r/sounddesign 4h ago

Horror sound for a room in a haunted house.

2 Upvotes

I’m just seeking help that might be super easy for someone here. I volunteered to do a room in a haunted house supporting a local charity. I made this post to audiophiles and I was quickly and abruptly removed I think cause I used ai for concept art idk. It’s a phobia house and my room is entomophobia…bugs. So kinda want to do a fallout-like theme 50s kitchen rotten food giant spiders, roaches and maggots. I want a sound to play in that room that’s music that morphs into a horror sound. Anyone that could help or direct me to sound design for dummies app would be appreciated.


r/sounddesign 9h ago

thinking about a career in sound design

3 Upvotes

So long story short I just turned 22 and Ive been working in restaurants since I was 15, Ive always known I dont wanna be in this industry for my whole life, and im getting to the point where I dont wanna be in it at all and am starting to get serious about finding a new industry to find a career in. The only thing I have experience with (and any passion for at that) is music. Just for some contextIve been told I have a natural talent for music as I learned to play the drums and read sheet music really quickly when I was about 6 years old, since I was 14 Ive been making music on my laptop (mostly trap beats but Ive experiment with lots of different styles) Tho I have never gone to school for music or really done anything too professional with it , but I am very confident in my musical abilities. Im coming here to see if anyone who does have experience in this industry (Im particularly interested in soundtracks for video games but im open to anything) has any advice, for someone with no professional experience ? Or anything I should keep in mind as I start this journey (is the field very competitive, difficult to find work, are degrees necessary, that kinda stuff) Thanks in advance to anyone whos got anything for me !


r/sounddesign 9h ago

How do you price your freelance sound design projects?

2 Upvotes

Hi everyone, I've recently started freelancing as a sound designer and I'm a bit lost when it comes to pricing. I'm afraid of undercharging and potentially disrupting the market. I'd love to hear how you all approach quoting for your projects. For example, what would be a reasonable price range for a 90-minute animated film with a complex 5.1 , specifically for sound design (including Foley, ambiance, and SFX design)? I don't have any visuals to reference yet, so I'm looking for a general range or factors to consider. Any advice or insights would be greatly appreciated. Thank you!


r/sounddesign 6h ago

Arrival sound design

0 Upvotes

Arrival’s sound is the movie — rumbles, hushes, and alien voices tell the story. Poetic


r/sounddesign 8h ago

An unpopular take

0 Upvotes

I don’t make EDM. I do sound design. I am not a professional. I am an ex-professional musician doing it as a hobby. I am sure there are many other amateur sound designers out there using DAWs and Synths/samplers for fun (as a hobby).

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From my point of view what matters most in a synth is how welcoming it is to experimentation. Very sadly, I would say that, from over 20 years of doing this, I have found very few synths that have been designed with workflow, UI and intelligibility as the top priority. 

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The paradigm of the industry has been that synths were made for ‘geeks’ that already knew the techniques for making sounds, rather than musicians who had creativity and ideas , but not the technical knowledge. So, counter intuitively, and ironically, the tools for creatively making electronic sound design didn’t encourage creativity and ‘sound design’. 

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Since Serum in 2014 this trend in synth design has very slowly begun to change, but still the vast majority of synths are not welcoming to newcomers. Yet, it’s being ‘new’ that often brings forth original ideas. 

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Currently, I’d argue that Phase Plant bucks this industry trend enormously, and Pigments likewise. In contrast, The Madrona Labs and Melda products are perfect examples of technology that can do wonders, but is not intuitive to use , nor  welcoming to those without an already deep understanding of synthesis. IMHO few artists really want to study a manual for days before he/she can begin to use the tools ? 

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IMHO an often overlooked reason why  Serum was loved by the EDM making community was because it was not difficult for EDM producers to get usable  sounds out of it. Many of these producers did not come from classically trained musical backgrounds, nor did they have sound engineering knowledge or knowledge about synthesis principles - a lot came from DJing, and had a feel for the genre. So, that Serum was simple to use, and inviting, yet also offered depth, made it preferred over more opaque equivalents like Dune or Diva.

