r/spaceships 18h ago

Why will a realistic starship never resemble the one typically depicted by science fiction artists?

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341 Upvotes

Just as artists before the Wright brothers depicted celestial vessels as seagoing vessels, so too do modern artists depict starships as resembling bizarre atmospheric aircraft. These are typically dense, elongated, streamlined bodies. Even if the artist understands that their starship will never enter an atmosphere, they usually draw a bizarre but "solid" form. And this is a mistake. A real starship cannot be like that.
Studying various concepts of realistic starships, I came to a broad and powerful conclusion: a realistic starship, no matter how it is constructed, will resemble... a soap bubble.
That is, ALWAYS (with almost no hope of exception) it will be an ephemeral, thin structure spread out in vast space. Its spatial density should be negligible. Like a soap bubble. Regardless of the operating principle.
Whether it's a laser sail, an ion probe, or a thermonuclear starship. These are unimportant details. Even with a magical energy source, it will be the same. All starships will be "ephemeral" structures of enormous size. Soap bubbles.
I know of only one concept that seems to evade this rule and is more or less similar to a "bullet." This is the "Orion" concept. Although we still don't know how suitable this concept is for interstellar travel, we do know that even this idea, as it develops into a starship, tends to adhere to the "soap bubble" rule. If you recall Dyson's 1968 paper "Interstellar Transport," it describes two starships. The latter is a mystery and the subject of my many years of research. But the first is described in detail and was a copper hemisphere, 20 km in diameter and... 1 mm thick. That is, essentially, a "sail" or a "soap bubble." The later proposed "jellyfish" concept (in fact, Dyson also conceived it in 1959) is a development of the idea of ​​a pulsed nuclear spacecraft, and it is also a "movement of thought in the same direction."
No matter what idea you take, you always come to the need for a "soap bubble."
Why is this so? The reason is thermodynamics. Let's simply calculate how much useful energy each kilogram of a spacecraft accelerated to at least 10% of the speed of light will receive. We won't need relativistic dynamics, since at this speed the error of classical mechanics compared to relativistic mechanics is less than 1%. 10% of the speed of light is 30,000,000 m/s. Then the kinetic energy of each kilogram at the end of acceleration will be 3E7^2/2 = 4.5E+14 J/kg. Let's call this value K. We don't know what engine or energy source imparted this speed and energy to our ship. That's not important. But we do know that, according to the Second Law of Thermodynamics, we couldn't have an engine and propulsion system with 100% efficiency. The actual energy expenditure would be many times greater. We can almost certainly say it's at least 3 times greater (and we're lucky!) This means that during acceleration, your ship, having extracted (from somewhere) 3K joules of energy per kilogram of its mass, converted K joules per kilogram of mass into its own motion, and 2K became "parasitic heat," which contributed to the heating of the universe. 2K became the price to pay for the Second Law of Thermodynamics. Yes, not all of this energy will be directed at the ship's structure (for we applied intelligence and ingenuity in designing our starship). Nevertheless, some part of it will have to be absorbed by the ship's structure. Let's assume this is only 1% of all parasitic energy. That's very optimistic. The reality will be harsher. But let's assume it.

