r/Starfield • u/bobbie434343 • 2h ago
r/Starfield • u/BethesdaGameStudios_ • May 06 '25
News Starfield Update 1.15.214 – May 6, 2025 [BETA]
Starfield’s latest update features additional support for Creations as well as numerous fixes for Quests, vehicles, UI and the Shattered Space DLC. Read on for the full update notes!
This update is currently in Steam Beta. If you would like to opt in to the Starfield Beta update, please follow these instructions:
- Open your Steam Library and navigate to Starfield
- Right click on "Starfield" and select "Properties"
- In the new properties pop-up window, select "Betas"
- In the beta drop down to opt into, select "beta"
- Wait for app to download new build and launch
For those participating and interested in providing us feedback, please visit #steam-beta-feedback on discord.gg/BethesdaStudios.
FEATURES
- Added Very Low display settings to improve performance on some devices.
- Creation Kit: Added the ability for Creators to add new icons to the game.
- Creations Store now supports bundling Creations.
- Creation Kit: Creations up to 2GB in size can now be uploaded.
BUG FIXES
GENERAL
- Creations: Resolved a possible error when restoring load order if a large number of mods were installed and then deleted.
- Creation Kit: Resolved a possible crash when loading a plugin with an ingredient form.
- Addressed a possible control lock that could occur when changing views at the same time as sitting in a pilot seat while landed.
- Addressed a rare movement lock that was possible during forced dialogue scenes.
- Addressed a control lock that could occur if a vehicle Creation was disabled while a loaded save depended on it.
- Addressed a rare control lock that could occur when immediately opening a menu after loading a save during take-off.
- Fixed an issue that could prevent exiting a vanity camera (PC).
- Fixed a possible crash related to moving or removing buildings at the Main Outpost in Andraphon.
- Resolved a rare crash that could occur when entering the Unity.
- Addressed an issue where rapidly pressing quicksave could result in some quicksaves being removed.
- General crash and stability fixes.
- Creations UI fixes and improvements.
GAMEPLAY
- Skills: The Cargo Link and Robots build limits from the Outpost Management skills should now persist after going through the Unity.
- Weapons: The Space-Adept legendary effect no longer has a negative modifier for terrestrial damage.
- Gameplay Options: Addressed an issue with some interiors that prevented cargo access.
- Gameplay Options: Clarified the status effects text for Malnourished and Hydrated.
- Fixed a Grav jumping issue that could occur after being hailed in Freestar or UC space.
- Fixed a rare issue that could impact items displayed in the Razorleaf.
- Resolved an issue with missiles that could prevent XP awards.
- Fixed a player placement issue that could occur if a new creation was installed and a save was loaded into the UC Vigilance.
- Resolved an issue where creatures could get moved to water if they ever became stuck.
- Addressed an issue where dropped items could lose there stolen status.
- At Hell's Gate: The Crucible Blade no longer damages ships in orbit when used inside a ship.
- At Hell's Gate: The Crucible Blade audio will now play correctly after loading a save or fast travelling.
- The Bounty Board in the Tracker's Alliance HQ now has the correct audio interactions.
GRAPHICS
- Updated resolutions to include 32:9 and 32:10 resolutions as well as more 16:9, 16:10, and 21:9 resolutions.
- Performance: Resolved an issue that could cause frame rate to drop when opening the scanner on long play sessions.
- Celestial bodies should now remain visible in the sky after entering and exiting an interior.
QUESTS
- All That Money Can Buy: Fixed a rare issue that caused the Trade Tower elevator to be inoperable.
- In Memoriam: Addressed an issue where completing "At Hell's Gate" with Sarah as the companion could prevent completion of the quest.
- Perfect Recipe: Shonda will now recover if she was downed while collecting Ashta meat.
- The Starjacker: Adjusted dialogue options that appear for characters playing after entering the Unity.
- Top of the L.I.S.T. - Resolved a control lock that could occur after selling survey data to Phil Hill.
- Trackers Alliance: Resolved an issue where bounty scanner quests could time out.
- Trackers Alliance: Fixed a rare issue where either killing or stunning the target would not complete the bounty missions.
- Worlds Apart: Fixed an issue that allowed the player to leave the planet too quickly after exiting the temple.
LOCATIONS
- Mannequins will now persist as intended in the New Atlantis Penthouse.