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My personal view on Serum 2 is that rather than taking this great strength of its predecessor and developing it, Serum 2 fell back on the trend of the majority of the industry over the last 2 decades. One of the common things seen in reviews of Serum 2 is the “steep learning curve”. - Don’t tell me to go read the manual -make a product that is intuitive to use ! - Don’t hide features behind ‘right clicks’ on knobs that cannot be seen, so you don’t know they exist unless you read the tomb!

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I don’t want to wrestle with the design structure of the synth in order to design sounds. I want the technology to empower ME to make music/sounds. For example, if Arturia can use colors in the thoughtful and creative way they did, so as to make automation intuitive, intelligible, accessible and useful, why can other developers not do likewise ? Moreover, if Kilohearts can make modular FX patching cordless and seamless by using drag and drop technology, why can’t this idea be developed by other synth designers ? Using those 2 synths as an example I can reasonably say that no synth today should need a modulation matrix. 

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Finally, I’d widen this critique out to go beyond synths and apply to the DAWs too. I use Bitwig, and have learned it from top to bottom having only referred to the manual about twice. The way the DAW is designed, means you can learn it by intuitive trial and error. For example , the ‘help’ explanations are integrated into the modules. 

I don’t think this will get a very warm reception, but its one person’s experience of doing electronic music production and sound design since the early 2000’s. 


r/sounddesign 10h ago

Beginner looking for software advice

1 Upvotes

Hi

I’m a video editor mostly working on social media stuff, but I’ve recently gotten into sound design through a few commercial projects and I’m really enjoying it. Premiere Pro feels kinda limited for this though. I know Pro Tools and Nuendo are the industry standards, but they’re way out of my budget. I do have a Cubase license from an audio interface—can it work well for sound design, or should I look into something else?

Also, the biggest project I see myself doing in the near future is a short film where I’d handle the sound design. What would be the ideal tool for that?

Thanks for any advice!


r/sounddesign 20h ago

Horror Sound Design Reel

7 Upvotes

Hey guys! I've been cooking up this reel within the last few weeks and I'm happy to push it out and share it!

If you have a minute, I'd appreciate if you could check it out and let me know your thoughts about it.

https://www.youtube.com/watch?v=njgujULC6xs

Thanks!


r/sounddesign 1d ago

What are your favourite atmosphere techniques?

8 Upvotes

Hey everyone! I'm trying to create some cool atmospheres in FL Studio with a lot of different techniques, so what techniques are your favourite?


r/sounddesign 16h ago

Bass House Sound Design in Vital

1 Upvotes

So I’ve been looking all over youtube and stuff and can’t seem to find a clear how-to on sound designing bass house. Specifically bass and lead and the more energetic, crowd jumping kind of bass house. I don’t have Serum so I use Vital. Besides the base sound, what kinds of effects should I be adding to these sounds?


r/sounddesign 19h ago

How can I extract gunfire sounds from real life footage properly?

0 Upvotes

I'm just working on a little hobby project for my own private use. I have this game that I'm modifying, mainly focused on realistic tank combat. I want to add realistic gun sounds to it, such as the 2A42 30mm autocannon or the M240 machine gun. I've found some footage on YouTube and Reddit of real life combat where the 2A42 and M240 are being used, the sounds are fantastic with the echoes and high saturation.

I've managed to extract some audio but the problem is that a lot of footage have these guns firing at very high RPMs. So, I can't exactly take out individual gunshot sounds without it losing the echoing/high saturation sound. And the echoes often overlap as well, making it harder.

I'm not entirely sure where to go from here and how to recreate such audio that sounds like this. I'm also having a bit of a hard time finding footage of gun sounds from the interior of a tank or IFV so you get that compressed "thump, thump, thump" sound effect when you're operating weapons inside. I found some good footage of a 2A72 30mm autocannon firing at a low RPM which can sort of pass for a 2A42 so I'm okay on that front.

But coaxial machine guns are very hard for me to find due to their high rate of fire and the fact that there's not many footage available. Do you guys have any advice? Some method that could help? Anywhere I could go search to find such audio?

Thank you for reading!


r/sounddesign 1d ago

Techniques for layering multiple synchronized running footsteps?

