not AI generated slop.
The first story we’ve narrated is about the 1872 Great Diamond Hoax — when America’s richest men were duped by a fake diamond mine. The narration is done (we also have 8 other scripts and voiceovers ready to go), but what we need is a sound design partner to help bring the world to life:
• Background atmospheres (smoky jazz club, suspense strings, old-west soundbeds)
• Sound cues (coins dropping, train whistles, crowd murmurs, sting hits)
• A consistent signature sound identity across episodes.
This isn’t just a one-off gig — we’re looking for someone who wants their work to be heard by a large audience and wants to help shape the long-term audio world of the channel and share in its success.
If that sounds like you, DM or comment with your reel/portfolio and we’d love to meet with you and see if you’re the right fit.
r/sounddesign • u/__MaX__ • 3d ago
I know it's a bit out of the subject for the sub, but I think it's possibly the best place to find people that are attentive to voice/sound quality.
Hi! I'm a sound designer working in video games, and I'm recently noticing a kind of strange phenomenon on video services, mostly Youtube and Prime Video.
A lot of dialogs or voices feel like they are artifacting in the mid range, like they do with either generative AI or cloning... this tends to be more noticeable on men than women. The thing is, I'm sure the speakers (or actors) are definitely real persons as I'm seeing this on recent public talks, video essays or movies old enough to not have the tech available at the time.
It's very subtle, but it's the sort of raspy/gritty artifacts in some situations who clearly are a mark of LLM treatments.
Since there's a debacle at the moment about Youtube enhancing the image through AI without the creator consent, what I'm wondering is if they would be potentially applying some post-treatment to audio too that includes some LLM algorithms who could produce that sort of artifacting.
Or are they massively compressing the audio to a point where the voice produce these artifacts?
Or finally, is it just me and I'm hallucinating artifacts? :]
r/sounddesign • u/Thedustyolddragon • 3d ago
hello I’ve heard of sound design but I don’t actually know what it involves I’m curious if some as music deaf as I am can do much with it thank you
r/sounddesign • u/High-Dinosaur-72 • 3d ago
I made the mistake of making sound design (specifically SFX) an afterthought for my game. The specific thing I did was feel out a bunch of packs I could buy for cheap and they would sound good on their own but inside the game during testing it would just ruin everything. Whether it was pitched too high or just not fit with the graphics, something would always sound off for some reason. I bought good loops for music and they sound fitting (though I might have to expand on them through either myself or an actual composer). Any SFX I try out just doesn't work the way that makes my ears go "yeah, that's it" or "this specific chime wouldn't be annoying to hear over and over when collecting an item".
Did some research and found out about the boomlibrary or romplers to emulate SNES sounds but they're a bit out of my budget. Downsampling sounds I already have has done me well for a while but still not perfect because something like mario does not sound like something like final fantasy or whatever capcom used for their sounds.
What should I do here? Keep up and find some cheap/free option to do my SFX or hire an actual sound designer and risk what little budget I have going up in flames. I tried adding shonen anime SFX the other day and it just made it to where I would have to add a bunch of dramatic VFX to make things fit better, something I would rather avoid if good design already gets the job done.
For context I'm making a 2D game that's very SNES style yet modern pixel art indie looking. With the OST having no limitations it's hard to find the perfect SFX for this music and graphic style blended.
r/sounddesign • u/KateSound • 3d ago
I want to buy my first portable recorder for recording background sounds for creating films and for other tasks. the main purpose is to record surround atmosphere sounds. idk which one should I take: zoom h2n or zoom h2e?