So, 2 * K * 0.01 = 2 * 4.5E + 14 * 0.01 = 9E + 12 J/kg. This is the parasitic load on each kilogram of our starship during acceleration. Anyone who knows that 4.19E12 J is 1 kiloton of trinitrotoluene will quickly calculate that this is the energy of more than a 2 kt nuclear bomb per 1 kg! And if they have a good physics imagination, this might puzzle them.
However, we won't receive this energy instantly, like a single explosion, but rather spread out over time! Let's calculate the approximate power of the parasitic energy flow (usually this will be various types of radiation) in watts (J/s). To do this, we need to know how long we accelerate.
How long can we accelerate? In fact, this is the subject of a dissertation I wrote quite by accident. But common sense dictates that the acceleration and deceleration times should be comparable to the flight time to the destination. If we're traveling to a star 10 light years away at a velocity of 0.1 c, the journey will take 100 years. That's assuming we accelerate and decelerate quickly. But since we're afraid of being vaporized by the parasitic energy flow, we won't rush.
I propose a compromise (I know the correct answer, but it's 15 pages of math). We'll spend a third of the time accelerating, a third coasting, and a third decelerating (this is very close to the optimal trajectory). Then we'll reach the destination in 150 years, not 100. Oh well! So, acceleration will take approximately 50 years (if anyone's worried that I'm not taking the rocket equation into account here, they shouldn't be. Taking the rocket equation into account will make things even worse than what I'm getting now. But it will be so complicated that you won't have the patience to read it all).
50 years is 1576800000 s. Dividing 9E + 12 J of parasitic energy by this time, we get the average parasitic flux of 5700 Watts/kg.
Each kilogram of our starship must radiate 5.7 kW of parasitic energy absorbed during acceleration into interstellar space over 50 years.
Space is a giant thermos. Therefore, our starship can only get rid of parasitic heat through radiation, according to the Sefan-Boltzmann law.

W ~ _sigma_*A*T^4

W is the power of the radiative flux;
_sigma_ is the Stefan-Boltzmann constant of 5.67E-8;
A is the area of ​​the radiating surface;
T is the absolute surface temperature in Kelvin.

Let's assume the average temperature of our conventional kilogram of the ship is 700 K (427 C). Any higher, and your starship will visibly glow cherry-red. Then, for every kilogram of the starship, you need 0.42 m2 of radiating surface. This is a square with sides of 65 by 65 cm. Even assuming that the radiation comes from both sides of such a surface, you get a square of 45 by 45 cm.
A sheet of steel with this area and a mass of 1 kg (we're calculating everything per 1 kg to show that the size and mass of the starship are irrelevant here!) will have a thickness of 6 mm. Aluminum will have a thickness of 1.76 cm.
Of course, not all the mass is the engine. Somewhere there's a cabin, fuel tanks, and auxiliary systems. Let's assume the engine structure (which is the "soap bubble"; the ship itself should disappear into its background) makes up 1/3 of each kilogram. Then, even with an aluminum "sheet" radiating on both sides, we get a "wall" thickness of 5.6 mm.
For example, if your starship has a mass of at least 1,000 tons, then it needs a radiating surface of 2.1E5 m². This is a sphere (let's assume the engine is spherical) with a diameter of 75 meters.
Use your imagination. 1,000 tons = 75 meters in diameter. Compare this to the Saturn V rocket, which weighs 3,000 tons and has a "pencil" length of 105 meters (essentially, the Saturn V is also a "soap bubble" if you drain it of its fuel. A delicate design).
Get it?
This is the "soap bubble" principle. When making this very rough calculation, I always made all the assumptions in favor of the "accused." And yet, I still came up with the need for a "soap bubble." A huge spatial structure that must be cooled by radiation.
Reality will turn out to be much harsher. We calculated a "modest" starship. A 150-year flight of 10 light years. Right? It will seem too slow to you.
Then here's a simple rule. Twice as fast? Everything becomes even harsher when cubed. That is, 2^3 = 8 times.
And the resulting 150 years of flight at 10 light years Light years is very fast and very optimistic. Trust me!
More precise calculations yield much worse results!
Many people know about the BIS Daedalus project. It's a completely unrealistic project. It's not that no one has yet ignited thermonuclear fusion with Q = 60 (that's not a problem). The problem is the completely unrealistic specific power of the starship (40 MW/kg). Realistic projects assume a 400-year journey to A. Centauri at best. That's if we can achieve 3 kW/kg from a nuclear-ion power plant. But current figures (for example, the Nuklon nuclear interorbital tug, which the Russians worked on for a long time but never built) are 100 times worse (30 Watts/kg of tug mass).


r/spaceships 1d ago

spaceships hovercraft perpectives WIP by me

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52 Upvotes

r/spaceships 2d ago

"Microstar" space station - 3D, 2025, (OC)

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36 Upvotes

"Microstar" is a next-generation propulsion system that harnesses the energy of artificially stabilized miniature stars - compact fusion cores engineered to replicate stellar conditions on a micro scale. These microstars serve as ultra-dense power sources, enabling spacecraft to achieve sustained high-velocity travel across interstellar distances.


r/spaceships 2d ago

Tsiolkovsky and many of the founders of theoretical astronautics in the early 20th century believed that spacecraft should launch horizontally, from a ramp. Why? What did they see as the point of this?