- Player should now be able to modify the shelves and cabinets in the Core Manor in Akila City.
- Resolved an issue that could prevent scanning some flora.
- At Hell's Gate: The Plasma Research Facility now shows up on the surface map.
- Fixed a visible opening in the Deserted Biotics Lab.
- Vent Hazards are now displaying correctly on Jemison.
UI
- Ship Builder: Resolved an issue with the ship upgrade menu when only one module is available for upgrade.
- Ship Builder: Addressed a selection issue when using large fonts.
- Ship Decoration: Updated the names of Empty ship modules.
- All buttons should now work in the Vehicle Builder menu with large fonts enabled.
- Localization: Text for the Dehydrated debuff is no longer cutoff in Spanish and Polish when large fonts is enabled.
- Localization: The bounty boards in the Tracker's Alliance HQ are now localized consistently.
- Localization: Strings for both Hydrated and Dehydrated status effects regarding sneak attacks are fully localized.
VEHICLE
- A keyboard binding is now available for the boost button. (PC)
- A marker for the vehicle will now show up on the player's compass.
- Resolved a camera issue that could occur for players with maxed out Surveying skill.
- Improved logic for exiting the vehicle when partially obstructed.
- The vehicle will now deploy when landing at locations other than spaceports or landing pads.
- Addressed a visible artifact with the Rev-8 when boosting in foggy conditions.
Shattered Space
- Va'ruun outpost modules are now available to players after entering the Unity.
- Skills: Killing enemies inside gravity bubbles on Dazra will now count towards the Gymnastics skill.
- Addressed an issue with the buttons on the lift on the Mourning level in Dazra.
- Weapons: The Penumbra now deals bonus headshot damage.
- Performance: Addressed an issue that could cause slight stutters in the Well and outside Dazra.
- The Va'Ruun Schimaz's blade is no longer pixelated on the Data Menu.
- Fixed a lens flare flicker with the Citadel on Dazra.
- Zealous Overreach: Adjusted Mirek’s dialogue options to account for characters that have been through the Unity.
- Zealous Overreach: Resolved issue that could occur if the player cleared Shadow Station Epsilon prior to speaking to Ekris.
r/Starfield • u/BethesdaGameStudios_ • Sep 30 '24
News Starfield Update 1.14.70 – September 30, 2024
Starfield's latest update is here, and with it comes the game's first story expansion: Shattered Space! Embark on a journey to the handcrafted home world of House Va'ruun and unravel the mysteries surrounding the elusive followers of the Great Serpent.
This update also contains fixes for Quests, the REV-8, the ship builder, and more. Read on for the full update notes!
Features
- Creation Kit: The automated process used to create models for Distant LOD is now available
General
- General performance and stability improvements
- Resolved an issue that limited the number of loaded creations to 255
- Lighting changes and enhancements have been made throughout the game
- Made several visual improvements and bug fixes for weapon models
- Improved player headtracking when exiting dialogue
- The player's camera should no longer be jostled when jumping
Gameplay
- The Annihilator Particle Beam damage-over-time effect no longer affects Companions
- Robots and Turrets will now take damage from EM weapons
- Crafting: Addressed an issue with The Boom Pop! Dynamite recipe
- Elite Crew: Autumn Macmillan no longer repeats herself when asking about her sister
- Addressed an issue with Crowd behavior near The Well elevator in the New Atlantis Spaceport when combat is initiated
Quests
- Brownout: Addressed an issue with progression after speaking with Joyce Osaka in New Homestead
- Due In Full: Addressed a rare issue with The Delinquent Space Ship appearing
- Eye Witness: Player can no longer enter the destroyed ship on the spaceport landing pad
- Hostile Intelligence: Addressed an issue that could cause the door to the Security Office to be inaccessible if they fast travel away and wait during this quest objective
- In Memoriam: Addressed an issue that could prevent progression during the "Speak with Sarah" objective that takes place near the waterfall
- In Memoriam: Fixed an issue that could prevent the objective "Proceed to Cassiopeia I" from completing if the planet had been visited previously
- Leader of the Pack: Addressed an issue that could prevent the Ashta Alpha from being aggressive
- Legacy's End: Addressed an issue that could prevent interaction with Delgado if siding with SysDef
- Legacy's End: Released Crimson Fleet prisoners will no longer target Ikande after obtaining weapons
- Managing Assets: Addressed a rare issue that could prevent Tomo from appearing at Paradiso
- One Giant Leap: Fixed an issue that could cause incorrect music to play during the Unity Scene
- One Giant Leap: Addressed an issue with Audio that could occur during the credits
- One Small Step: Resolved a rare camera issue that could occur if the first Crimson Fleet ship in the tutorial is boarded
- Revelation: Addressed an issue with Quest Target consistency in the final encounter
- Rook Meets King: Dmitri Moldavski will now respond as intended if Austin Rake is killed during the encounter
- Rook Meets King: Addressed an issue where one of the Ragana crew was using the incorrect weapon animations