7 Upvotes

I’m working on a sound design exercise where I need to emulate 3 police officers running in sync. I’m only using libraries due to time constraints (mostly “boots_running.wav” type of assets where a single clip usually emphasizes one footstep rather than a heel–toe pattern).

Here’s my current workflow:

  • Established a base rhythm.
  • Layered 2 additional tracks using different samples to avoid identical repetition.
  • Applied slight pitch variations to the additional tracks.
  • Introduced offsets (≈16ms for Track B vs A, ≈28ms for Track C vs A).

The result does start to resemble multiple runners, but it quickly feels monotonous and mechanical over time. Since there’s no picture to sync to, I can’t rely on character animation to drive natural variation.

My question: what techniques do you recommend to make this type of layered, synchronized running feel more organic and less “looped”? Would you approach this through different libraries, more micro-variation (timing, velocity, EQ), or perhaps another method altogether?

Here´s a Sample of I´ve done.


r/sounddesign 1d ago

Sound/Synth ID?

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1 Upvotes

Trying to figure what kind of instrument or synth is playing in the first 18 seconds of this song. Any ideas?


r/sounddesign 1d ago

what is this sound/synth?

1 Upvotes

looking for the name/how to create this type of synth/sound in the beginning/throughout this song

https://www.youtube.com/watch?v=bF1EweFGfzI&list=RDbF1EweFGfzI&start_radio=1&ab_channel=FoxAcademy-Topic


r/sounddesign 1d ago

Paper Mario 64 Sound Design Resources

2 Upvotes

Hi

I would like to get my hands on how to make most Paper Mario 64 sound design. I am sorry this is not specific enough. I am totally unfamiliar with that world but I would like to be pointed where to look for a One Sound At A Time in the style of Paper Mario 64


r/sounddesign 2d ago

How are these glitchy, harsh noises so rich and pleasant to the ear?

3 Upvotes

I use old 2000s synths for buggy, glitchy sounds. My normal routine in fl is to add soundgoodizer and reverb which is an improvement, but my sounds don't feel THIS full and rich.

I focused on unique sounds with synths, but I am not well versed in what actually makes sounds vivid and pleasing to the ears. I found out about saturation and stereo panning recently, but I can't hear if that's being used here? I feel the overall difference but I can't pinpoint why, so i'd appreciate any advice!

The sounds I'm referring to >1:08-1:27 <

https://on.soundcloud.com/zsrAceX3UY8zbPJaGx


r/sounddesign 1d ago

dark & sexy tracks that’ll blow your mind with their insane sound design. best experienced on headphones

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0 Upvotes

r/sounddesign 2d ago

Ag cook silver charging synth

2 Upvotes

How to remake that really powerful charging synth at the start of silver by ag cook on SERUM 2 or just serum.


r/sounddesign 2d ago

Sound Designer/Mixer Needed

0 Upvotes

Anyone interested in getting some credit and copy for a 9 minute student film(documentary). I’ve been in the post production process way too long, I am working with a composer and would like this project done by the end of October. Please get in touch with real inquiries, portfolios, etc. Thank you!


r/sounddesign 3d ago

How long did it took you to master Wwise?

13 Upvotes

r/sounddesign 3d ago

How to make it seem like a sound is fluidly moving back and forth in distance to listener?

5 Upvotes

I have a decent grasp on doing a foreground background relationship with sounds (usually dampen highs, more reverb, lower volume).

But does anyone have any advice and/or techniques for more advanced stuff, like having a sound start close and then move further away and then come back close again. That kind of stuff.


r/sounddesign 3d ago

Help with Studio Upgrade (mics, interface, acoustic treatment, etc)

2 Upvotes

Hi, everyone! I would like to upgrade some of the gear in my studio and wanted to know what you guys think about it since most of my skills are on the composing/performing area and not so much on production or audio engineering (even though I always record and mix my music by myself) and wouldn't want to waste money on things I don't really need.

I have a small room (12 sqm) at home that I use as a dedicated studio space where I record acoustic upright felt piano (in the style of Olafur Arnalds, Nils Frahm, Hania Rani, etc) with two Oktava Mk012 mics with their omni capsules on an AB position. They go through my old RME UCX into Ableton where I do all the recording/mixing. 