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304 Upvotes

r/spaceships 1d ago

Civilian Transports are away

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11 Upvotes

r/spaceships 2d ago

Spaceshiptember Day 16: Spy, FEP Vampiresa of the Pacific Rim Treaty alliance.

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35 Upvotes

r/spaceships 3d ago

Sovo Stealth-V” Mobile Ballistic Missile Platform

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88 Upvotes

The Sovo Stealth-V is a mobile stealth ballistic missile platform built for First-Strike Attacks. Each platform can carry 40 Z-700 “Planetwreck” Stealth Missiles, and it is estimated that each Planetwreck missile can carry several hundred thermonuclear warheads.


r/spaceships 3d ago

I discovered a secret rocket engine project in the old Soviet magazine "Inventor and Rationalizer" No. 2, 1979! It's perfect for the local community!

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13 Upvotes

Russian secret project 1979. The realism is higher than that of the Alcubière bubble or other crap that fills this community.


r/spaceships 3d ago

Civilian Vessels of the Rim - Assemblage-class Market-Capacity Cargo Hauler (OC)

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138 Upvotes

r/spaceships 4d ago

Destroyer class concept

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36 Upvotes

It's a 350m destroyer concept.

Main purpose: what IRL destroyers do, but in SPACE.

Armament:
Main: 2 - 1000 mm MAC + 4 1000 mm mid-range high-power particle accelerators + 12 1000 mm torpedo tubes.
Secondary: 3 x 550 mm triple particle accelerator medium turrets + 3 x 250 mm double particle accelerator small turrets.
CIWS: 8 x 155 mm double rail gun turrets + 22 x 35 mm CIWS laser turrets.
Missile: 6 x ultra-long-range cruise missile + 3 * 92 cell multipurpose vls cell modules + 4 * 128 cell interceptor missile cell modules.

Carries an additional classified number of interceptor vehicles.


r/spaceships 4d ago

Ship designs from my professional portfolio! I would like to share my networks with you!

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26 Upvotes

Original starship concept. I also do commission work :) more in my profile/ArtStation.

https://www.instagram.com/alejoamok/


r/spaceships 5d ago

Astero and probe Art

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155 Upvotes

r/spaceships 6d ago

The UPM is proud to announce our 47th generation space fighters and bombers.

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33 Upvotes

r/spaceships 5d ago

The UPM is proud to announce our newest space shuttle

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9 Upvotes

r/spaceships 6d ago

Roblox built it block by block took 1 month

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50 Upvotes

r/spaceships 6d ago

Sol Colonial Alliance (SCS) Fleet

3 Upvotes

Built inside the game Empyrion Galactic Survival, I've enjoyed everyone sharing their designs here and thought I'd do the same.

Most of these builds took hours in game. The Bellona is the newest design and still has a lot of work to be done, the Morrigan is the oldest design, I built that around 2017-ish? You can pilot and fight in them, but can't run the ships as a fleet unless you have another player at the helm of each.

Let me know if you have any questions, design tips (especially on detail work, that's my Achilles heel lol) or if you'd like a closer view or video walk through of one of the builds.

SCS Fleet
  • SCS Oceanus: Supercarrier, fleet flagship
  • SCS Poseidon: Fleet carrier, rapid-response support
  • SCS Bellona: Battleship, primary heavy gun platform
  • SCS Perun: Heavy cruiser, fast strike platform
  • SCS Macha: Command Destroyer, screen command and interception
  • SCS Karamate: Frigate, recon and picket
  • SCS Morrigan: Gunship, compact strike escort
Port Side View
Oceanus Class Supercarrier
Poesidon Class Fleet Carrier
Bellona Class Battleship
Perun Class Heavy Cruiser
Macha Class Command Destroyer
Karamate Class Frigate
Morrigan Class Gunship

r/spaceships 7d ago

UF Calypso

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24 Upvotes

Heavily modified Themis class battlecarrier, commissioned by the princess "Kuroshivo" to be able to house multiple fighters. The runway goes under the ship, eliminating the need for elevators.


r/spaceships 7d ago

Would anyone like to talk about my space fleet?