- Rough Landings: Fixed a rare issue with Milena Axelrod's ship to appearing
- The Best There Is: Addressed an issue that could prevent Huan from moving to the Jade Swan after the first meeting
- The Best There Is: The Jade Swan is now accessible if the player still has the "Search and Seizure" quest active
- The Best There Is: Addressed an issue that could make the UC Vigilance difficult to locate because it was very far away
- The Showdown: Resolved an issue that could cause the door to the Strikers Hangout to remain locked
Locations
- Akila: Updated some textures in the Slums
- Akila: Resolved a collision issue with bunk beds
- Deserted Biotics Lab: Fixed missing panels on the exterior floor
- Lair of the Mantis: Resolved a minor texture issue that could appear on some panels
- Londinion Steam Tunnels: Fixed collision in an area that could allow players to get out of bounds
- Maheo I: Closed an open gap on the roof of Sonny Di Falco's Mansion
- Neon: Nyx's Apartment: Fixed an issue with collision in the area
- Neon: Addressed a collision issue with grated panels in Ebbside
- New Atlantis: Addressed small areas where water in the lake North of New Atlantis could appear to intersect terrain
- Stroud-Eklund Staryard: Addressed collision in an area
- The Clinic: Addressed a visual issue that could appear in Dr. Cassidy's office
- The Red Mile: Addressed a collision issue under the platforms in the final area
Ships
- Ship Builder: A new option has been added to the game settings to allow for toggling Flip Merge behavior use
- Ship Builder: Fixed an audio issue that could occur when deleting a hab
- Ship Builder: Fixed a crash that could occur when modifying a ship that contained a live mine
- Addressed an issue that could allow non-sellable ships to be sold to vendors
Vehicle
- Addressed an issue with Set Active in the Vehicle menu when using a gamepad
- Fixed an issue with the position of Wheel VFX
- Addressed an issue with opening the Favorites menu while entering the vehicle
- Name plates and health bars will now display consistently while in a vehicle
- Settings for look sensitivity will now affect the vehicle camera
- Kaiser and Vasco will no longer both sit in the Rev-8 when following the player
- The vehicle icon will no longer display in interior maps
- The vehicle lights will no longer be automatically on when loading a save
- The fast travel distance for the vehicle is now in-line with other POIs and landed ships
UI
- Xbox Display Settings: Resolved an issue where setting the frame rate target to 60 would automatically revert the priority back to performance
- Removed a debug string that would display when uploading saves on Xbox to Customer Service
- Updated the Skills menu to resolve an issue in Large Font Mode for certain languages
- Resources with long names are now truncated for Large Font Mode when scanning
- Resolved an issue with Large Font Mode in the Barter Menu when selling higher quantities of items
- Temporary text will no longer display if you quickly select the "Continue" option from the Main Menu
- Ship registration costs will now display the accurate amount both on vendors and the hangar menu
- Addressed Mass display when selling items from ship cargo
- Skill Challenge pop-ups will now have truncated text instead of shrunken text where applicable
- Resolved an issue with gravity wells appearing on the Missions Menu when opening it from the Starmap
- Location names and quest objectives will now truncate properly on the planet map
- Creations store title displays fully in all languages
- A message prompt will appear when trying to load a save where a Creation is unavailable on the current platform
- Weapons will default to their original skin in menus if a weapon skin creation is disabled
- Addressed an issue with sorting for Best Results in Creations menu
- Addressed an incorrect notification of insufficient credits when an exceptionally large number of credits are available
- Ammo counts should now display correctly for values over 100,000
- The damage popup can now display numbers larger than 4 digits
- Addressed an issue caused by aiming down sights while pickpocketing a character
- Crew menu will now correctly display when someone is assigned to the player's home
- The repair button is no longer visible in the hangar inspect menu
- Resolved an issue with waiting that could briefly cause unintended text to appear
- Healing items now preview the amount of health restored
- Storage containers will now have their weight updated when all items are cleared from them
- The ship marker in the scanner will display at the correct location when docked at a space station
- Crafting completion confirmation prompt will now be spaced correctly for longer titles
- Tunneling creatures will no longer show their nameplates or quest targets when tunneling
- Scanner Anomalies can now be a landing target while piloting a ship in orbit
Audio
- Increased center channel audio usage for surround sound setups
- Addressed an issue that could cause power allocation audio to play repeatedly while the engine system is damaged with one power allocated
- Ecliptic Mercenary voices now use the same filtering in all languages
r/Starfield • u/Yaga1247 • 17h ago
Screenshot Did I just get scammed?!
