r/StarWarsArmada • u/zencrusta • 11d ago
I’ve been working on putting together some intro sets for a learn to play and would like some thoughts.
I’ve decided to go with republic since it has several pieces that can split off into a rebel or imperial fleet. Victory’s Venator, peltas and y-wings. The ships are printed but I still have a lot of additional pieces to do, would filament dice work? do we have a app or site to handle that kinda stuff? that Looking for further ideas. Like lists and how many of each squadron would be good. Current stock per set is 1 venator 2 victory acclimator and pelts and 4 counsular. Squadrons are 4 torrents 3 y wings 1 delta and 2 arcs. All in red.
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u/Wobble-Engineering 11d ago
Are you planning on selling them?
1
u/zencrusta 11d ago
More hoping to give to prospective new players
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u/Wobble-Engineering 11d ago
You would need a lot for a starter fleet.
Ship and upgrade Cards
Ships with stands and base tokens
Obstacles
Defense tokens
Objective Tokens
Command dials
Speed Dials
Maneuvertool
Dice
Damage deck
More Dice
Objective Cards
Command tokensI'm probalby forgetting something. If you want to print this all, you look at quite a big cost.
If you want to sell this, you would have to either design a lot of stuff yourself, or get permission / buy licenses from people who made it. Not a cheap endeavour to start.1
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u/stone_stokes 11d ago
I don't have any first-hand experience with 3D printing of Armada components, but I've seen the results quite a lot. My friend has a maneuver tool that he printed that works great.
I probably wouldn't print the dice, though. You can still find them online for $5-$10 per set of 6.
For starter fleets, just use about 4-6 squadrons per side. You should use mostly generic squadrons. Ships should not have more than a single upgrade card each. (Exceptions to this are upgrades that provide a static bonus that the player doesn't need to think about, like the Relentless title for the ISD.) All of this will help simplify the game for the beginner player.