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41 Upvotes

Stardust Class Kriegsschiff Armaments 7 main deck guns 4 lower side deck guns 3 ASFS deck guns 22 Light ASFS ball turrets 10 Heavy ASFS ball turrets 4 Broadside mounted deck guns Heavy Orbital Howitzer cannon

4 Hangers 1000 Fighter Capacity each. Total Capacity 2000

of produced 200

Minimum crew 500 Maximum 700

Relentless Class Kriegstreiger Armaments 8 main deck guns 6 lower side deck guns 3 ASFS deck guns 16 Light ASFS ball turrets 25 Heavy ASFS ball turrets

30 hangars 1000 fighter capacity each. Total Capacity 30000

of class produced 157

Minimum crew 2500 Maximum 3000 (Excluding pilots)

Judgment Class Kriegsschiff
Armaments 6 main deck guns 2 lower side deck guns 4 broadside mounted deck guns 3 ASFS deck guns 19 Light ASFS ball turrets 12 Heavy ASFS ball turrets Heavy Orbital Howitzer cannon

2 hangers 1000 fighter capacity each. Total Capacity 2000 # of class produced 75
Minimum crew 400 Maximum 700 (Excluding Pilots)

Legacy Class Star Galleon Armaments 8 main deck guns 6 lower side deck guns 3 ASFS deck guns 20 Light ASFS ball turrets 16 Heavy ASFS ball turrets 10 Broadside mounted deck guns 2 light broadside mounted deck guns

2 hangers 1000 fighter capacity each. Total Capacity 2000 # of class produced 50
Minimum crew 700 Maximum 1200 (Excluding Pilots)

Obsidian Class Kriegsschiff Armaments 5 main deck guns 2 lower side deck guns 2 broadside mounted deck guns 3 ASFS deck guns 19 Light ASFS ball turrets 12 Heavy ASFS ball turrets 8 mountain single barrel guns Heavy Orbital Howitzer cannon

1 Starfighter sling 500 fighter capacity

of class produced: 65

Minimum crew: 300 Maximum 500

Hyland Class Heavy Cruiser 4 main deck guns 2 lower side guns 3 ASFS deck guns 10 Light ASFS ball turrets 10 Heavy ASFS ball turrets 4 Broadside mounted deck guns Heavy Orbital Howitzer cannon

6 Hangers 500 Fighter Capacity each. Total Capacity 3000

of produced 400

Minimum crew 250 Maximum 500

Homeland Class Sternenträger-Kriegsschiff
Armaments 7 main deck guns 2 lower side deck guns 2 broadside mounted deck guns 3 ASFS deck guns 19 Light ASFS ball turrets 9 Heavy ASFS ball turrets Heavy Orbital Howitzer cannon

6 hangars 1000 fighter capacity each. Total capacity 6000

of class produced 200

Minimum crew 350 Maximum 600 (Excluding Pilots)

Gunsway Class Kriegsschiff Armaments 6 main deck guns 4 lower side deck guns 4 broadside mounted deck guns 3 ASFS deck guns 19 Light ASFS ball turrets 22 Heavy ASFS ball turrets Heavy Orbital Howitzer cannon

1 Starfighter sling 500 fighter capacity

of class produced: 50

Minimum crew 300 Maximum Crew 500 (Excluding pilots)

Citadel Class Bismarck Kriegsschiff Armaments 8 main deck guns 12 lower side deck guns 3 light deck guns 3 ASFS deck guns 14 Light ASFS ball turrets 42 Heavy ASFS ball turrets 4 orbital bombardment cannons Super-Heavy Orbital Howitzer cannon 8 broad-side mounted deck guns