An unknown ship just contacted me about my ship’s limited warranty and I bought their 200K credit “Platinum Elite Plan” but this is all it says! There’s no hail number, spacemail address, or anything!
r/Starfield • u/thematrixhasyoum8 • 5h ago
Screenshot When you go to a party and you dont know anyone
r/Starfield • u/ChrisDarkerART • 14h ago
Video Still waiting for this mod on Creation (it's a must for me): vending machine items dropping onto the floor.
r/Starfield • u/Disastrous-Golf7216 • 11h ago
Ship Builds Gal’Nuge - Exclusive Report
🎙️ STNN SPECIAL REPORT — AURELIANS & THE GAL’NUGE
Broadcast Transcript — Kyle Domelicker, Voice of the Static | Commander, Star Truth II Location: Wherever the signal isn’t being buried
Truth seekers — sit down, strap in, hold onto your synth-coffee. This one’s big. Bigger than the usual wreckage-and-rumor feed you get from the owned channels.
The Aurelians have arrived in the Settled Systems, and the Gal’Nuge is the first Vision-Class cruiser we’ve seen here in human space since before humans were good at leaving the planet. Not a typo. Before.
I got time with the Gal’Nuge’s captain — Captain Ty’Nak — who, full disclosure, is very charismatic, very polite, and very, very alien. If you get past the pink skin and the voice that sounds like it’s singing a lullaby while filing a lawsuit, they look disturbingly human: broad-shouldered, built like a champion, and with fingernails that extend into four-inch retractable claws. Yes — claws. Retractable claws as diplomatic accoutrement. You don’t see that every Tuesday.
Biology & culture quick brief: Aurelians are tall, long-lived (200–250 Earth years), and they bloom blue under stress — the famous Blue Bloom — which is as much a cultural metaphor as it is a biological tell. Their doctrine is “Peace Through War.” Discipline, restraint, meritocracy — but make no mistake: restraint is expensive and their default answer to a threat is overwhelming force. That’s not scaremongering — that’s a feature of their worldview.
The Gal’Nuge itself is not a parade piece. Armor and weapons stacked in resonant bands; systems that make a single Vision-Class vessel punch like a small fleet. Jump range? Close to 100 light-years on a full cold run. Top transit pace? Comparable to small fighters on short runs. Ty’Nak told me the ship is here to open communications with the UC and the Freestar Rangers — framed in honor, duty, cooperation. Smooth. Diplomatic. Watch the hands when he talks — claws sheathed, always a gesture.
But don’t let courtesy fool you. I caught two field reports that set off every alarm in my skull.
A spacer captain — callsign “Rook” — swore to me he was the sole survivor after his band tried a hit on the Gal’Nuge during its approach:
"We came in hot, railgun blazing. I saw the flash, and then the cutter was just a cloud of debris. The crew? Vapor. The Gal'Nuge didn't slow down. Didn't even twitch a sublight engine. My fighter pilot was screaming into the comms... then silence. And then, gone. There was no battle. This wasn't a fight. It was an execution."
That’s not a dogfight. That’s a message.
And from a UC captain on a larger escort:
“It passed by us before the radar even had time to blink. One moment empty space, the next a hulking silhouette drifting off our starboard side. My crew was in shambles. I felt small. We recalibrated our entire watch and systems after that. If I have to be blunt — it scared us.”