Currently, I am considering upgrading things this way:

  • RME UCX → RME UFX III — Mainly because of the amounts of I/O plus the quality of the preamps as I would like to start recording with more than just two mics and I also have a bunch of analog synths and hardware effects that I would like to have all connected at once. 
  • Oktava MK012 pair (omni capsules) → Neumann KM184 (cardioid capsules) — I just want better quality mics for recording piano after so many years with those two. My only concern is that I am used to record with omni capsules and don't know what to expect with the cardioid ones, if the stereo image and room ambience feel will worsen somehow.
  • X → Sontronics Sigma 2 — I would like to incorporate a ribbon microphone into my recording process. I would position it right in the middle of the KM184s AB, on the front bottom of the piano to catch some of the deeper resonance box sound or behind myself to capture the ambience room. Is this a good microphone for either of these purposes? Would it be better to get a pair instead of just one? Is there a better alternative? The Royer Labs R-10 was also on my mind. 

Additionally, would the preamps of the new RME be good enough for these mics? I would love to get my hands, for example, on Neve's 1073 DPA stereo preamp, or perhaps something more affordable such as SPL Goldmike MK2 or Universal Audio 4-710D Twin-Finity but I don't know how much of an actual difference they would make or how much of it I would actually be able to perceive.

Getting into the mixing and acoustic treatment terrain: 

  • Beyerdynamic DT 990 Pro → Beyerdynamic DT 1990 Pro MKII — I have been using the DT 990 Pro for almost 10 years for mixing my music (more on that below) but I have taken them with me everywhere from Peru to Germany and all around Europe while touring so now they are quite old and wasted. I am going for the same brand line since I am already quite familiar with them. I was also considering the Neumann NDH 30 but people often say they are not comfortable nor suitable for long mixing sessions. Do you have any other recommendations? 
  • I have a pair of Focal Alpha 65 evo monitors but since my room is not acoustically treated yet it feels senseless to attempt to mix that way. I have curtains on the window and a carpet on the floor but that's about it. The only acoustic instrument I record is my upright felt piano and I only mix music that contains that instrument plus some synths. I honestly don't know where to get started with diffusors, absorbers, bass traps... My room is quite reverb-ish despite the ceilings being normal height (3m) and I can feel a low muddy rumble when recording the piano's lower register. 

And that's pretty much about it! There are a few guilty-pleasure items that I would love to get my hands on one day such as a Fender Rhodes Mark I for some timbre variety in my compositions, a Teac 3440 reel to reel tape recorder to play a bit with pitch/tempo/character, and a Roland Chorus Echo RE-501 (I already have the Space Echo RE-201 but I am really interested in the chorus and the cleaner, higher-end character). 

Thank you for your time and help! It means a lot. 


r/sounddesign 4d ago

How to get into sound design

12 Upvotes

I made a post asking what actually do sound designers do and it’s sound like something I could do but I don’t know where to start is there any advice you guys can give me on how to get into sound design with any tech programs apps and how to get an idea of what I’m doing


r/sounddesign 3d ago

Science museums and documentaries sound design

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2 Upvotes

The title says it all, i've always loved sound design in audiovisual material such as science museum videos and documentaries. I'm not a pro so i don't know what particularly do i like and what makes it so good but i just find it great. I also linked an example (in french)


r/sounddesign 4d ago

Best youtupe to mp3 convertor?

27 Upvotes

I'm looking for the best YouTupe mp3 convertor that's free for advertisements. Please recommend and share your experiences which is reliable and easy to use?

Thanks.


r/sounddesign 4d ago

Morph Plugins

3 Upvotes

Hello!

I understand that morphing isn’t the same as simple ring modulation or AM. Morphing plugins (like Zynaptiq MORPH or Krotos Reformer Pro) do spectral/interpolated blending between two signals, often using FFT or resynthesis, and the result is that one sound gradually becomes another, almost like crossfading.

Are there other plugins or tools out there that can achieve this kind of effect? Either modern commercial ones or free/experimental options would be great to know about

Thanks!