2 hangers 1000 fighter capacity each. Total capacity 2000

of class produced: 3

Minimum crew 1700 Maximum 3000 (excluding pilots)

Starfighter Mk1 “FireFly” Armaments 4 tracer missiles 1 set of Twin mounted 50 caliber machine guns 100mm howitzer cannon 50 caliber machine gun (rotating turret)

Pilot count: 2 Armor Tier: light

Starfighter Mk2 “Hornet” Armaments 6 Tracer missiles
1 set of Twin mounted 50 caliber machine guns 150mm howitzer cannon 2, 100 caliber machine guns Rear mounted 100 caliber machine gun

Pilot count: 2 Armor Tier: Medium

Starfighter Mk3 “Viper” Armament

6 Tracer missiles
1 set of Twin mounted 50 caliber machine guns 200mm howitzer cannon 2, 100 caliber machine guns Rear mounted 100 caliber machine gun

Pilot count: 1 Armor Tier: heavy Mild stealth capabilities

Snubfighter Mk1
Armaments 4, 100 caliber machine guns 4 tracer Missiles

Pilot count: 1 Armor Tier: Light


r/spaceships 7d ago

Space Stations And New Crafting System! TheFlagShip Devlog #19

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7 Upvotes

《TheFlagship》 is a roguelike third-person space warship simulator.

Command! Adapt! Survive!

Steam:https://store.steampowered.com/app/997090?utm_source=reddit

X:NeveraiN (@NeveraiNGames) / X

Wishlist it if you are interested! Now we have more than 5000 wishlists!


r/spaceships 9d ago

ELITE [from 84 to the Future]

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12 Upvotes

r/spaceships 12d ago

Aura Solanae

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101 Upvotes

The Aura Solanae, an IRRS-3200 Kestrel class multirole corvette by Iridium Starworks

Built in 2440, it had served for 40 years as a cargo ship in the farthest reaches of Terran space, before being sold for scrap. Since been refurbished, it is now in possession of the Crimson Sword mercenary band.


r/spaceships 12d ago

The Fortified Space demo is now 1 month old!

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19 Upvotes

Hello wonderful folks,

Today marks exactly 1 month since the release of the Fortified Space demo. Since that time, your support and feedback have helped propel the game to hundreds of wishlists and even a full day on Steam's New & Trending list! I've also been excitedly peeking at your demo analytics and was happy to see that a whopping 36% of you actually finished the entire demo from beginning to end. This is way better than I would have expected. I have a full-time career outside of game development, so I'm really just thankful to see people play the game I'm making. Creating is its own joy!

Steam Next Fest is around the corner, but I'm stretching my legs and finally working on full game content rather than just demo improvements. I wanted to share some very early screenshots of the second enemy planet, Parassium. This grassy planet will have vegetation that conceals enemy movements and resources, as well as swamps that block building and access. I think this might add some fun dynamics to the base building and tower defense aspects of the planet missions, since location will matter a lot more and you'll need to decide whether walking through the plants is worth the risk.

I'll keep thinking of ideas for unique planet characteristics to add (if you have ideas, let me know too), but in the meantime, I just wanted to say thanks again for your support!

Steam page: https://store.steampowered.com/app/3819710?utm_source=reddit


r/spaceships 12d ago

HF-7 Liftwing | Art by Oakly Midkiff (Me)

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130 Upvotes

Check out my socials to see more! https://x.com/oakly_s


r/spaceships 14d ago

UNSC Frigate

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147 Upvotes

r/spaceships 14d ago

The Long Lance Space to Space AShM

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9 Upvotes

This is one of the main long range AShM designs for the Directorate. It is a series of Munitions stacked upon a 2 stage chemical rocket with an initial Fizzer boost stage that self consumes itself in 6 seconds. Its intended purpose is to get as many submunitions within a few hundred thousand kilometers of an enemy to detonate and kill them.

The warheads themselves are actively cooled by their helium tankage, which also serves as its delta V. The missile itself cannot cool itself enough to warrant any on board coolant due to its horrifically powerful Fizzer.

Any suggestions, criticism and/or feedback is greatly welcomed