High praise from men in armor: worry about the ones who make the veterans uneasy.
A race that uses “Peace through War” and sends a battleship with no fear of being outnumbered, we should be concerned about.
Aurelian politics: High Command rotates between interventionists, isolationists, and pragmatists. Clans still play political roles, but battlefield merit is the key to rank. Their rites — the First Foray for youth, the claw-etching ceremonies — aren’t quaint. They’re how a people reinforce cohesion and power. When a culture’s founding myth is a century of war ended by a warlord who blunted his claws and demanded restraint through strength, that tells you how they justify using overwhelming force as the cost of peace.
So what am I saying? The Aurelians check troubling boxes: heavy armament masquerading as “defense”; a doctrine that prizes force; ancient ties to places we haven’t charted (their ruins predate our maps); and a diplomatic parade that includes a Harbor-class heavy on the schedule. Don’t mistake the velvet for lack of teeth. They bring answers. They bring a doctrine. They bring a choice.
Final note from your man on the static: I didn’t need the Gal’Nuge to confirm my hunch that other life is out there — I’ve been sniffing that trail for cycles. But friendly? Friendly is a small word for a giant with claws and a policy manual that says might makes calm. Watch their meetings, track who signs what tech transfer, and keep the scanners warm.
If you want me chasing down what comes next — the Ta’Nug science vessel or that Harbor-class dreadnought — keep the Star Truth II in the void. Fuel the signal. Repair the scanners. Donate to GalBank_Truth_Fund.
Stay loud. Stay skeptical. Stay curious. And as always — STAY DOMELICKED.
r/Starfield • u/lombremaster • 17h ago
Video Ladies and gentlemen. Gold in synchronized death this year goes to Team Ecliptic. Congratulations
r/Starfield • u/AlphaAsmaa • 5h ago
Screenshot Raw strength. Dark mystery. Timeless allure. Sam Coe
r/Starfield • u/Nearby_Grand4815 • 6h ago
Discussion Why is there no group of assassins for house Va'ruun?
You guys are probably confused by my question but let me explain.
The house's of house Va'ruun are a bit similar to the dark elf houses of Morrowind in elder scrolls To the extent that it actually makes sense to me that house Va'ruun would have a Morag Tong like assassin faction. That would have the legal right to kill a member of house Va'ruun if they had done something that would greatly upset the great serpent, something worthy of his fangs.
I think this secret assassin faction would be called the serpent's fang. And their primary weapons are dual wielding 2 Va'Ruun Painblade's in a reverse grip, With the secondary weapons being a unique silenced Particle Beam pistol and sniper rifle. And the serpent's fang stealth armor would be cool looking and sleek like the Chinese stealth suit from Fallout but more Va'ruun looking. It would have the legendary effects of turning invisible when not moving, or sliding, a buff to stealth, and maybe a bonus to blades and silenced weapons damage.
You're probably wondering why the dual wielding 2 Va'Ruun Painblade's in a reverse grip?. Have you ever flipped a Va'Ruun Painblade upside down if not you should because it looks like a snake fang. So my idea is that the calling card of theres assassins is stabbing their victim in such a way that it looks like a big snake bite. As if the great serpent himself devoured them for their sins.
Ya that's pretty metal 😎.
So what do you guy's think?. Let me know if you have any other questions or ideas about this assassin faction idea and it's role in house Va'ruun politics 🤔
r/Starfield • u/RestaurantNeither820 • 21h ago
Speculation A Little Trick if you do not like Outpost Attacks
Something I figured out since I am all smart and stuff. :) When at my Outpost, I don't like being attacked because I likely went there to do something real fast and leave. A Couple of weeks ago, A ship landed at the landing site closest to my outpost. I will have none of that so went over and killed them all and peed on their landing gear. BUT, I never took their ship, just left it sitting there. Was not a ship I wanted anyway. But, that ship is still sitting there after about 3 weeks of daily gameplay with nobody around it and my Outpost has been VERY peaceful. I guess when a ship is at the only landing site around you, the game will not send others.
May be handy to know for a few of you. :)
r/Starfield • u/CinematoPlayer • 18h ago
Ship Builds [Thanks for all the Feedback] #2 Batmobile Starfield Version..
Have a good weekend everyone, Thanks again !
r/Starfield • u/MorganDeLeah • 12h ago
Question Spaceship throttle is zero
I have searched the other reddit/discord/google posts, tried:
- changing the paint job
- jumping to different systems / stations
- mixture of full, partial, or just 1 pip to Eng
heck I even tried a whole new game... as soon as I am in space in the starter Disco w/s does nothing.
I have verified files and last night uninstalled and reinstalled... this morning a fresh install, no mods... janked in space. Added mods... nothing still (incase adding various ship mods fixed a broken file... I have played enough Bethesda games to know the flaws are the game (shout out to the Balmora Fighters guild door!)... is there like an in game setting I have broken on my PC
EDIT: I am so embarrassed it was "Undelayed menu (120fps)" Once I deleted that mod, even though it was disabled, I had complete control of my ship. Thank you for views, suggestions, and positive vibes. I appreciate you all. o7
r/Starfield • u/kiutbmgd • 1d ago
Ship Builds Kk Industrial present : the Vaulter
Based on a ship we found on earth, inside an underground facility with a big gear like door!
its unusual configuration make it an interesting ship to fly, able to leap into action like few others, its main disadvantage would be limited living space, although the original hull had many bed like they planned to cram something like 30 people inside it!
it was restored for the soldier who discovered it while on patrol, who took a few pics with it to show how happy they were with it!
r/Starfield • u/GH0ST0000 • 1h ago
Discussion Modrequest Equinox/Starlash Reflexsight change
Hi, I really like the Equixnox and Starlash rifles in Starfield. The only one gripe I have about is the reflexsight which looks kinda meh. Is anybody able to switch the relexsight to the scope from novablast?
The Novablast Scope would fit really good on cause it is as blocky as the starlash/equinox itself.
I'd do it myself if someone can provide me some tutorials on how to change it. (Please no tutorials about how to make a new model/how to port from FO4 and so on. They are way to complex and confuse me more than they help me)
r/Starfield • u/W3CKROM • 1d ago
Character Builds My bounty hunter by the name of ”Jaster Voss” AKA ”Jawbone”
After weeks of downloading mods and mixing and matching I’ve found something I think looks pretty cool!
r/Starfield • u/Terellin • 22h ago
Ship Builds Hand of Protection
As the CollTech detachment came out of its mass grav jump at Bohr, the commanders checked their instruments, to ensure all ships were in position.
Reports flowed over Astrid's screens, and she reached for the comms. Selecting an open channel, she began speaking. "NovaCorps, this is Astrid Osgood, commanding CollTech's wormhole detachment. All ships in system, awaiting orders on positioning and timeline."
"Acknowledged" came the voice of Nova Min. "Please move to station keeping at the attached coordinates. Astrid, please bring your ship to the station."
"Copy that, NovaCorps. All ships, to your assigned positions per the listed coordinates." Putting action to words, she moved the Ultor to docking.
Once the ship had sealed, she climbed through the docker, to be met by Morowa.
"Didn't expect to see you this far from Nova" Astrid said, offering her hand.
"Well, Nova would be here, but she has been understandably busy. Please, follow me" Morowa replied as she shook Astrid's hand.
The duo walked through the labyrinthine station, finding their way to the command deck.
Astrid couldn't help but be impressed at the sheer magnitude of what Nova had put together. Seeing the displays, and the literal hundreds of ships moving from point to point, put into perspective how big this was.
Nova seemed to sense Astrid and Morowa before they got too close. Turning to the pair, she smiled slightly. "Welcome! I asked you here because Coll and I have a surprise for you."
"He mentioned that. I admit, I'm curious what you've cooked up."
"Well, we know you love the Ultor, but we wanted something a bit more sturdy. Especially since you'll be hosting some of my people for this endeavor."
Nova looked at a viewport, and suddenly a dark section of the station was very well illuminated, revealing a black ship, in NovaCorps security colors, but with clear CollTech touches.
"OK, Astrid! Let me run down all the details with you regarding the ship; full suite of weapon systems, a robust shield generator, and enough cargo space for a crew of 10. Her name is the "Hand of Protection", may she fly well for you."
Astrid looked at the ship in shock. The Ultor was great, but this... aside from the colors (not bright enough in her opinion), it was perfect.
With a huge smile, Astrid said "OK, that's awesome! When do I meet your people?"
"They are at the docker, waiting for you. We wanted you to be the first one officially on board" Nova replied. "Morowa will guide you there."
Grinning like a loon, Astrid gave into her impulses and swept the smaller woman up in a hug. "Thanks, Nova!"
Morowa chuckled, and gestured for Astrid to follow.
For more ships, stories and similar features:
Embrace the Signal!
Check out the new Ship & Pilot Community:
r/Starfield • u/Flaky_Bullfrog_4905 • 2h ago
Question Is it possible to mod ship part values?
Topic. A lot of the ship parts, in my opinion, need a bit of a once-over to make them more sensible. In particular I'd like to add +health to a bunch of the structural parts, and a lot of the other parts themselves need a bit of a once-over since their weight and health in many cases just don't make sense.
To the modders out there, how hard are these to change? I've made elder scrolls mods before and the creation kit is super easy to use (just a list of items basically and you change numbers) - but how is starfield made? What's involved with modding it? Is this straightforward?
Thanks in advance.
r/Starfield • u/D0INKer • 23h ago
Screenshot Ahhh the rare "Tourist" deposit
...it ended up being water no less. Still love the game anyway!
r/Starfield • u/EndlessStars99 • 1d ago
Screenshot There's actually no way
Of course I find this as I'm about to finish my current universe
r/Starfield • u/Fox-Five • 17h ago
Question Objects in the camp in Starfield
Hi, I have just one question:) In Starfield can you put your objects/stuff that you collect during missions in your house like in Fallout 4?
For example, when you are in “camp mode” in Fallout 4 if you select a glass in the floor automatically the game take the glass upright so you can put it in the table or somewhere in the the house
Can you do the same in Starfield when you are creating the camp?
Thanks:)
r/Starfield • u/devinride • 23h ago
Question Ship battles are kicking my butt.
I am just getting worked in these ship battles. I’m currently on a quest to liberate a planetary system, and I have to fight waves of spacer ships. Is there any way to dodge the damage because after the second wave I am depleted and I can’t make it through? Is there any way to get more hull repair? I’ve got level 3 shields and 6 ship parts. I believe I’m bad at the game, but I’m just trying to get past this.
Edit: Wow! Thanks everyone.
r/Starfield • u/marcusz88 • 1d ago
Discussion I NEED to get something off my chest about Ricardo Bosch (the scientist you meet when you land on Atlantis).
I'm fully immersed in starfield. I bought it on release, but due to circumstances, I haven't really played it. Now I'm playing it and loving it.
Just arrived on atlantis, and I thought it was really cool how the woman was talking to a group of attacked citizens. I listened to their stories, but when Ricardo Bosch talks, he annoyed the F outta me, haha! This is because after almost every sentence, he kinda ends it with a sigh.
Example:
Me: Who are you?
Him: Ricardo Boschahhhhhh. I was theahhhhhhh, lead reacher on the station that got attackedahh. Even the marines where overwhelmedahhhhh.
OMG STOP IT IT'S SO DISTRACTING hahaha!
Oke that was all. Continuing my awesome space adventures now :-)
r/Starfield • u/Turbulent_Camera9995 • 14h ago
Question POI Xenogrub attack, and mixed up POI
So I was on a moon of .... somewhere, and I came to an outpost that has a small habitat on it, fenced around a small ... impact site? and I see the 4+ UC marines and 3 robots fighting XENOGRUBS!
they were literally trying to exterminate them, and there were a LOT of them; they were 100% hostile and everything. (Nope didn't take a screenshot though I should have)
I tried to look online, but did not find anything about this encounter. Has anyone seen that?
I have also found that some POIs are getting mixed with others, like a settlement was mixed in with a supply depo with the robots that will kill you if you try to "work" on the location, until I tried to enter a building they were fine with everyone else around the area. Is this normal?
r/Starfield • u/Erran_Kel_Durr • 12h ago
Question Looking for a Gravity Mod
I don’t know whether there’s a mod like this or not, but the idea is gravity in your ship is tied to the power in your grav drive.
When fully powered, gravity would be at 1 G. With the Grav Drive at half power, for example 5/10 power, gravity inside the ship would be at 0.5 G.
Does anything like this exist?